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mafianekcek

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Posts posted by mafianekcek

  1. Hello, i have problem in my intrologin.py.

           for i in range(1,5):
                self.accountssave[i-1].SetEvent(lambda arg=i: self.SaveAccount(arg))
                self.accountsload[i-1].SetEvent(lambda arg=i: self.LoadAccount(arg))
                self.accountsdelete[i-1].SetEvent(lambda arg=i: self.DeleteAccount(arg))

    When i put this lines then dont work keyboard in select character(ENTER,ESC,DARTS)
    Please do you know what is wrong? Because when i comented this lines keyboard work. PLEASE HELP ME.

    Thank you.

    PS: Sorry for my terrible English.

  2. Hi all.Today i work and tested how to add new alignments :D
    Now i finish it and create instructions for you.

    Now how do it:
    1. edit game source
    open char_battle.cpp and find:
     
    int iAlignIndex;
     
    and edit for example:
     
    if (GetRealAlignment() == 300000)
    iAlignIndex = 0;
    else if (GetRealAlignment() >= 200000)
    iAlignIndex = 1;
    else if (GetRealAlignment() >= 120000)
    iAlignIndex = 2;
    else if (GetRealAlignment() >= 80000)
    iAlignIndex = 3;
    else if (GetRealAlignment() >= 40000)
    iAlignIndex = 4;
    else if (GetRealAlignment() >= 10000)
    iAlignIndex = 5;
    else if (GetRealAlignment() >= 0)
    iAlignIndex = 6;
    else if (GetRealAlignment() > -40000)
    iAlignIndex = 7;
    else if (GetRealAlignment() > -80000)
    iAlignIndex = 8;
    else if (GetRealAlignment() > -120000)
    iAlignIndex = 9;
    else if (GetRealAlignment() > -200000)
    iAlignIndex = 10;
    else if (GetRealAlignment() > -250000)
    iAlignIndex = 11;
    else
    iAlignIndex = 12;
     
    now find
     
    FPartyAlignmentCompute f(-20000, pkKiller->GetX(), pkKiller->GetY());
    pkKiller->GetParty()->ForEachOnlineMember(f);
    
    
    if (f.m_iCount == 0)
    pkKiller->UpdateAlignment(-20000);
    else
    {
    sys_log(0, "ALIGNMENT PARTY count %d amount %d", f.m_iCount, f.m_iAmount);
    
    
    f.m_iStep = 1;
    pkKiller->GetParty()->ForEachOnlineMember(f);
    }
    }
    else
    pkKiller->UpdateAlignment(-20000);
     
    and replace with this:
     
    FPartyAlignmentCompute f(-30000, pkKiller->GetX(), pkKiller->GetY());
    pkKiller->GetParty()->ForEachOnlineMember(f);
    
    
    if (f.m_iCount == 0)
    pkKiller->UpdateAlignment(-30000);
    else
    {
    sys_log(0, "ALIGNMENT PARTY count %d amount %d", f.m_iCount, f.m_iAmount);
    
    
    f.m_iStep = 1;
    pkKiller->GetParty()->ForEachOnlineMember(f);
    }
    }
    else
    pkKiller->UpdateAlignment(-30000);
     
    now find
     
    m_iRealAlignment = MINMAX(-200000, m_iRealAlignment + iAmount, 200000);
     
    and replace with this:
     
    m_iRealAlignment = MINMAX(-300000, m_iRealAlignment + iAmount, 300000);
     
    now you can compile game!
     
     
    2. edit binary:
    open InstanceBase.h and find:
     
    TITLE_NUM = 9,
    TITLE_NONE = 4,
     
    and replace this:
     
    TITLE_NUM = 13,
    TITLE_NUM = 6,
     
    Now you can save and close InstanceBase.h.
    Now open InstanceBase.cpp and find:
     
    UINT CInstanceBase::GetAlignmentGrade()
     
    and edit for example this:
     
    UINT CInstanceBase::GetAlignmentGrade()
    {
    if (m_sAlignment == 30000)
    return 0;
    else if (m_sAlignment >= 20000)
    return 1;
    else if (m_sAlignment >= 12000)
    return 2;
    else if (m_sAlignment >= 8000)
    return 3;
    else if (m_sAlignment >= 4000)
    return 4;
    else if (m_sAlignment >= 1000)
    return 5;
    else if (m_sAlignment >= 0)
    return 6;
    else if (m_sAlignment > -4000)
    return 7;
    else if (m_sAlignment > -8000)
    return 8;
    else if (m_sAlignment > -12000)
    return 9;
    else if (m_sAlignment > -20000)
    return 10;
    else if (m_sAlignment > -25000)
    return 11;
    
    
    return 12;
    }
     
    now find 
     
    int CInstanceBase::GetAlignmentType()
     
    and edit for example this:
     
    int CInstanceBase::GetAlignmentType()
    {
    switch (GetAlignmentGrade())
    {
    case 0:
    case 1:
    case 2:
    case 3:
    case 4:
    case 5:
    {
    return ALIGNMENT_TYPE_WHITE;
    break;
    }
    
    
    case 7:
    case 8:
    case 9:
    case 10:
    case 11:
    case 12:
    {
    return ALIGNMENT_TYPE_DARK;
    break;
    }
    
    
    case 6:
    {
    return ALIGNMENT_TYPE_NORMAL;
    break;
    }
    }
    }
     
    now you can save and close InstanceBase.cpp and Build binari.
     
    3. edit client
    Extract root files and open locale.py
    now find this:
     
    TITLE_NAME_LIST = ( PVP_LEVEL0, PVP_LEVEL1, PVP_LEVEL2, PVP_LEVEL3, PVP_LEVEL4, PVP_LEVEL5, PVP_LEVEL6, PVP_LEVEL7, PVP_LEVEL8, )
     
    and replace with this:
     
    TITLE_NAME_LIST = ( PVP_LEVEL0, PVP_LEVEL1, PVP_LEVEL2, PVP_LEVEL3, PVP_LEVEL4, PVP_LEVEL5, PVP_LEVEL6, PVP_LEVEL7, PVP_LEVEL8, PVP_LEVEL9, PVP_LEVEL10, PVP_LEVEL11, PVP_LEVEL12, )
     
    now you can save locale.py and open introloading.py
    find this:
     
    TITLE_COLOR_DICT
     
    and edit this:
     
    TITLE_COLOR_DICT = ( 
    colorInfo.TITLE_RGB_GOOD_6,
    colorInfo.TITLE_RGB_GOOD_5,
    colorInfo.TITLE_RGB_GOOD_4,
    colorInfo.TITLE_RGB_GOOD_3,
    colorInfo.TITLE_RGB_GOOD_2,
    colorInfo.TITLE_RGB_GOOD_1,
    colorInfo.TITLE_RGB_NORMAL,
    colorInfo.TITLE_RGB_EVIL_1,
    colorInfo.TITLE_RGB_EVIL_2,
    colorInfo.TITLE_RGB_EVIL_3,
    colorInfo.TITLE_RGB_EVIL_4,
    colorInfo.TITLE_RGB_EVIL_5,
    colorInfo.TITLE_RGB_EVIL_6,
    )
     
    now you can save introloading.py and open uicharacter.py
    find this:
     
    COLOR_DICT
     
    and edit this:
     
    COLOR_DICT = {
    0 : colorInfo.TITLE_RGB_GOOD_6,
    1 : colorInfo.TITLE_RGB_GOOD_5,
    2 : colorInfo.TITLE_RGB_GOOD_4,
    3 : colorInfo.TITLE_RGB_GOOD_3,
    4 : colorInfo.TITLE_RGB_GOOD_2,
    5 : colorInfo.TITLE_RGB_GOOD_1,
    6 : colorInfo.TITLE_RGB_NORMAL,
    7 : colorInfo.TITLE_RGB_EVIL_1,
    8 : colorInfo.TITLE_RGB_EVIL_2,
    9 : colorInfo.TITLE_RGB_EVIL_3,
    10 : colorInfo.TITLE_RGB_EVIL_4,
    11 : colorInfo.TITLE_RGB_EVIL_5,
    12 : colorInfo.TITLE_RGB_EVIL_6, 
    }
     
    now you can save uicharacter.py and open colorinfo.py and add this:
     
    TITLE_RGB_GOOD_6 = (255, 215,   0)
    TITLE_RGB_GOOD_5 = (  0, 159,   0)
    TITLE_RGB_EVIL_5 = (127,  32,   0)
    TITLE_RGB_EVIL_6 = ( 48,   0,   0)
     
    save and you can compile root.
     
    now you extract locale and open locale_game.txt
    find:
     
    PVP_LEVEL0
     
    and edit PVP levels for example this:
     
    PVP_LEVEL0 King
    PVP_LEVEL1 Machr
    PVP_LEVEL2 Rytířský
    PVP_LEVEL3 Vznešený
    PVP_LEVEL4 Dobrý
    PVP_LEVEL5 Přátelský
    PVP_LEVEL6 Neutrální
    PVP_LEVEL7 Agresivní
    PVP_LEVEL8 Úskočný
    PVP_LEVEL9 Zlomyslný
    PVP_LEVEL10 Krutý
    PVP_LEVEL11 Chudák
    PVP_LEVEL12 Ubožák
     
    save and compile locale.
     
    This is all. GOOD LUCK!
    PS: sorry for my bad english.
    • Metin2 Dev 1
    • Love 6
  3. Obrázek(Screen):
    10751957_856109304440700_2106819094_n.jp
    Česky:
    Ahojte, rozhodl jsem se zkusit přidat kameny do helmy.. vše jde v poho, i 3 sloty tam jsou , jenomže když dám ANO tak to napíše: "Můžeš přidat další kámen" ale kámen se tam nepřidá.
    V locale_string je to toto:
    "ŔĚ ¸ŢĆľĽ®Ŕş Ŕĺşńżˇ şÎÂřÇŇ Ľö ľř˝Ŕ´Ď´Ů.";
    "Můžeš přidat další kámen.";
    Item_proto:
    Kámen:
    Aquastein Hast+9   Kamen spechu+9   10   0   0   1   0   0   2      0   0   0   0   0   0   0   0   0   0   8   100   0   0   0   0   0   0   0   0   0   31   127   127   127   127   127   127   0   0   0
     
    Helma:
    ±i¸eĹő±¸+9   helma+9   2   1   0   1   0   0   2      20000   89000   0   0   0   15   1   250   0   0   4   70   5   70   6   70   0   120   0   0   0   0   127   127   127   127   127   127   0   3   0
    Děkuji za každou odpověď.
     
    English:
    Hi, I try add socket to helmet, but... when I click to Ano (Yes) then chat say:
    in locale_string:
    "ŔĚ ¸ŢĆľĽ®Ŕş Ŕĺşńżˇ şÎÂřÇŇ Ľö ľř˝Ŕ´Ď´Ů.";
    "You can add next socket.";
     
    In item_proto:
    Socket:
    Aquastein Hast+9   Kamen spechu+9   10   0   0   1   0   0   2      0   0   0   0   0   0   0   0   0   0   8   100   0   0   0   0   0   0   0   0   0   31   127   127   127   127   127   127   0   0   0
     
    Helmet:
    ±i¸eĹő±¸+9   helma+9   2   1   0   1   0   0   2      20000   89000   0   0   0   15   1   250   0   0   4   70   5   70   6   70   0   120   0   0   0   0   127   127   127   127   127   127   0   3   0
     
    Please help me, thank's you very mouch.
    Sorry for my bad English.
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