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pbuzz

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Everything posted by pbuzz

  1. .eix/.epk and add them into world editor folder (usually d:/ymir work)
  2. add it only to db cd db && env LD_PRELOAD="you_lib_path/libdb_notxt.so" ./db & ps. change "LD_PRELOAD" to "LD_PRELOAD_32" if you use freebsd 64 bits, lib path with your's (and 'db' if needed)
  3. extract files from your client pack folder and add them into World editor folder
  4. check refine_proto table,or post syserr bcs we are not magicians to guess your errors
  5. not every error with fdwatch can be fixed by adding/removing things from mob_proto table @Asta: post ch1 (core1) syserr + syslog & do a core debugg with gdb and post result here
  6. you already got your answer, download that lib and change your start.sh script to load it when db starts: env LD_PRELOAD="path_to_your_lib/libdb_notxt.so"
  7. ee /etc/ssh/sshd_config search WithDNS -> uncoment and change it to "no" service sshd restart reboot
  8. check it's type/subtype in item_proto server side (3/14)
  9. yes, without iteritems it will loop only over the keys (in your case 4), but the game can return less or more then 4 values and that's why you need to use iteritems() to loop over keys + values at the same time
  10. download and install vs 2013, or download original source and do the thing with renaming (.sln...)
  11. open .sln file with notepad(++) and change first 2 rows to: Microsoft Visual Studio Solution File, Format Version 10.00 # Visual Studio 2008 PS: i'm not 100% sure that this will work but give it a shot
  12. try like this: for i in questRange[:questCount].iteritems(): (questName, questIcon, questCounterName, questCounterValue) = quest.GetQuestData(self.questShowingStartIndex+i) self.questNameList[i].SetText(questName) self.questNameList[i].Show() self.questLastCountList[i].Show() self.questLastTimeList[i].Show()
  13. 1. if you do that players may bug those and they will be kicked or visual bugs may appear (especially at ninja with daggers) (eg: green pot bugged 10 times at 140 normal attack speed will produce 280 attack speed) 2. you can create another item like a box, and add a quest on it to choose what they want from there 3. if by "chest" you mean to say "safebox" then you can do it by edit safebox quest like: if pc.get_empty_inventory_count() >= 3 then game.open_safebox() else say_title("You can' do that!") say("") say("") say("You need to have at least 3 Inventory slots empty!") end
  14. i do not understand what you are trying to do/say
  15. rename "metin2xxxxx.sln" in "metin2xxxxx.sln.new" and "metin2xxxxx.sln.old" in "metin2xxxxx.sln" and then you will be able to open it with vs2008
  16. OFF: nice =)) ON: try with CFF Explorer->File Header-> check app can handle 2gb of memory(or smt like that)
  17. in db player->mob_proto -> scroll to the mob you want to drop that globe and in column "polymorph_item" write your polymorph globe VNUM "eg: 70104" and make sure that whis VNUM exist in file "common_drop_item.txt" (server side) Poly globe vnum's: 70104, 70105, 70106, 70107
  18. /polyitem <mob vnum> eg: /polyitem 101 ---this 'bolus' will transform you into a dog
  19. 7600 1 I 0:01.26 ./db ------------- database core is ok 7603 1 I 0:00.15 ./game ------------- i supose is auth core and this is ok too 7606 1 I 0:07.95 ./game ------------- ch1 core 1 is ok 7609 1 I 0:06.32 ./game ------------- ch1 core 2 is ok 7612 1 I 0:03.73 ./game ------------- ch99 is ok too so there is nothing wrong with your server
  20. uh, nasty symlinks you have there, so if i guess well and you start only one channel from your 'start.sh' script then your 'ps' command returned all cores anyway, (re)post logs and/or give us more details about the error you encounter
  21. those are old logs, give as something new stop your server, clear your logs, restart it and the give us those new logs
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