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crayzsailor53

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Posts posted by crayzsailor53

  1.  

    You can gain performance by turning off the spawn effects of monsters spawned in groups.

    Before:

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    After:

    spacer.png

     

    /**************************************************Game********************************************/
    //Game/char.cpp
    
    //X2 Search:
    
    m_afAffectFlag.Set(AFF_SPAWN);
    
    //And Replace:
    
    // m_afAffectFlag.Set(AFF_SPAWN);
    
    /**************************************************Client*******************************************/
    
    //UserInterFace/InstanceBase.cpp
    
    //Search:
    
    		if (IsAffect(AFFECT_SPAWN))
    			__AttachEffect(EFFECT_SPAWN_APPEAR);
    
    //Replace:
    
    		/*if (IsAffect(AFFECT_SPAWN))
    			__AttachEffect(EFFECT_SPAWN_APPEAR);*/
    
    // UserInterFace/InstanceBaseBattle.cpp
    
    //Search:
    
    	if (IsAffect(AFFECT_SPAWN))
    		__AttachEffect(EFFECT_SPAWN_DISAPPEAR);
    
    //Replace:
    
    	/*if (IsAffect(AFFECT_SPAWN))
    		__AttachEffect(EFFECT_SPAWN_DISAPPEAR);*/

     

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