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Posts posted by xP3NG3Rx
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This party flag allows you to buff your group members, not working like shamans buff skills.
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Spoiler
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Same as iMer's dif but shorter a little:
game_2089M 0010F5C3: 31 EB 0010F5C4: C0 09
And here are those difs which posted by @Sevence™ just for r34k:
This difference file is created by The Interactive Disassembler db_r33820_32_u 000925A5: 01 00
This difference file is created by The Interactive Disassembler game_r34083_32 0040DFE5: 01 00
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2
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Put the if statement under the case.
case 71049:
if(isgm()...return false
if lc_isymir
blabla
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set_quest_state("questname*", "statename")
when enter begin --entering into the state
*when QUESTNAME begin
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Hm, maybe those are be the new points what you say but those are not used in clientside (every values are zero as the skills too).
ohm, not RE
I just played with dumping datas and compared with old ones.
http://pastebin.com/EEt474TX -
Hi, devs.
Today is a hangover day to me, but I figured out the new mob_proto struct with new values, but this is not 100% reliable.
I want to know your opinion about this, because I think this is not correct.
sizeof the new mob_proto table is 262.Spoilerfuck. where is the code tag? -__-
Here is the struct: http://pastebin.com/YSH80Qhk
Here is the result: http://pastebin.com/ANh8qtkz
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I think this tells everything.
Specified platform toolset (v90) requires Visual Studio 2008. Please make sure that Visual Studio 2008 is installed on the machine.
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Damn, love it. ♫♪
Disclosure - Help Me Lose My Mind (Mazde Remix)
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Could you explain what do you want to do? What is this?
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This script was written by Python 3.x.x, not compatible with 2.x.x if you do not rewrite the network codes.
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Change the datatype of the cell by name "hp" in player.player table (Right click on the table and choose the "Design table" option, or change it with a simple query).
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This song is amazing! I never bought any music so far.. But this... Orgasm to my ears. Ah, and Hungarian
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I think not lucky to call the Interface class from interfaceModule.py more than once because of the __init__ function.
Try to bind the self to the gameoptiondialog.
objectDlg.BindInterface(self) like for whisper or inventory or dragonsoul etc. -
You should use other ways, here are two (I prefer the first)
PyObject * playerGetElk(PyObject* poSelf, PyObject* poArgs) { long long llGold = CPythonPlayer::Instance().GetStatus(POINT_GOLD); #ifdef _DEBUG Tracef("GetElk(): %lld\n", llGold); #endif return PyLong_FromLongLong(llGold); } PyObject * playerGetElk(PyObject* poSelf, PyObject* poArgs) { long long llGold = CPythonPlayer::Instance().GetStatus(POINT_GOLD); #ifdef _DEBUG Tracef("GetElk(): %lld\n", llGold); #endif PyObject *args = PyTuple_New(1); PyTuple_SetItem(args, 0, PyLong_FromLongLong(llGold)); Py_BuildValue("()", args); }
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Upload your uiToolTip.py file.. We are not wizards, we do not know where could be the problem or where did you do a mistake.
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#include <windows.h>
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uiInventory.py at line 1.
gimport ui
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No, I do not care about it, they can't do anything with python if cythonized already
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Always there is the risk who can code hacks for him/her-self, those persons can manipulate the quest commands while the client sends it to the server.
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The well coded c++ codes are more safety than pylua connections, in my opinion.
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Sylvan Esso - Hey Mami (Big Wild Remix)
Big Wild - Aftergold
ps. I hate this f***ing postingbox -.-
SQL INJECTION PLAYER?
in Community Support - Questions & Answers
Posted
I see this nothing tells to you.