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[RaffaeL]

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Everything posted by [RaffaeL]

  1. If you are using an MDE importer for 3dsMax, it is enough to add a new texture using the "Materials" function (m key), after which you will need to apply unwrap just like for any mesh.Make sure the texture is in the right location (e.g., "D :/ ymir work / weapons / texture" or something similar.) At least that's what I got from your question ...
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