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CZEboy

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Posts posted by CZEboy

  1. Hello guys,

     

    I got stuck in setup of web server, I got everything working, but web server can't access game server(surely it's allowed by firewall) -

    Web server trying to telnet game server:

    telnet A 11000
    Trying A...
    telnet: Unable to connect to remote host: Connection timed out

     

    Game server trying to telnet web server:

    telnet B 80
    Trying B...
    telnet: connect to address B: Host is down
    telnet: Unable to connect to remote host

     

    Both servers can be accessed from the 3rd device - tried to ping from my windows or from 3rd server.

     

    Can somebody help me, please ? I'm not really network expert.

     

    Kindest regards.
     

  2. Hello guys,

     

    I have problem while compiling on the freeBSD11 i installed clang and all needed stuff, all recompiled(including succesfull db compilation) and saddly on the game compilation I got this error:

    In file included from BattleArena.cpp:7:
    In file included from ./sectree_manager.h:4:
    ./sectree.h:90:29: error: no viable conversion from 'std::__1::list<SECTREE *,
          std::__1::allocator<SECTREE *> >::const_iterator' (aka
          '__list_const_iterator<SECTREE *, void *>') to 'LPSECTREE_LIST::iterator'
          (aka '__list_iterator<SECTREE *, void *>')
      ...LPSECTREE_LIST::iterator it_tree = m_neighbor_list.begin();
                                  ^         ~~~~~~~~~~~~~~~~~~~~~~~
    /usr/include/c++/v1/list:274:29: note: candidate constructor (the implicit copy
          constructor) not viable: no known conversion from 'std::__1::list<SECTREE
          *, std::__1::allocator<SECTREE *> >::const_iterator' (aka
          '__list_const_iterator<SECTREE *, void *>') to 'const
          std::__1::__list_iterator<SECTREE *, void *> &' for 1st argument
    class _LIBCPP_TYPE_VIS_ONLY __list_iterator
                                ^
    /usr/include/c++/v1/list:274:29: note: candidate constructor (the implicit move
          constructor) not viable: no known conversion from 'std::__1::list<SECTREE
          *, std::__1::allocator<SECTREE *> >::const_iterator' (aka
          '__list_const_iterator<SECTREE *, void *>') to
          'std::__1::__list_iterator<SECTREE *, void *> &&' for 1st argument
    1 error generated.
    gmake: *** [Makefile:98: OBJDIR_GAME/BattleArena.o] Error 1

     

    Can you help me solve this please ? 

     

    Kind regards,

    CZEboy

  3. Hello guys,

     

    I'm thinking about a quest, I'd need to spawn npc on some event for example player login or kill then allow only this player who spawned npc to interact with its and after some time or interaction purge the npc back.

     

    To be specific i would like to do something like:

    when kill begin
    -- spawn npc
    end
    
    
    when npc.click begin -- only usable by player who spawned the npc before
    -- do something and purge
    end
    
    
    -- after sometime purge it anyways
    
    

     

    Can you help me please ? :)

     

    Kind regards.

  4. Hello guys,

    I need a nice registration page design. I'm thinking of some a kind of outstanding out of the rest of website(which I don't have at the time). I'll use it for registration at the beginning of the server and later as destination of ads. As time will go, we can cooperate in future design things such as the rest of the website(including second - standart reg page) and so on.

     

    To sum up, my website will contain only registration page for now.

     

    If you are interested just message me with some refs and your price.

     

    Thanks

  5. I'm looking for Enchanted Forest and Temple of the Ochao as are on the official servers. 

    Here is vid from LeNnT:

    Basically I'm looking for the same service LeNnt provides, but not from him(cause he didn't want to sell it to me). 

    So that means I want both maps with everything - models, monsters, regens, quest, C++ parts and so on.

     

    Thanks in advance.

     

    Kind regards

     

  6. Hello guys,

    I have problem with client mob_proto, because client takes XML proto not the TSV(txt) one whereas the item_proto is going right with TSV format. I use TSV for server side as well as the item_proto in client. I tried checking and comparing my client source with the original "kraizy" one, but couldn't find any differences in reading protos processes.

    Can you help me to fix the mob_proto, so i could pack and extract mob_proto as TSV/TXT and not as xml.

    If i pack mob_proto from TSV my client can't read it and falls down.

     

    Kind regards

     

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