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Posts posted by Shang
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On official clients there are only 1 sash for all characters. The item_scale scales the sash for each character.
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Ok then
With a picture in paint or paint.net, it says you the x and y coordinates.
but if you want remake inventory ui you using coordinates from paint.net?
Hmm, in this case you should to calculate the size and take ingame picture of inventory...
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With a picture in paint or paint.net, it says you the x and y coordinates.
I thought about it but I never tried cause I was lazy and not sure about the outcome
I always use this method xD
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With a picture in paint or paint.net, it says you the x and y coordinates.
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On 10/28/2015 at 8:28 PM, DarkFire said:
Hi devs , i tryed to impliment sash system. I find it on a board .
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif1)I dont see texture and model of sash
2)The inventory for costumes isn't full
3)Sash has'n absorbtion chance
P.S. : I use sql.
How did you solved the 1st point?
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Only UserInterface/Packet.h because there only need edit nummber
U need to edit db to load 5 pids.
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another useless binary... no offence but as the last i tried to compile i had an error on my JpegFile.cpp so i replaced it with my own. Then i had an error with MarkManager.cpp with the 'back_inserter' so i googled the error and added 3 new includes. Now this happens:
Severity Code Description Project File Line Error LNK1257 code generation failed UserInterface C:\Users\user\Documents\Server\Lab\client_source_clean\vs_files\UserInterface\LINK 1 Error C1047 The object or library file '../../extern/library\Cryptopp_lib_release.lib' was created with an older compiler than other objects; rebuild old objects and libraries UserInterface C:\Users\user\Documents\Server\Lab\client_source_clean\vs_files\UserInterface\LINK 1
i dont know how u can compile it but what i know is that i really need you to tell me how. i use vs2015 professional Full and i have installed msdn library from the installer of vs2008 if there is any newer library i have to install or anything please tell me so i can keep on going thank u
Use vs2013 ultimate.
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At first, you don't have to pay anyone for vanilla source files. She already posted the source files on the forum and I'm pretty sure someone still got the files. She did many things for this forum, but they didn't understand her value. At least, she was the best girl developer on this forum. I wish that anybody open the topic like that after this post.
Thank you Vanilla for everything. At least someone understands your value.
https://mega.nz/#!cENiVSDZ!6ejHG_MMVMIOg63p8B1sPRwyCMTCB1QmP1TMnFOcVT0
thanks but i can't compile this source...!
i want source with Extern folder because I have 5 day's and i can't compile it!
sorry for my bad english
You'll have a lot of problems if you use vanilla...
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def Run_func(self): self.HeaderLabe3.SetText(self.EditLine1.GetText())
0930 21:33:11104 :: self.HeaderLabe3.SetText(self.EditLine1.GetText())
0930 21:33:11104 :: AttributeError
0930 21:33:11104 :: :
0930 21:33:11104 :: 'tuple' object has no attribute 'GetText'This happens 'cause your function returns more than 1 value. Try this: self.EditLine[1].GetText()
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self.HeaderLabe3.GetText()
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150-300$ is expensive for a interface code.
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Change limittype0 from item_proto.
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Check your uiscript/shopdialog.py.
It have to be like this:
import uiScriptLocale window = { "name" : "ShopDialog", "x" : SCREEN_WIDTH - 400, "y" : 10, "style" : ("movable", "float",), "width" : 184, "height" : 328, "children" : ( { "name" : "board", "type" : "board", "style" : ("attach",), "x" : 0, "y" : 0, "width" : 184, "height" : 328, "children" : ( ## Title { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 8, "width" : 169, "color" : "gray", "children" : ( { "name":"TitleName", "type":"text", "x":84, "y":4, "text":uiScriptLocale.SHOP_TITLE, "text_horizontal_align":"center" }, ), }, ## Item Slot { "name" : "ItemSlot", "type" : "grid_table", "x" : 12, "y" : 34, "start_index" : 0, "x_count" : 5, "y_count" : 8, "x_step" : 32, "y_step" : 32, "image" : "d:/ymir work/ui/public/Slot_Base.sub", }, ## Buy { "name" : "BuyButton", "type" : "toggle_button", "x" : 21, "y" : 295, "width" : 61, "height" : 21, "text" : uiScriptLocale.SHOP_BUY, "default_image" : "d:/ymir work/ui/public/middle_button_01.sub", "over_image" : "d:/ymir work/ui/public/middle_button_02.sub", "down_image" : "d:/ymir work/ui/public/middle_button_03.sub", }, ## Sell { "name" : "SellButton", "type" : "toggle_button", "x" : 104, "y" : 295, "width" : 61, "height" : 21, "text" : uiScriptLocale.SHOP_SELL, "default_image" : "d:/ymir work/ui/public/middle_button_01.sub", "over_image" : "d:/ymir work/ui/public/middle_button_02.sub", "down_image" : "d:/ymir work/ui/public/middle_button_03.sub", }, ## Close { "name" : "CloseButton", "type" : "button", "x" : 0, "y" : 295, "horizontal_align" : "center", "text" : uiScriptLocale.PRIVATE_SHOP_CLOSE_BUTTON, "default_image" : "d:/ymir work/ui/public/large_button_01.sub", "over_image" : "d:/ymir work/ui/public/large_button_02.sub", "down_image" : "d:/ymir work/ui/public/large_button_03.sub", }, ), }, ), }
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which programming language?
C++, it is a quest trigger.
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You don't need a new function to do this.
pc.give_item2_select(vnum, count) item.set_socket(socked_slot, socket_value) Example: pc.give_item2_select(19, 1) -- Sword +9 item.set_socket(0, 28432) -- Cooldown Stone+4
Ok i try it, i thought that cant be like this. Thanks
If u don't select the item (pc.give_item2) u can't, but if u select the item (pc.give_item2_select), of course u can.
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You don't need a new function to do this.
pc.give_item2_select(vnum, count) item.set_socket(socked_slot, socket_value) Example: pc.give_item2_select(19, 1) -- Sword +9 item.set_socket(0, 28432) -- Cooldown Stone+4
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I think it crashes because it hasn't any npc value to give you the lv...
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Shops in Special Maps:
Change item to Sell (in german "Bündel") to Type 18
Make a quest for it like
quest blablabla begin state start begin when 123456.use begin local allowedMaps = {1, 21, 41} for i = 1, table.getn(allowedMaps) do if allowedMaps[i] == pc.get_map_index() end cmdchat("open_privateshop") -- <- Think Command is diffrent return end end end end end
if allowedMaps[i] == pc.get_map_index() end
if allowedMaps[i] != pc.get_map_index() then return else cmdchat("open_privateshop") -- <- Think Command is diffrent end
For security.
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In socket0 of the item you have to put the real time + the time you want in the item, example (lua) in socket0 query side: get_time() + (60*60*24*30) for 30 days.
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Please don't help this guy.
Why?
Because this guy is a thief.A thief why?
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Hi devs,
I have a problem with an exploit with CHARACTER::GetQuestFlag. When the char calls a getqf, and he disconnects quickly, the player_id is 0 and core crashes.
I already have a fix i found on epvp but it doesn't work. The core is still crashing.
I have this fix (char.cpp):
int CHARACTER::GetQuestFlag(const std::string& flag) const { quest::CQuestManager& q = quest::CQuestManager::instance(); quest::PC* pPC = q.GetPC(GetPlayerID()); if(!pPC) { sys_err("Nullpointer in CHARACTER::GetQuestFlag %lu", GetPlayerID()); return 0; } return pPC->GetFlag(flag); }
if(!pPC) { sys_err("Nullpointer in CHARACTER::GetQuestFlag %lu", GetPlayerID()); return 0; }
In syserr it says "Nullpointer[...]" but it seems like the return 0 doesn't exists because the core crashes.
Then i need a fix... I hope one dev can make it.
Searching for Wolfman Costumes and Hair
in Paid Support / Searching / Recruiting
Posted
There isn't more costumes for wolfman. Ymir wolfman works xD