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Dr3Ame3r

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Everything posted by Dr3Ame3r

  1. SELECT * FROM mob_proto WHERE gold_min > gold_max; UPDATE mob_proto SET gold_min=gold_max/2 WHERE gold_min > gold_max; Hope i helped you
  2. @Aurora. Thanks for posting If you got notepad++ , then you go to coding. In my case , i've selected Character Set - Central-European - Windows-1250 . Everything i modify , it's working properly . ( FOR THIS SOLUTION , YOU NEED A BACKUP FROM WHAT DID YOU MODIFY. I MEAN locale_string.txt who worked! ) Best regards, Dr3Ame3r
  3. syserr ch1 check if localhost user got " select" privilege , i mean mt2@localhost or whatever you got
  4. db syserr, keeps spamming this Edit: Forget about the errors. Now it says the id/pw are wrong when I try to login the client. put this in conf.txt in your DB ITEM_ID_RANGE = 2000000000 2100000000
  5. Something is causing lag :-? hmm Check your cores so other mapindexes don't stack . I mean , if you got mapindex 26 on core 2 delete from the others game99 too . Second .. post your /usr/local/etc/my.cnf
  6. So .. it still remains on my brain.exe and my ass to find the problem ... ty btw
  7. I've posted on the last page , a kind of problem First was : I've got a question for you , when i enter in the client , even if i modify /data/root/serverinfo.py even if i modify /data/pc2/root/serverinfo.py , the name of servers ports and ip still remain as they are.. Solutions please?:-d ####EDIT : I deleted root and pc1 + 2 then compiled , same thing , do i need to delete every .pyc file from every folder ? Second was : I've found the problem but the make_root syntax doesn't compile any of my .py files to .pyc .. that's a little bit awkward. .:-? Until now .. nobody answered me . Can you help a little bit ?
  8. post what it says when you type uname -a in putty. #!/bin/sh # -------------------------------------- # # Script to ecute all required files # # for metin2 game server. # # -------------------------------------- # # Copyright © Ethoard (www.ethoard.tk) # # -------------------------------------- # echo -e "033[32m" read -p "How many CHannels do you want to run? (1/4) : " rch if [ -z $rch ] || [ $rch -lt 1 ] || [ $rch -gt 4 ] ; then exit fi echo -e "033[0m" ./clear.sh echo -e "033[32m" SFROOT=$PWD echo -e "# ---------------------------------------------------------------------------- #" echo -e "# DB is starting..." cd $SFROOT/db/ # ./db & sleep 2 ./db >> start.log 2>&1 & sleep 2 ./db && env LD_PRELOAD="/usr/lib/libdb_notxt.so" ./db & i1=1 while [ $i1 -le $rch ] do for i2 in 1 2 do echo -e "# Launching ch$i1$i2..." cd $SFROOT/chs/ch$i1$i2/ # ./ch$i1$i2 & sleep 1 ./ch$i1$i2 >> start.log 2>&1 & sleep 1 # env LD_PRELOAD=/usr/home/m2lib/gamelib.so ./ch$i1$i2 >> start.log 2>&1 & sleep 1 done i1=$(( $i1 + 1 )) done echo -e "# Launching ch99..." cd $SFROOT/chs/ch99/ # ./ch99 & sleep 1 ./ch99 >> start.log 2>&1 & sleep 1 # env LD_PRELOAD=/usr/home/m2lib/gamelib.so ./ch99 >> start.log 2>&1 & sleep 1 echo -e "# Launching auth..." cd $SFROOT/auth/ # ./auth & sleep 1 ./auth >> start.log 2>&1 & sleep 1 echo -e "# ---------------------------------------------------------------------------- #" echo -e "033[0m" The script for now i think it's fixed. Put that lib into /usr/lib/ i mean libdb_notxt.so , change permissions to 755 and then restart your server should work for now
  9. chmod 1337 jk But still , the thing with "not found" can be caused by non 777 permissions to game file or db file. But mostly of the times , the symlinks are not linked. And he does it again... "non 777 permissions" How does this kid shisui still lives in here .. omfg . :|
  10. chmod 1337 jk But still , the thing with "not found" can be caused by non 777 permissions to game file or db file. But mostly of the times , the symlinks are not linked. If the file didn't had the permissions it would be like start.sh ./db : No right permissions or something like that It's 50000000000000000000000000% , the symlinks
  11. I've found the problem but the make_root syntax doesn't compile any of my .py files to .pyc .. that's a little bit awkward. .:-?
  12. As shogun said , go for mysql_upgrade --force If it still doesn't work go for chgrp -R mysql /var/db/mysql/ service mysql-server restart then try
  13. portsnap fetch -- then wait until it finishes portsnap fetch extract -- wait again cd /usr/ports/databases/mysql55-server make deinstall wait again then cd /usr/ports/databases/mysql55-server make install clean then ee /etc/rc.conf mysql_enable="yes" and voila . You got clean MYSQL . When you want to install a server or a backup from mysql. Just delete other files than /var/db/mysql/mysql/ Delete the other files . Then , drag and drop the files from your backup on /var/db/mysql/ folder After the drag and drop process is done. make these commands in putty chown -R mysql /var/db/mysql/ chgrp -R mysql /var/db/mysql mysql_upgrade --force service mysql-server restart and you're done . Then , if you don't know how to reset password from mysql user. [Hidden Content] here you got some users . decompress the archive , take user.xxx and place them into /var/db/mysql/mysql/ ( they are mysql 5.5 users ) then run chown -R mysql /var/db/mysql/ chgrp -R mysql /var/db/mysql mysql_upgrade --force service mysql-server restart That's it . Free services of installing mysql . Cya ;d If you still can't deal with it . Just pm me , and i'll contact you as fast as possible .
  14. Make symlinks , install winscp login to your server and then go to /usr/home/game/channel1/core1 or whatever you have and you'll see red files Right click on them and click on edit link , then put the right one from your correct addres. Solved pam pam ;d
  15. no fix in C++ add this Group mounts { Vnum 10030 1 71114 1 1 2 71116 1 1 3 71118 1 1 4 71120 1 1 5 71121 1 1 6 71124 1 1 7 71125 1 1 8 71126 1 1 9 71127 1 1 10 71128 1 1 } in special_item_group.txt and then it will work.
  16. I can't edit the topic , some string erorrs popup . You need to add this in uiinventory.py
  17. Today i'll show you how to make your skill books work on 34k . It's only for 50300 vnum = random book def __UseItem(self, slotIndex): ItemVNum = player.GetItemIndex(slotIndex) item.SelectItem(ItemVNum) itemCount = player.GetItemCount(slotIndex) getItemVNum=player.GetItemIndex getItemCount=player.GetItemCount if ItemVNum == 50300 and itemCount > 1: if player.GetItemIndex(0) == 0 : net.SendItemMovePacket(slotIndex, 0, 1) self.__SendUseItemPacket(0) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 0, attachedCount) if player.GetItemIndex(1) == 0: net.SendItemMovePacket(slotIndex, 1, 1) self.__SendUseItemPacket(1) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 1, attachedCount) if player.GetItemIndex(2) == 0: net.SendItemMovePacket(slotIndex, 2, 1) self.__SendUseItemPacket(2) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 2, attachedCount) if player.GetItemIndex(3) == 0: net.SendItemMovePacket(slotIndex, 3, 1) self.__SendUseItemPacket(3) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 3, attachedCount) if player.GetItemIndex(4) == 0: net.SendItemMovePacket(slotIndex, 4, 1) self.__SendUseItemPacket(4) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 4, attachedCount) if player.GetItemIndex(5) == 0: net.SendItemMovePacket(slotIndex, 5, 1) self.__SendUseItemPacket(5) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 5, attachedCount) if player.GetItemIndex(6) == 0: net.SendItemMovePacket(slotIndex, 6, 1) self.__SendUseItemPacket(6) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 6, attachedCount) if player.GetItemIndex(7) == 0: net.SendItemMovePacket(slotIndex, 7, 1) self.__SendUseItemPacket(7) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 7, attachedCount) if player.GetItemIndex(8) == 0: net.SendItemMovePacket(slotIndex, 8, 1) self.__SendUseItemPacket(8) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 8, attachedCount) if player.GetItemIndex(9) == 0: net.SendItemMovePacket(slotIndex, 9, 1) self.__SendUseItemPacket(9) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 9, attachedCount) if player.GetItemIndex(10) == 0: net.SendItemMovePacket(slotIndex, 10, 1) self.__SendUseItemPacket(10) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 10, attachedCount) if player.GetItemIndex(11) == 0: net.SendItemMovePacket(slotIndex, 11, 1) self.__SendUseItemPacket(11) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 11, attachedCount) if player.GetItemIndex(12) == 0: net.SendItemMovePacket(slotIndex, 12, 1) self.__SendUseItemPacket(12) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 12, attachedCount) if player.GetItemIndex(13) == 0: net.SendItemMovePacket(slotIndex, 13, 1) self.__SendUseItemPacket(13) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 13, attachedCount) if player.GetItemIndex(14) == 0: net.SendItemMovePacket(slotIndex, 14, 1) self.__SendUseItemPacket(14) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 14, attachedCount) if player.GetItemIndex(15) == 0: net.SendItemMovePacket(slotIndex, 15, 1) self.__SendUseItemPacket(15) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 15, attachedCount) if player.GetItemIndex(16) == 0: net.SendItemMovePacket(slotIndex, 16, 1) self.__SendUseItemPacket(16) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 16, attachedCount) if player.GetItemIndex(17) == 0: net.SendItemMovePacket(slotIndex, 17, 1) self.__SendUseItemPacket(17) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 17, attachedCount) if player.GetItemIndex(18) == 0: net.SendItemMovePacket(slotIndex, 18, 1) self.__SendUseItemPacket(18) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 18, attachedCount) if player.GetItemIndex(19) == 0: net.SendItemMovePacket(slotIndex, 19, 1) self.__SendUseItemPacket(19) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 19, attachedCount) if player.GetItemIndex(20) == 0: net.SendItemMovePacket(slotIndex, 20, 1) self.__SendUseItemPacket(20) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 20, attachedCount) if player.GetItemIndex(21) == 0: net.SendItemMovePacket(slotIndex, 21, 1) self.__SendUseItemPacket(21) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 21, attachedCount) if player.GetItemIndex(22) == 0: net.SendItemMovePacket(slotIndex, 22, 1) self.__SendUseItemPacket(22) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 22, attachedCount) if player.GetItemIndex(23) == 0: net.SendItemMovePacket(slotIndex, 23, 1) self.__SendUseItemPacket(23) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 23, attachedCount) if player.GetItemIndex(24) == 0: net.SendItemMovePacket(slotIndex, 24, 1) self.__SendUseItemPacket(24) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 24, attachedCount) if player.GetItemIndex(25) == 0: net.SendItemMovePacket(slotIndex, 25, 1) self.__SendUseItemPacket(25) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 25, attachedCount) if player.GetItemIndex(26) == 0: net.SendItemMovePacket(slotIndex, 26, 1) self.__SendUseItemPacket(26) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 26, attachedCount) if player.GetItemIndex(27) == 0: net.SendItemMovePacket(slotIndex, 27, 1) self.__SendUseItemPacket(27) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 27, attachedCount) if player.GetItemIndex(28) == 0: net.SendItemMovePacket(slotIndex, 28, 1) self.__SendUseItemPacket(28) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 28, attachedCount) if player.GetItemIndex(29) == 0: net.SendItemMovePacket(slotIndex, 29, 1) self.__SendUseItemPacket(29) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 29, attachedCount) if player.GetItemIndex(30) == 0: net.SendItemMovePacket(slotIndex, 30, 1) self.__SendUseItemPacket(30) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 30, attachedCount) if player.GetItemIndex(31) == 0: net.SendItemMovePacket(slotIndex, 31, 1) self.__SendUseItemPacket(31) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 31, attachedCount) if player.GetItemIndex(32) == 0: net.SendItemMovePacket(slotIndex, 32, 1) self.__SendUseItemPacket(32) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 32, attachedCount) if player.GetItemIndex(33) == 0: net.SendItemMovePacket(slotIndex, 33, 1) self.__SendUseItemPacket(33) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 33, attachedCount) if player.GetItemIndex(34) == 0: net.SendItemMovePacket(slotIndex, 34, 1) self.__SendUseItemPacket(34) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 34, attachedCount) if player.GetItemIndex(35) == 0: net.SendItemMovePacket(slotIndex, 35, 1) self.__SendUseItemPacket(35) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 35, attachedCount) if player.GetItemIndex(36) == 0: net.SendItemMovePacket(slotIndex, 36, 1) self.__SendUseItemPacket(36) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 36, attachedCount) if player.GetItemIndex(37) == 0: net.SendItemMovePacket(slotIndex, 37, 1) self.__SendUseItemPacket(37) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 37, attachedCount) if player.GetItemIndex(38) == 0: net.SendItemMovePacket(slotIndex, 38, 1) self.__SendUseItemPacket(38) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 38, attachedCount) if player.GetItemIndex(39) == 0: net.SendItemMovePacket(slotIndex, 39, 1) self.__SendUseItemPacket(39) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 39, attachedCount) if player.GetItemIndex(40) == 0: net.SendItemMovePacket(slotIndex, 40, 1) self.__SendUseItemPacket(40) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 40, attachedCount) if player.GetItemIndex(41) == 0: net.SendItemMovePacket(slotIndex, 41, 1) self.__SendUseItemPacket(41) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 41, attachedCount) if player.GetItemIndex(42) == 0: net.SendItemMovePacket(slotIndex, 42, 1) self.__SendUseItemPacket(42) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 42, attachedCount) if player.GetItemIndex(43) == 0: net.SendItemMovePacket(slotIndex, 43, 1) self.__SendUseItemPacket(43) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 43, attachedCount) if player.GetItemIndex(44) == 0: net.SendItemMovePacket(slotIndex, 44, 1) self.__SendUseItemPacket(44) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 44, attachedCount) if player.GetItemIndex(45) == 0: net.SendItemMovePacket(slotIndex, 45, 1) self.__SendUseItemPacket(45) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 45, attachedCount) if player.GetItemIndex(46) == 0: net.SendItemMovePacket(slotIndex, 46, 1) self.__SendUseItemPacket(46) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 46, attachedCount) if player.GetItemIndex(47) == 0: net.SendItemMovePacket(slotIndex, 47, 1) self.__SendUseItemPacket(47) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 47, attachedCount) if player.GetItemIndex(48) == 0: net.SendItemMovePacket(slotIndex, 48, 1) self.__SendUseItemPacket(48) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 48, attachedCount) if player.GetItemIndex(49) == 0: net.SendItemMovePacket(slotIndex, 49, 1) self.__SendUseItemPacket(49) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 49, attachedCount) if player.GetItemIndex(50) == 0: net.SendItemMovePacket(slotIndex, 50, 1) self.__SendUseItemPacket(50) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 50, attachedCount) if player.GetItemIndex(51) == 0: net.SendItemMovePacket(slotIndex, 51, 1) self.__SendUseItemPacket(51) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 51, attachedCount) if player.GetItemIndex(52) == 0: net.SendItemMovePacket(slotIndex, 52, 1) self.__SendUseItemPacket(52) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 52, attachedCount) if player.GetItemIndex(53) == 0: net.SendItemMovePacket(slotIndex, 53, 1) self.__SendUseItemPacket(53) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 53, attachedCount) if player.GetItemIndex(54) == 0: net.SendItemMovePacket(slotIndex, 54, 1) self.__SendUseItemPacket(54) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 54, attachedCount) if player.GetItemIndex(55) == 0: net.SendItemMovePacket(slotIndex, 55, 1) self.__SendUseItemPacket(55) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 55, attachedCount) if player.GetItemIndex(56) == 0: net.SendItemMovePacket(slotIndex, 56, 1) self.__SendUseItemPacket(56) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 56, attachedCount) if player.GetItemIndex(57) == 0: net.SendItemMovePacket(slotIndex, 57, 1) self.__SendUseItemPacket(57) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 57, attachedCount) if player.GetItemIndex(58) == 0: net.SendItemMovePacket(slotIndex, 58, 1) self.__SendUseItemPacket(58) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 58, attachedCount) if player.GetItemIndex(59) == 0: net.SendItemMovePacket(slotIndex, 59, 1) self.__SendUseItemPacket(59) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 59, attachedCount) if player.GetItemIndex(60) == 0: net.SendItemMovePacket(slotIndex, 60, 1) self.__SendUseItemPacket(60) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 60, attachedCount) if player.GetItemIndex(61) == 0: net.SendItemMovePacket(slotIndex, 61, 1) self.__SendUseItemPacket(61) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 61, attachedCount) if player.GetItemIndex(62) == 0: net.SendItemMovePacket(slotIndex, 62, 1) self.__SendUseItemPacket(62) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 62, attachedCount) if player.GetItemIndex(63) == 0: net.SendItemMovePacket(slotIndex, 63, 1) self.__SendUseItemPacket(63) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 63, attachedCount) if player.GetItemIndex(64) == 0: net.SendItemMovePacket(slotIndex, 64, 1) self.__SendUseItemPacket(64) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 64, attachedCount) if player.GetItemIndex(65) == 0: net.SendItemMovePacket(slotIndex, 65, 1) self.__SendUseItemPacket(65) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 65, attachedCount) if player.GetItemIndex(66) == 0: net.SendItemMovePacket(slotIndex, 66, 1) self.__SendUseItemPacket(66) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 66, attachedCount) if player.GetItemIndex(67) == 0: net.SendItemMovePacket(slotIndex, 67, 1) self.__SendUseItemPacket(67) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 67, attachedCount) if player.GetItemIndex(68) == 0: net.SendItemMovePacket(slotIndex, 68, 1) self.__SendUseItemPacket(68) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 68, attachedCount) if player.GetItemIndex(69) == 0: net.SendItemMovePacket(slotIndex, 69, 1) self.__SendUseItemPacket(69) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 69, attachedCount) if player.GetItemIndex(70) == 0: net.SendItemMovePacket(slotIndex, 70, 1) self.__SendUseItemPacket(70) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 70, attachedCount) if player.GetItemIndex(71) == 0: net.SendItemMovePacket(slotIndex, 71, 1) self.__SendUseItemPacket(71) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 71, attachedCount) if player.GetItemIndex(72) == 0: net.SendItemMovePacket(slotIndex, 72, 1) self.__SendUseItemPacket(72) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 72, attachedCount) if player.GetItemIndex(73) == 0: net.SendItemMovePacket(slotIndex, 73, 1) self.__SendUseItemPacket(73) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 73, attachedCount) if player.GetItemIndex(74) == 0: net.SendItemMovePacket(slotIndex, 74, 1) self.__SendUseItemPacket(74) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 74, attachedCount) if player.GetItemIndex(75) == 0: net.SendItemMovePacket(slotIndex, 75, 1) self.__SendUseItemPacket(75) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 75, attachedCount) if player.GetItemIndex(76) == 0: chat.AppendChat(chat.CHAT_TYPE_INFO, "76 kliber") net.SendItemMovePacket(slotIndex, 76, 1) self.__SendUseItemPacket(76) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 76, attachedCount) if player.GetItemIndex(77) == 0: net.SendItemMovePacket(slotIndex, 77, 1) self.__SendUseItemPacket(77) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 77, attachedCount) if player.GetItemIndex(78) == 0: net.SendItemMovePacket(slotIndex, 78, 1) self.__SendUseItemPacket(78) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 78, attachedCount) if player.GetItemIndex(79) == 0: net.SendItemMovePacket(slotIndex, 79, 1) self.__SendUseItemPacket(79) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 79, attachedCount) if player.GetItemIndex(80) == 0: net.SendItemMovePacket(slotIndex, 80, 1) self.__SendUseItemPacket(80) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 80, attachedCount) if player.GetItemIndex(81) == 0: net.SendItemMovePacket(slotIndex, 81, 1) self.__SendUseItemPacket(81) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 81, attachedCount) if player.GetItemIndex(82) == 0: net.SendItemMovePacket(slotIndex, 82, 1) self.__SendUseItemPacket(82) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 82, attachedCount) if player.GetItemIndex(83) == 0: net.SendItemMovePacket(slotIndex, 83, 1) self.__SendUseItemPacket(83) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 83, attachedCount) if player.GetItemIndex(84) == 0: net.SendItemMovePacket(slotIndex, 84, 1) self.__SendUseItemPacket(84) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 84, attachedCount) if player.GetItemIndex(85) == 0: net.SendItemMovePacket(slotIndex, 85, 1) self.__SendUseItemPacket(85) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 85, attachedCount) if player.GetItemIndex(86) == 0: net.SendItemMovePacket(slotIndex, 86, 1) self.__SendUseItemPacket(86) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 86, attachedCount) if player.GetItemIndex(87) == 0: net.SendItemMovePacket(slotIndex, 87, 1) self.__SendUseItemPacket(87) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 87, attachedCount) if player.GetItemIndex(88) == 0: net.SendItemMovePacket(slotIndex, 88, 1) self.__SendUseItemPacket(88) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 88, attachedCount) if player.GetItemIndex(89) == 0: for i in xrange(player.INVENTORY_PAGE_SIZE*2): net.SendItemMovePacket(slotIndex, 89, 1) self.__SendUseItemPacket(89) attachedCount = mouseModule.mouseController.GetAttachedItemCount() net.SendItemMovePacket(slotIndex, 89, attachedCount) else: chat.AppendChat(chat.CHAT_TYPE_INFO, "Inventarul este plin,este nevoie de minim un loc liber!") return # else: self.__SendUseItemPacket(slotIndex) return
  18. I've got a question for you , when i enter in the client , even if i modify /data/root/serverinfo.py even if i modify /data/pc2/root/serverinfo.py , the name of servers ports and ip still remain as they are.. Solutions please?:-d ####EDIT : I deleted root and pc1 + 2 then compiled , same thing , do i need to delete every .pyc file from every folder ?
  19. Sup m2dev, i'm just wondering if someone could help me with this problem . I have 200 skill books , when i read 1 it takes all of my sbooks not only 1 , anyone got a fix for this ? GAME REVISION r34083
  20. Anyone got an idea how to solve skill books problem , i mean , when you read one of 200 , if it works or not it takes all of your books , anyone got a fix for this ?
  21. First , scan your pc and prove that the launcher doesn't have that neshta virus. Second , add it to your exceptions in EXCEPTIONS tab in your antivirus. Third , go to virustotal and do a scan to the launcher after you download it. Hope i helped you . ^-^
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