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Syriza

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Posts posted by Syriza

  1. vor 51 Minuten schrieb Ikarus_:

    Added a small fix about 0.X% in mob_drop_item.txt
    now you can use 0.X% in the txt files before to convert it but there is a limit.

    the limit depend on the DROP_SCALE_TABLE value (CONSTANT) 

    for example :
    DROP_SCALE_TABLE = 1000 -> min chance to set in txt 0.1% (100%/1000)
    DROP_SCALE_TABLE = 10000 -> min chance to set in txt 0.01% (100%/10000)

     

    obv DROP_SCALE_TABLE must be same value of DROP_SCALE_TABLE in common/length.h (SEE THE THREAD MESSAGE TO KNOW WHAT IS THIS CONSTANT)

    Target Info is showing the Drops but sometimes few Items arent listed for example: Player clicked one time on Monster ?-Info dont saw sword+9 clicked again and it was there.. could you please help Bro ? 

  2. Hey guys, i was thinking about how i Can change the calculation of elemental bonuses, for example strong against Fire but i really dont know since official servers did something very special there..

    Below i listed some examples, hopefully someone Can help :)

    Start Hit Damage without wearing a pendant (having 0 % ATT_FIRE) = 663

    Player wearing Pendant+1 (With 1% ATT_FIRE) == 811 Hit Damage


    Player wearing Pendant +20 (With 20% ATT_FIRE) == 906 Hit Damage


    Player wearing Pendant +100 (With 100% ATT_FIRE) == 1314-1390 Hit Damage 


    Player wearing Pendant +200 (With 200% ATT_FIRE) == 1800-1900  Hit Damage 

     

    those values are from official Server i think they started the calculation of the bonuses with a Base value like: 25% of the Damage from for example strong against animals and After that every % is just a small addition. We Can see that if we multiply the value you get from +1 Pendant its nearly the Damage of a +200 Pendant!) 

     

    +1 = 811

    +200 = 1900

     

    As i did my research most of the players that play in official Server (lvl115+) and Even youtuber with 10.000 subscriber said the Basic value is the same Damage as you would get from having for example 25 % ATT_ANIMAL

    • Love 1
  3. Hey guys, i implemented a System and since then i get error Messages in my Client like:

     

    0527 12:12:17538 :: Unknown window flag a
    0527 12:12:17538 :: Unknown window flag t
    0527 12:12:17538 :: Unknown window flag t
    0527 12:12:17538 :: Unknown window flag a
    0527 12:12:17538 :: Unknown window flag c
    0527 12:12:17538 :: Unknown window flag h

     

     

    can somebody help me?

  4. vor 2 Stunden schrieb Raylee:

    I mean what should I say now?
    Maybe - "Put on your glasses first"!?

    Obviously, now you're trying to blame others.
    Nobody is interested in your negative behaviour.
    Now you try to distract from the topic and direct the "BEEF" to Exygo.
    (Because he said what others thought. AND YES! Exygo's comment is not a insult! It's a true statement!!)

    The community is here to help each others!
    So show them respect and stop to start a fight!


    The point here is only:
    There's nothing wrong with asking questions!
    The problem is only your acting!
    Because you deleted your question - and others who might want to know what Vegas release was for - would be glad if they can see your QUESTION/PROBLEM!!!.


    There is no reason to delete questions!!
    No one is omniscient.

     

    Regards
    Raylee

     

    If i say you are useless, dont worry, isnt a Insult - it's a true Statement.

  5. Does a moderator exist on this board? If yes you can start deleting about 99% of the posts from this exygo kid.

     

    @Kameyu

    no, there is a System and it isnt there for fun usually there are rules just because there is no moderator here you cant talk shit. Writing a thank you is pushing the Thread meaningless. And i do think Vegas knows that im thankful since he already helped me so many times, People like exygo and you Can only shit talk

    vor 2 Stunden schrieb Exygo:

    First time when I saw the topic the first post was edited to "--"

    Is it Fine now? Even brain retarded kids like you will unterstand for what i have asked, since you couldnt read the Code..

    vor 8 Stunden schrieb Raylee:

     

  6. vor 48 Minuten schrieb Ikarus_:

    the drop tables takes by default chance on 1/1000 (so to make chance 0.1% just add 1 as number)
    you can change the scale to make chance on 1/10.000 or 1/100.000 by changing the number in length.h DROP_SCALE_TABLE

    so you can for example make the drop scale on 10.000 and to make 0.01% chance you need to insert in table 1 as number
    if you need 0.001% chance , you can change drop scale on 100.000 and then you need to insert in table 1 as number

    warning
    max drop scale is 1.000.000 (if you put number > the game automatically reduce it)  because ymir using milions as scale to make drop random numbers.

     

     

    ahhh thank you! indeed it is thousand times better then working on those shitty text files. :)

     

     

    Would be sick if we can get mob_drop_item & Special_drop_item converter 

     

    edit: i have a improvement, how About a map_index column at the tables? example: Sword+9 is only dropable in map_index 41

  7. hey guys,

    i implemented a dungeon and there is a mast which is being attacked from Monsters, everything works fine.

    but if the mast is dead this quest function dont work: d.get_mast() == 0 then ..

     

    	int dungeon_get_mast(lua_State* L)
    	{
    		CQuestManager & q = CQuestManager::instance();
    
    		LPDUNGEON pDungeon = q.GetCurrentDungeon();
    
    		if (pDungeon && (pDungeon->GetMast()->IsStun() || pDungeon->GetMast()->IsDead()))
    			lua_pushboolean(L, 0);
    		else
    			lua_pushboolean(L, 1);
    
    		return 0;
    	}

     

    I hope someone can help me, if needed i can provide other files too. 

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