Jump to content

crayzsailor53

Member
  • Posts

    1
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by crayzsailor53

  1. You can gain performance by turning off the spawn effects of monsters spawned in groups. Before: After: /**************************************************Game********************************************/ //Game/char.cpp //X2 Search: m_afAffectFlag.Set(AFF_SPAWN); //And Replace: // m_afAffectFlag.Set(AFF_SPAWN); /**************************************************Client*******************************************/ //UserInterFace/InstanceBase.cpp //Search: if (IsAffect(AFFECT_SPAWN)) __AttachEffect(EFFECT_SPAWN_APPEAR); //Replace: /*if (IsAffect(AFFECT_SPAWN)) __AttachEffect(EFFECT_SPAWN_APPEAR);*/ // UserInterFace/InstanceBaseBattle.cpp //Search: if (IsAffect(AFFECT_SPAWN)) __AttachEffect(EFFECT_SPAWN_DISAPPEAR); //Replace: /*if (IsAffect(AFFECT_SPAWN)) __AttachEffect(EFFECT_SPAWN_DISAPPEAR);*/
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.