Filachilla
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Posts posted by Filachilla
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On 4/4/2024 at 7:14 PM, iSkyx said:
for me is not working, there is something else to add?
You doing something wrong.. This is very simple solution
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This is very cool idea, thanks for sharing
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21 hours ago, Exynox said:
I hope you're probably aware that having (popular) Metin2-related repositories on GitHub opens you up to possible copyright infringement claims. This can lead, as it happened multiple times, to account deletions and bans. I don't see the problem with this system where M2DL automatically (?) updates with the private repository's content.
Also, having a separate topic for each release seems better imo, as the discourse is not interfered with by having a thousand different subjects being discussed at the same time.
I dont said anything about repo hosted in github.. M2DL is perfect platform... It would be fine reorganized it like one repo per user..
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13 hours ago, Volvox said:
Github link does not work.
Its a typical, Mali just block git and share only with us friends (I think) you can simply see last open source version via m2d (Its fine when will be updated as time is free) My little request will be make to one little repo with those things, it was more practically than seriously 1000000000000000000 links and topics.. So when Mali got some idea or brain up, we will stand up
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On 3/18/2024 at 7:55 PM, Juki said:
Yeah i got the same problem... prolly coz files are old
"Failed to load image (filename: d:/ymir work/ui/costume_bg.jpg)"
replace simply path with one correct
i think you have this image in locale.. (base path for costume_bg)- 1
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13 hours ago, Marcos17 said:
It's the same as mine
Its different with code what you post before..
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Just now, Mali said:
1) There is no default time
Ahhhhhhhhh lmao, okey I was based on the official metin wiki.. They write there that the book can be read once in 24h.. So thanks anyway, I think its now fine, I dont found nothing more
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1 hour ago, Mali said:
1) Scroll allows you to read the book without any time limit, and a new time is determined after reading it. It is not a problem.
2) I already shared in the upper post.
1) Yes, but default time is 24h for book.. So when I use scroll, time is restarted to 24 as I think or no? How is possible to got 29h, when 24h is limit?
2) Thanks, thats work fine -
1 hour ago, Mali said:
If you guys have this system
Add this in __AppendSkillNextReadTime
if player.CheckAffect(chr.NEW_AFFECT_SKILL_BOOK_NO_DELAY, 0): return
what is "stackable to up - wtf?"
Im not sure about that scroll, but I can got random times like 18 hours, 29hours etc after use that scroll This is right? Second think is when I use scroll so time is always showed on the book.. Late I can record some video to explain more problem..
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Okey, I think I found little bug.. Did you tried with Exorcism Scroll? Because when you use that scroll so time is still here (and is stackable to up - wtf?)
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Small but very cool update, thanks
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16 hours ago, Juki said:
No, i sloved it like i said the eternexus wasnt working properly now everything is fine
Use pack maker maked by martysama or eter manager (source is public here) eter nexus is shit and have problems with korean characters..
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Pretty good idea, thanks!
But I have one little thing.. So maybe will be better make it like glow around the font, than around the frame?- 1
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6 hours ago, Juki said:
I solved the freaking problem finally! Ethernexus didn't archive the root folder correctly!! YEY ... But now when i try to enter the game i get kicked out as soon as i select char? any asssistance? NVM solved that as well xD
I think you have wrong set BIND_IP and PROXY_IP..
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15 hours ago, Juki said:
I did everything like TMP4 in his video, changed all BIND_IP and PROXY_IP in auth,game99,ch1 etc... Server is running i can connect over winscp but i can't enter the game .... Could anyone help pls?
here is the pic: https://metin2.download/picture/X1mAWRiUtsH6MtQF0bKG0o6m774KAZCF/.png
As you can see, you just dont have opened ports.. (maybe your ip is not public? ask your isp)
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Im not sure which version or author you used, but this things are only on serverside (its required) so via c++ or lua can be made it config..
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On 2/26/2024 at 12:58 PM, HFWhite said:
What does SECONDCOIN do ??
If i write "50011" on priceVnum and on price "200" It tells me I dont have enough yang to buy the item.
When you find SECONDARY_COIN in source, you can find something like type vnum.. So I think you just can set it like yang, but just for item (you dont need to set anything more and only count it like yang?) I asked too up for this, but nothing happen to answer.. Definetly if you dont use that, its a simple delete it (unecessary)
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Im not sure, but I think or as I remember.. Anywhere exist function for make buff items via lua.. So this is not that hard to change it from item to npc Use google, this is exist really long time ago before first buffi systems
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What to delete mounts? Just joking lmao
Btw. Is that problem when you ride on horse or mount and try to attack with space without weapon as I think? (maybe in ride??) As I remember this make bug in some situations with run animations I dont know if thats correct, but what to just block attack from horse/mount, without weapon? Because you just simply cant, (doesnt exist animation for fist hit from horse) so its I think right fix to make correct way for that
Ps: Sorry but some gif or video will be fine to understand more -
I dont know about videos, because its deleted, but what was problem with gayforge? I dont see any thing from metin in first post so?
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Cool, thanks I like these small things
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Try to up GNUMakeFile in cryptopp link:
CXX = g++9 CC = gcc9
+ be carefully where is your new lib linked..
You can make something like this:libcryptopp.a: $(LIBOBJS) $(AR) $(ARFLAGS) $@ $(LIBOBJS) ifeq ($(IS_SUN),0) $(RANLIB) $@ endif mv $@ ../lib/
for move new compiled lib into lib folder in extern..
Into db & game too change CXX a CC like in GNUMakeFile
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Yesterday, I got motivated to do at least some small things with the keys. It seems like a good idea to share it in one thread, in case someone wants to explore more options without having to search for them.
Spoiler#ifdef __OBFUSCATE_KEYS__ #include <string> #include <array> constexpr int NUM_VALUES = 10; using EterPackKey = std::array<std::string, NUM_VALUES>; static std::array<EterPackKey, 4> s_strEterPackKey = {{ { "4", "5", "1", "2", "9", "4", "0", "1" }, { "9", "2", "3", "6", "7", "2", "1", "5" }, { "6", "8", "1", "2", "8", "5", "7", "3", "1" }, { "1", "7", "1", "0", "2", "0", "1" } }}; static std::array<EterPackKey, 4> s_strEterPackSecurityKey = {{ { "7", "8", "9", "5", "2", "4", "8", "2" }, { "5", "2", "7", "3", "4", "8", "3", "2", "4" }, { "1", "6", "3", "2", "9", "4", "2" }, { "4", "8", "6", "2", "7", "4", "7", "2", "6" } }}; static unsigned long s_EncryptEterPackKey(int key) { std::string sEterPackKey = ""; unsigned long iEterPackKey = 0; for (int iter = 0; iter < (sizeof(s_strEterPackKey[key]) / sizeof(std::string)); ++iter) { sEterPackKey.append(s_strEterPackKey[key][iter]); } iEterPackKey = std::stoul(sEterPackKey); return iEterPackKey; } static unsigned long s_EncryptEterPackSecurityKey(int key) { std::string sEterPackSecurityKey = ""; unsigned long iEterPackSecurityKey = 0; for (int iter = 0; iter < (sizeof(s_strEterPackSecurityKey[key]) / sizeof(std::string)); ++iter) { sEterPackSecurityKey.append(s_strEterPackSecurityKey[key][iter]); } iEterPackSecurityKey = std::stoul(sEterPackSecurityKey); return iEterPackSecurityKey; } #endif #ifdef __PACK_ENCRYPTION__ static unsigned long s_adwEterPackKey[] = { #ifdef __OBFUSCATE_KEYS__ s_EncryptEterPackKey(0), s_EncryptEterPackKey(1), s_EncryptEterPackKey(2), s_EncryptEterPackKey(3) #else 45129401, 92367215, 681285731, 1710201 #endif }; static unsigned long s_adwEterPackSecurityKey[] = { #ifdef __OBFUSCATE_KEYS__ s_EncryptEterPackSecurityKey(0), s_EncryptEterPackSecurityKey(1), s_EncryptEterPackSecurityKey(2), s_EncryptEterPackSecurityKey(3) #else 78952482, 527348324, 1632942, 486274726 #endif }; #else static unsigned long s_adwEterPackKey[] = { #ifdef __OBFUSCATE_KEYS__ s_EncryptEterPackKey(0), s_EncryptEterPackKey(1), s_EncryptEterPackKey(2), s_EncryptEterPackKey(3) #else 45129401, 92367215, 681285731, 1710201 #endif }; static unsigned long s_adwEterPackSecurityKey[] = { #ifdef __OBFUSCATE_KEYS__ s_EncryptEterPackSecurityKey(0), s_EncryptEterPackSecurityKey(1), s_EncryptEterPackSecurityKey(2), s_EncryptEterPackSecurityKey(3) #else 78952482, 527348324, 1632942, 486274726 #endif }; #endif
It's not much, but it will surely catch the attention of a few people too.
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I cant see code before reply, but so when I can bypass patcher?
Edit: Ah sry, that was browser lag :DD
GR2/DDS encryption
in Showcase
Posted
So far useless