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Posts posted by Sober
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Is it better for performance to store my values in the database using mysql_query or using ymir's pc.setqf?
I have made a pet system quest with levels and bonuses etc with mysql_query and it seems that when i summon or unsummon my pet i lag for about 2-3 seconds
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I have a question...
Is it better for performance to store my values in the database using mysql_query or using ymir's pc.setqf?
I have made a pet system quest with levels and bonuses etc with mysql_query and it seems that when i summon or unsummon my pet i lag for about 2-3 seconds
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how to use OnDie trigger?
when OnDie begin
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no you don't need.
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wow what a great tutorial xD you don't even have to be a c++ coder to find this out
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check your tabs propably you have an error with your tabs.
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Try to increase 4-5 more letters the letter limit for the names of the npcs
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Can anyone reupload the 28 hd skyboxes that were uploaded in e******?
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maybe like that?
local test_query = game.mysql_query("SELECT pet"..rowvnum.." from player.pet_level WHERE pid="..pc.get_player_id().." LIMIT 1")[1][1]
remember the result of a mysql query is an array
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If you set them at type=28 then they are equiped at the costume slot, else if you set them type=18 then when you use them they will be dissapeared from the inventory and the bonus will be running
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local finnaly_exp = (pc.get_level() * exp_give / 10) * 2
change it a little bit because this means that as the level of the player increases the exp that the pet will get increases too.This is my expression:
local finnaly_exp = math.floor((math.sqrt(npc.get_level()) * exp_give / 10) * 2)
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what was wrong with status bar??
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because quest flags are deleted when they are set to 0 can you create a questfunction qf_isset something like sessions isset in php? because now i cannot check questflags if they are not set.
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maybe the tables are read only?!
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Implement these questfunctions if you can please :
pet.get_owner_id()
add a new event onupdate and this event is triggered every some time which will be specified in config
also a questfunction to check if a player has a specific bonus.
e.g:
affect.check(apply.MAX_HP, 5000)
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Please an admin to create a new thread and move all the questions that do not have to do with vanilla's core faults there.It's just disrespect to vanilla, as she said some people will think that the core is buggy and unstable...
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I am going do try it on my ubuntu and tell you
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check your configs maybe you are loading txt and you don't have the txt files or you are loading sql and you don't have the tables, or they are blank
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if you have any question having to do with syserr and other stuff that isn't vanilla's fault just do a thread and write it!Vanilla asked only to report any bugs here not to ask for help...
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How about a new gameplay fix for 2.5?
It's regarding to the manashield skill black mage suras got.
Currently the manashield works like this:
Every incoming damage will be reduced by a third.
This reduced amount will be used as mana cost for the skill. When you rank up the skill or raise your iq, there'll be a %-value written on the skill. This percent-value does not affect the reduced damage (it will always reduce the third mentioned above). But this value will reduce the mana costs.
So the third will be reduced by the percent value and then used as mana cost.
Now what I planned to fix and rebalance this skill:
The percent value will be used to reduce the incoming damage. So there won't be a "third"-rule anymore - what you see is what you get. So if you're seeing 30%, you'll remove 30% of the incoming damage
But, to fix the mana cost: 20% of the reduced damage will be used for the new mana cost. If you don't have enough mana, the rest of your mana will be used and computed. This means that the rest of your mana will be the 20% of the damage you'll prevent.
Now, that'd of course require to rebalance the skill value. Because if you're getting ~100 iq and your skill on P, you'd reduce over 100% and that's just impossible and would enhance the damage at last. So you guys would need to set new values for the skill.
That's why I'm asking you: Do you want this in 2.5? If not, then I'll just throw this change away and not commit it.
Tell me your thoughts.
Make it as a config option if it is easy
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Yes that's a good idea i will see what i can do
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http://youtu.be/GgT6M60hICc
Tell me what do you think By the way thanks for the system- 2
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mainline for server binary and novaline for the client binary
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mysql_query vs pc.setqf
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