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crayzsailor53

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  1. You can gain performance by turning off the spawn effects of monsters spawned in groups. Before: After: /**************************************************Game********************************************/ //Game/char.cpp //X2 Search: m_afAffectFlag.Set(AFF_SPAWN); //And Replace: // m_afAffectFlag.Set(AFF_SPAWN); /**************************************************Client*******************************************/ //UserInterFace/InstanceBase.cpp //Search: if (IsAffect(AFFECT_SPAWN)) __AttachEffect(EFFECT_SPAWN_APPEAR); //Replace: /*if (IsAffect(AFFECT_SPAWN)) __AttachEffect(EFFECT_SPAWN_APPEAR);*/ // UserInterFace/InstanceBaseBattle.cpp //Search: if (IsAffect(AFFECT_SPAWN)) __AttachEffect(EFFECT_SPAWN_DISAPPEAR); //Replace: /*if (IsAffect(AFFECT_SPAWN)) __AttachEffect(EFFECT_SPAWN_DISAPPEAR);*/
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