Syriza
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Posts posted by Syriza
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vor einer Stunde schrieb MrQuin:
Yo!
I heard they have this problem in a shitty published turkish files
and from the gif i see it is definetly the same files
In turkish we say ‚hayirli olsun‘ which means congrulations.
any god out here who Can take his 5 Minute to do some Crazy Shit ?
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On 10/10/2019 at 3:56 PM, WeedHex said:
Can you try to do a video to understand better?
Yes i can bro.
i was spaming the command /change, i think you can clearly see how it laggs everytime i write /change.. this problem is also with few items, for example new pet system or others..
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Push any god out here who Can help
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Hey guys, i have a problem with new Serverfiles, i have a problem there which i cant fix
Everytime i change the attribute of a item, i get a small lagg (in binary debug mode it says "frameskip..")
Does anyone know why something like this can happen? Or what can i do against it?
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Every fucking Time i quote Vegas and ask him something he helps me dude you are the dragon god of metin2.dev
i will Test this tomorrow, big thanks!
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I prefer the k inventory one, its more secure
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vor einer Stunde schrieb VegaS™:
- root/introLogo.py
self.videoList = ["logo1.avi", "logo2.avi"] [....] self.playingVideo = app.OnLogoOpen(self.videoList[self.nextLogoIndex])
Vegas-Sama Can you maybe tell how to do the Video with escape key, like official ?
i mean being able to cancel the Video with escapekey
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Could be Python error, i mean if they still are in database ?
Which one did you install ?
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This tool is insane @Helia01
big thanks to you!
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Am 21.7.2019 um 17:29 schrieb nonnorulez:
Same problem @Mali61
Can you help please? @VegaS™ bro can you help ? mali doesnt answer
Edit: Problem solved, Vegas helped me he will post the solution
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Gerade eben schrieb Kori:
Then don't save your server the changes you need a faster flush
I understand, but how can i increase the flush speed?
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vor 2 Stunden schrieb Tatsumaru:
Something from me:
Looks very sick!
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@Mali61 dont think you will help, but the expansion doesnt save
if i Open some keys and reboot Server my inventory is locked again
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I already have my own. But still thank you Brother
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15 hours ago, Rakancito said:
Hey guys,
Well..., i promised that i will publish this update , so here it is, only this part was missing.
NOTE: Please follow the guide, read README.md
IMG:
Gyazo:
https://metin2.download/picture/Sdr8NERaiVj96xrZ8VDMQ7F4G6X5NH7W/.gif
Enjoy it.
Your a fking god.
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vor 4 Stunden schrieb Denis:
The public version is shitty you know, if you have a bit knowledge of c++ you can understand that but anyway, if you don't know why the price is that high I wont even bother to explain it to you since you are probably one of these people that thinks 500-600 is too much for pet system which is not even close to the public version lmao
The real Public Version from 2018 has 0 bugs is completly official like except there is no pet attribute change and this new stuff.
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vor 2 Stunden schrieb Denis:
Even if i want to sell it there are a few people only that will buy it, the price would be around 500-600 and some tards were asking me to buy for 150 saying its too much lmao
500-600 is too much for a system which is already public. (fully working)
but everyone has his own prices. example the multi language of vegas, there is no other multi language like his, if he say 600€ i can understand.
but why do you expect someone paying you 500-600 xD?
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It look's good. But why dont you code a pet system like official ?
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vor 5 Minuten schrieb Rakancito:
I'm working now... ^^
holy shit, give this man his developer rank he is already more useful then 99%
edit: now all the random developer will start improving the Code, but they never release helpful Things like this for community
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holy, thanks you're the best!
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vor 2 Stunden schrieb Seryov:
Please i'm searching c++ coder for easy works, send me pm.
What do you need, maybe i Can help my friend.
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Very nice thank you
could you please also show how you did the flash effect on the pet System ?
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Hey community can anyone help me with one Question?
i want to Change the probability of receiving a additional apply
for (int i = 0; i < additional_attr_num; i++) { int r = random_set[i]; const SApply& additional_attr = vec_addtional_applys[r]; BYTE bType = additional_attr.apply_type; short sValue = (short)(ceil((float)additional_attr.apply_value * fWeight - 0.01f)); pDS->SetForceAttribute(DRAGON_SOUL_ADDITIONAL_ATTR_START_IDX + i, bType, sValue); }
how do i Change this like it rarely gives the max Attribute?
here is the full function
bool DSManager::PutAttributes2(LPITEM pDS) { if (!pDS->IsDragonSoul()) { sys_err ("This item(ID : %d) is not DragonSoul.", pDS->GetID()); return false; } BYTE ds_type, grade_idx, step_idx, strength_idx; GetDragonSoulInfo(pDS->GetVnum(), ds_type, grade_idx, step_idx, strength_idx); DragonSoulTable::TVecApplys vec_basic_applys; DragonSoulTable::TVecApplys vec_addtional_applys; if (!m_pTable->GetBasicApplys(ds_type, vec_basic_applys)) { sys_err ("There is no BasicApply about %d type dragon soul.", ds_type); return false; } if (!m_pTable->GetAdditionalApplys(ds_type, vec_addtional_applys)) { sys_err ("There is no AdditionalApply about %d type dragon soul.", ds_type); return false; } int basic_apply_num, add_min, add_max; if (!m_pTable->GetApplyNumSettings(ds_type, grade_idx, basic_apply_num, add_min, add_max)) { sys_err ("In ApplyNumSettings, INVALID VALUES Group type(%d), GRADE idx(%d)", ds_type, grade_idx); return false; } float fWeight = 0.f; if (!m_pTable->GetWeight(ds_type, grade_idx, step_idx, strength_idx, fWeight)) { return false; } fWeight /= 100.f; int n = MIN(basic_apply_num, vec_basic_applys.size()); for (int i = 0; i < n; i++) { const SApply& basic_apply = vec_basic_applys[i]; BYTE bType = basic_apply.apply_type; short sValue = (short)(ceil((float)basic_apply.apply_value * fWeight - 0.01f)); pDS->SetForceAttribute(i, bType, sValue); } BYTE additional_attr_num = MIN(number (add_min, add_max), 3); std::vector <int> random_set; if (additional_attr_num > 0) { random_set.resize(additional_attr_num); std::list <float> list_probs; for (int i = 0; i < vec_addtional_applys.size(); i++) { list_probs.push_back(vec_addtional_applys[i].prob); } if (!MakeDistinctRandomNumberSet(list_probs, random_set)) { sys_err ("MakeDistinctRandomNumberSet error."); return false; } for (int i = 0; i < additional_attr_num; i++) { int r = random_set[i]; const SApply& additional_attr = vec_addtional_applys[r]; BYTE bType = additional_attr.apply_type; short sValue = (short)(ceil((float)additional_attr.apply_value * fWeight - 0.01f)); pDS->SetForceAttribute(DRAGON_SOUL_ADDITIONAL_ATTR_START_IDX + i, bType, sValue); } }
Check if are Activated All Slots by Page in Dragon Soul
in Programming & Scripts
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Aaaannd me again, Vegas always helping