Jump to content

AlCapone

Inactive Member
  • Posts

    294
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Posts posted by AlCapone

  1. Hi guys soo I whant to ask you how can I compile a game whit timebomb to "crash" at 1 weak xD

    #ifndef __LIMIT_TIME__
    #define __LIMIT_TIME__

    #define ENABLE_LIMIT_TIME
    #define GLOBAL_LIMIT_TIME 1431745275UL // Sat May 16 03:01:15 2015
    #define TIME_OVER_PONG_DOWN_RATE     50000
    #define TIME_OVER_LOGIN_DOWN_RATE     10000
    #endif

     

    Only need to modify Sat May 16 03:01:15 2015? Or 1431745275UL? 

    And what means 1431745275UL?

    Thanks all

  2. Solved.

    lwdhp1Z.png

    Solucion in subtype put 2 and type 28

    And in uiscript -> costumewindows put this.

    Spoiler

    import uiScriptLocale
    import item

    COSTUME_START_INDEX = item.COSTUME_SLOT_START

    window = {
        "name" : "CostumeWindow",
        "x" : SCREEN_WIDTH - 175 - 140,
        "y" : SCREEN_HEIGHT - 37 - 565,
        "style" : ("movable", "float",),
        "width" : 140,
        "height" : 180 + 47,
        "children" :
        (
            {
                "name" : "board",
                "type" : "board",
                "style" : ("attach",),
                "x" : 0,
                "y" : 0,
                "width" : 140,
                "height" : 180 + 47,
                "children" :
                (
                    {
                        "name" : "TitleBar",
                        "type" : "titlebar",
                        "style" : ("attach",),
                        "x" : 6,
                        "y" : 6,
                        "width" : 130,
                        "color" : "yellow",
                        "children" :
                        (
                            { "name":"TitleName", "type":"text", "x":60, "y":3, "text":uiScriptLocale.COSTUME_WINDOW_TITLE, "text_horizontal_align":"center"},
                        ),
                    },
                    
                    {
                        "name" : "Costume_Base",
                        "type" : "image",
                        "x" : 13,
                        "y" : 38,
                        "image" : "d:/ymir work/ui/costume_bg.dds",
                        "children" :
                        (
                            {
                                "name" : "CostumeSlot",
                                "type" : "slot",
                                "x" : 3,
                                "y" : 3,
                                "width" : 127,
                                "height" : 145,
                                "slot" : (
                                            {"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64},
                                            {"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32},
                                            {"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
                                            {"index":COSTUME_START_INDEX+3, "x":13, "y":15, "width":32, "height":96},
                                ),
                            },
                        ),
                    },
                ),
            },
        ),
    }

     

    • Metin2 Dev 1
  3. Hi all, soo I put the costume weapon free version and I know this is 100% functional but I have this error.

    Also when I make the sword /i 19 he gives me in the 3 inventori and dont let me to put in 1 or 2.

    Thanks for your help. 

    P.D: Type 28 and sub9

    HQh92ui.png

     

  4. Hi all,

    Soo I have some questions for you about this. 

    For example we have two kingdoms and each want to have a language English blue and Spanish red. How can I do when you log in a kingdom directly take the language to which they belong ?

    You can create folders for example two locale / germany / quest with Spanish and English and in each the necessary files to run quests and locale.lua
    You can do this ?

    Thanks for your answers and for mi bad english sorry xD

  5. I have this:

    static DWORD s_adwEterPackKey[] =
    {
        56219512,
        93478326,
        792396842,
        2821312,
    };

    static DWORD s_adwEterPackSecurityKey[] =
    {
        67841371,
        416237213,
        2521831,
        375163615,
    };

    How can I know HEX? I dont know how to use your script :(

    • Love 1
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.