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CZEboy

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Everything posted by CZEboy

  1. Hello guys, I would need new quest trigger - pickup So i could do: when 19.pickup begin say("You've just picked up Sword+9'") end or: when pickup with item.vnum == 19 begin say("You've just picked up Sword+9") end Can you help me with C++ part, please ?
  2. Hello guys, I'm trying to compile source on reinstalled FreeBSD 10.1 and i get this error: gmake: *** No rule to make target '/usr/include/c++/4.2/cstdlib', needed by 'OBJDIR/BattleArena.o'. Stop. Can you help me please?
  3. That works great ! Thank you very much ! And at last, could you explain me what exactly those files do - common_drop_item, drop_item_group, etc_drop_item, special_item_group and mob_drop_item - this is for drop from specific monster, isn't it ? I can't get differences from the others.
  4. How exactly do you think that ? I should open every drop file (common_drop,..etc) and convert it and save it in EUC-KR ? Thank you for your reply
  5. Up. I thing this is about encoding, but i tried everything
  6. Hello, I have problem - when i edit the item_proto.txt i get errors about common_drop, etc_drop and simillar files about item drops and i can't login to the server. Saddly, i get the same error when i just re-save the item_proto. When i replace it with the old item_proto (before re-save) it's ok :/ Can you help me please? Best regards,
  7. OK thank you very much !!! I'll try it soon Can you say differences between POINT_SUB_SKILL and POINT_SKILL to me? What does POINT_SUB_SKILL do ? O.o
  8. I have just tried it, I had commented //if (GetLevel() >= 5) //PointChange(POINT_SKILL, 1); However, I can't find what has been changed. When i get levelup i still get skill points :'( P.S. However thank you for reply.
  9. Hello guys, I would like to disable automatic skill point add after levelup. Am I right if change if (GetSkillGroup()) { if (GetLevel() >= 5) PointChange(POINT_SKILL, 1); if (GetLevel() >= 9) PointChange(POINT_SUB_SKILL, 1); } to if (GetSkillGroup()) { if (GetLevel() >= 9) PointChange(POINT_SUB_SKILL, 1); } this is in function PointChange and in case POINT_LEVEL_STEP I also would like to know difference between POINT_SUB:SKILL nad POINT_SKILL. Will this modification do what i want ? Thanks for reply Kind regards
  10. Hello guys, I've been searching for ingame interface in the .psd ( e.g. inventory window, character window,... ) I searched by the google, on the others forums, but can't get it. I would be wonder if somebody could help me. I just want whatever ingame interface in psd. (I do not mean login or char. select) Kind regards,
  11. Hi guys, For a quite long time I've been looking for a client interface that i saw in some screenshoots. For example, in this topic: is that client interface. I' ve written to the owner of the topic, but he couldn't say where is it from to me. However, I was continuing with looking for and i get that "pet system by Pacificador" uses that interface, too. Saddly, I haven't found the name of the interface or the name of the maker or whatever about it. So I would be wonder if somebody could help me. Kind regards CZEboy.
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