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MORTE

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Posts posted by MORTE

  1. SYSERR: Dec 10 16:59:37 :: ChildLoop: AsyncSQL: query failed: Incorrect string value: '\xFAnica ...' for column 'shout' at row 1 (query: INSERT INTO shout_log VALUES(NOW(), 1, 2,'DropKing : |cfff1e6c0|Hitem:2e6e:1:1:1:1|h[Túnica da Baronesa+6]|h|r em de shura ou gue pm') errno: 1366)
    SYSERR: Dec 10 16:59:44 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'hint' at row 1 (query: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint, ip) VALUES('CHARACTER', NOW(), 570, 499006, 957047, 0, 'WARP', 'DarkFoxRM MapIdx 1 DestMapIdx0 DestX469300 DestY964200 Empire1', '177.41.51.154') errno: 1406)
    SYSERR: Dec 10 16:59:45 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'shout' at row 1 (query: INSERT INTO shout_log VALUES(NOW(), 1, 3,'WZ : |cfff1e6c0|Hitem:a6:1:1:1:1|h[Espada Bela+6]|h|r|cfff1e6c0|Hitem:a6:1:1:1:1|h[Espada Bela+6]|h|r vendo baratoecompro anel de xp') errno: 1406)
    SYSERR: Dec 10 16:59:45 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'hint' at row 1 (query: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint, ip) VALUES('CHARACTER', NOW(), 718, 56137, 159090, 0, 'WARP', 'Leleconinja MapIdx 21 DestMapIdx0 DestX51200 DestY486400 Empire1', '189.72.20.71') errno: 1406)
    SYSERR: Dec 10 16:59:49 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'hint' at row 1 (query: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint, ip) VALUES('CHARACTER', NOW(), 624, 88571, 182028, 0, 'WARP', 'Fininho MapIdx 21 DestMapIdx0 DestX256000 DestY665600 Empire2', '177.183.50.18') errno: 1406)
    SYSERR: Dec 10 16:59:49 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'hint' at row 1 (query: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint, ip) VALUES('CHARACTER', NOW(), 100, 960414, 271918, 0, 'WARP', 'Neggan MapIdx 41 DestMapIdx0 DestX1119800 DestY70500 Empire3', '177.53.240.88') errno: 1406)

    In a virtual machine does not make mistakes, comes in the dedicated gives these errors, could anyone help me?

  2. 5001    "?? ???"    "BOSS"    "MONSTER"    "MELEE"    10        "COWARD"    0    "HUMAN"        0    "japanese_pirate"    0    1    60    90    1    0    0    30000    0    0    3200000    4800000    40    120    110    130    100    2000    150    0    0    0    0    0    0    0    0    0    -5    0    0    0    0    0    0    0    0    0    0    0    0        0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0
    quest tanaka_kill begin
        state start begin
            when 5001.kill begin
                pc.change_money(1000000)
            end --w
        end --s
    end --q

    If you change the monster's id, 5001 to 101 for example, it works. What can it be ?

  3. 41 minutes ago, PACI said:

    Replace the last return with:

    
    if (m_data.level > 20) // in case you've increased the maximum guild's level & still want a max of 20 members
    	return 20;
    return m_data.level;

    Do not increase on, maximum is 20. Thanks!

    int CGuild::GetMaxMemberCount()
    {
    	if (m_data.level <=5) { 
    		return 5;
    	} else if (m_data.level <=10) {
    		return 10;
    	} else if (m_data.level <=15) {
    		return 15;
    	} else {
    		return 20;
    	}
        
        return m_data.level;
    }

    How does it work?

    Level 5 or less = max 5 members

    Level 10 or less = max 10 members

    Level 15 or less = max 15 members

    Level greater than 15 = max 20 members

  4. Where do I need to change to put a maximum of 20 members in a guild?

     

    int CGuild::GetMaxMemberCount()
    {
    	// GUILD_IS_FULL_BUG_FIX
    	if ( m_iMemberCountBonus < 0 || m_iMemberCountBonus > 18 )
    		m_iMemberCountBonus = 0;
    	// END_GUILD_IS_FULL_BUG_FIX
    
    	if ( LC_IsHongKong() == true )
    	{
    		quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetMasterPID());
    
    		if ( pPC != NULL )
    		{
    			if ( pPC->GetFlag("guild.is_unlimit_member") == 1 )
    			{
    				return INT_MAX;
    			}
    		}
    	}
    
    	return 32 + 2 * (m_data.level-1) + m_iMemberCountBonus;
    }

    How do I get a +1 spot on each level? What maximum should be 20 members in the guild?

     

    Nível 1: Maximum of 1 members.

    Nível 2: Maximum of 2 members.

    ...

    Nível 20: Maximum of 20 members.

     

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