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CZEboy

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Everything posted by CZEboy

  1. Hello friends, For really, really long time i have been having problems with property (for about 3 years). I haven't needed to repack them ever, however, now i would like to add some new things, finally. I use public property by shogun from wom. If i extract them and then pack them again without changes and without errors, in loading the client shut down with "??????" and clear syserr. I tried EterNexus-1.0.0.0.2a as well as EterNexus 1.0.3.1 and I also tried EPack32-1.0.0.3. There is no way to get in the game after repack and doesn't matter which packer i used. I'd like to get some help or ideas to fix it There is second thing, what is right path of properties ? - ymir work\property or just property without ymir work ? Because different packers extract it in the different path.... :/ Kind regards.
  2. That was published by somebody, I thing it's his work and he gives it free So why buy expensive full work when i can get work with some bugs for free from somebody else and just fix some things P.S. i fixed my problem i had bad query on mysql EDIT: If people would sell their works cheaper, I would buy...However, why should i pay 150 € +
  3. Thanks, however, i think i didn't change something like this :/
  4. Hello, I've tried implement sash system. I had to fix some compile errors. Saddly, my client stops on loading window after character select. I checked error lists on client and also on server sides and it seems to be OK. There are no errors...The loading bar stays absolutely empty and nothing's going on... Can somebody help me where could be the error please? :/ Kind regards
  5. So if i have color e.g. : #AAAAAA in photoshop, in the python for the klient it will be #FFAAAAAA and it will be the exactly same color ?
  6. Hey guys, I would like to know how to convert hex color without alfa channel to hex with alfa channel. For example: in photoshop i can get colors in hex(6 numerical places) however the python wants 8 numerical places, i was reading about it and i've read that 7th and 8th place is about alfa channel. so how to convert it to get the same color ? Kind regards
  7. Yeah it works points 1 and 4 are solved just need the C++ part for make font larger and bold for title in quest. And i need to test the say color which i haven't already tested.
  8. I've solved your header of MakeEachButton has 2 arguments and mine should have just one (the i)
  9. So after edit i can't do anything when in the quest there are more buttons than one. I don't see these buttons :/ I can see the only one button and only when there should be just one button
  10. Should i remove this ? CallEvent(self): def DownEvent(self): def ShowToolTip(self): def HideToolTip(self):
  11. OK thanks until now i tried this(for this example we can work with "close_button image": class BarButton(ui.Button): UP=0 DOWN=1 OVER=2 def __init__(self, layer = "UI"): ui.Button.__init__(self,layer) self.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub") self.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub") self.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub") def OnRender(self): x,y = self.GetGlobalPosition() grp.RenderBar(x,y,self.GetWidth(),self.GetHeight()) def CallEvent(self): self.state = self.UP ui.Button.CallEvent(self) def DownEvent(self): self.state = self.DOWN def ShowToolTip(self): self.state = self.OVER def HideToolTip(self): self.state = self.UP But still there is black blackground
  12. Works great thank you a lot Could you help also with size and style of the font for say title please ? Thanks i was looking for this, i couldn't find it. Thanks a lot Can you help me also with the python for that button please ?
  13. 2) Yes i know there is this way to do this, however, with this i would have to change every quest, so i'd like to change te basic say color EDIT: 1) I had saw this function before i've writen this topic. I think that this class is the right one, however I'm not quite good in python so i dob't know what to change to load it image not the only some colors Thanks I haven't tried it yet, i'll when i find time. Is there also solution to size of font please ? EDIT: So i tried, i did new "say_title" and this one should be automaticaly centered: function secret_title(name) raw_script("[TEXT_HORIZONTAL_ALIGN_CENTER]") say(color256(255, 188, 134)..name..color256(196, 196, 196)) raw_script("[/TEXT_HORIZONTAL_ALIGN_CENTER]") end Sadlly, if i use this that centered is the "secret_title" text and also the line below.
  14. I had looked in questlib and there was the only say_title, say_reward,... not the common say
  15. Hi there, I would like to know where/how to do this things: 1) Change quest button(e.g. "Next", "Ok", "Cancel"...) to load the image as background 2) Change basic say color 3) Make say_title as bolt and bigger text then common say 4) Center the whole text I'm hoping to get some help from you Kind regards,
  16. 2) I saw a lycan source(from here) and compare it and if i was finding for attack bonus against wolfman I've found differences in those files: length.h, ProtoReader.cpp, char.cpp, char.h, battle.cpp, cmd_gm.cpp, cmd_general.cpp, constants.cpp Hope it'll help you
  17. Hello friends, I have been using bin from source for about 6 months. Suddenly, I get error when i try to build new bin :/ The error is about a CWebBrowser.lib Can you help me please ? P.S. I thing i haven't changed anything between i could build and i get this error. EDIT: I had tried to unrar a new source code(that by terenzo) and without any changes tried to compile and i get the same error. Kind regards
  18. I have changed the object and everything is OK. I can't get that this official objects did this problem...
  19. Hi there, I have got 2 problems/questions about power mount system: 1) The seal don't go to wear slot when i use it. It still stays in the inventory. How to fix it ? 2) When i have 2/3 tier seal/mount and i haven't got horse level 11+ i can't attack. How to enable attack and spells on all horse levels. So i guess, i have to delete some horse level check... can you help me ? Kind regards,
  20. So I checked the attr: And objects are from official servers so i think they should be correct.
  21. Hello guys, I have problem in the selfmade map, I get blocked where isn't any object. [Hidden Content] I'm sure that there isn't a object because i made this map. Do you guys have some ideas how to solve it please ?
  22. Hello guys, I saw this topic: I'd like to make passive skill, that will increase e.g. strong against humans or just MAX_HP...how to set the skill_proto ? I saw a topic where this was done by quest. However, I'd like to do it by C++ and well set skill_proto. I edited skill.h so i add my new skill and its id. i've added my new skill to static const DWORD s_adwSubSkillVnums[] in char_skill.cpp I've added cases to char_item.cpp with my new book and new skill So now, I have to set up skill_proto, is it possible, to do it just via skill_proto ? Can you help me please ? Kind regards,
  23. Wow, so there is pick trigger already implemented ? The only what i need is to set the type of item to ITEM_QUEST ? So thank you very much, I din't know that
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