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Sober

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Posts posted by Sober

  1. local finnaly_exp = (pc.get_level() * exp_give / 10) * 2

     

    change it a little bit because this means that as the level of the player increases the exp that the pet will get increases too.This is my expression:

    local finnaly_exp = math.floor((math.sqrt(npc.get_level()) * exp_give / 10) * 2)
  2. How about a new gameplay fix for 2.5?

    It's regarding to the manashield skill black mage suras got.

     

    Currently the manashield works like this:

    Every incoming damage will be reduced by a third.

    This reduced amount will be used as mana cost for the skill. When you rank up the skill or raise your iq, there'll be a %-value written on the skill. This percent-value does not affect the reduced damage (it will always reduce the third mentioned above). But this value will reduce the mana costs.

    So the third will be reduced by the percent value and then used as mana cost.

     

    Now what I planned to fix and rebalance this skill:

    The percent value will be used to reduce the incoming damage. So there won't be a "third"-rule anymore - what you see is what you get. So if you're seeing 30%, you'll remove 30% of the incoming damage

    But, to fix the mana cost: 20% of the reduced damage will be used for the new mana cost. If you don't have enough mana, the rest of your mana will be used and computed. This means that the rest of your mana will be the 20% of the damage you'll prevent.

     

    Now, that'd of course require to rebalance the skill value. Because if you're getting ~100 iq and your skill on P, you'd reduce over 100% and that's just impossible and would enhance the damage at last. So you guys would need to set new values for the skill.

    That's why I'm asking you: Do you want this in 2.5? If not, then I'll just throw this change away and not commit it.

     

    Tell me your thoughts.

    Make it as a config option if it is easy :D

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