pbuzz
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Everything posted by pbuzz
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.eix/.epk and add them into world editor folder (usually d:/ymir work)
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add it only to db cd db && env LD_PRELOAD="you_lib_path/libdb_notxt.so" ./db & ps. change "LD_PRELOAD" to "LD_PRELOAD_32" if you use freebsd 64 bits, lib path with your's (and 'db' if needed)
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extract files from your client pack folder and add them into World editor folder
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check refine_proto table,or post syserr bcs we are not magicians to guess your errors
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post db syslog + syserr
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not every error with fdwatch can be fixed by adding/removing things from mob_proto table @Asta: post ch1 (core1) syserr + syslog & do a core debugg with gdb and post result here
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you already got your answer, download that lib and change your start.sh script to load it when db starts: env LD_PRELOAD="path_to_your_lib/libdb_notxt.so"
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ee /etc/ssh/sshd_config search WithDNS -> uncoment and change it to "no" service sshd restart reboot
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check it's type/subtype in item_proto server side (3/14)
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yes, without iteritems it will loop only over the keys (in your case 4), but the game can return less or more then 4 values and that's why you need to use iteritems() to loop over keys + values at the same time
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download and install vs 2013, or download original source and do the thing with renaming (.sln...)
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Game r34083 Skillbooks stackable readable
pbuzz replied to TRBizeps's topic in Community Support - Questions & Answers
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open .sln file with notepad(++) and change first 2 rows to: Microsoft Visual Studio Solution File, Format Version 10.00 # Visual Studio 2008 PS: i'm not 100% sure that this will work but give it a shot
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try like this: for i in questRange[:questCount].iteritems(): (questName, questIcon, questCounterName, questCounterValue) = quest.GetQuestData(self.questShowingStartIndex+i) self.questNameList[i].SetText(questName) self.questNameList[i].Show() self.questLastCountList[i].Show() self.questLastTimeList[i].Show()
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1. if you do that players may bug those and they will be kicked or visual bugs may appear (especially at ninja with daggers) (eg: green pot bugged 10 times at 140 normal attack speed will produce 280 attack speed) 2. you can create another item like a box, and add a quest on it to choose what they want from there 3. if by "chest" you mean to say "safebox" then you can do it by edit safebox quest like: if pc.get_empty_inventory_count() >= 3 then game.open_safebox() else say_title("You can' do that!") say("") say("") say("You need to have at least 3 Inventory slots empty!") end
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item description uitooltip.py
pbuzz replied to ahynoa's topic in Community Support - Questions & Answers
i do not understand what you are trying to do/say -
rename "metin2xxxxx.sln" in "metin2xxxxx.sln.new" and "metin2xxxxx.sln.old" in "metin2xxxxx.sln" and then you will be able to open it with vs2008
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[Request]Raising Shops Slots C++
pbuzz replied to DieMaQ's topic in Community Support - Questions & Answers
"packet.h" in client source (UserInterface) -
a problem with maxmi client
pbuzz replied to mt2magic's topic in Community Support - Questions & Answers
OFF: nice =)) ON: try with CFF Explorer->File Header-> check app can handle 2gb of memory(or smt like that) -
in db player->mob_proto -> scroll to the mob you want to drop that globe and in column "polymorph_item" write your polymorph globe VNUM "eg: 70104" and make sure that whis VNUM exist in file "common_drop_item.txt" (server side) Poly globe vnum's: 70104, 70105, 70106, 70107
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/polyitem <mob vnum> eg: /polyitem 101 ---this 'bolus' will transform you into a dog
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7600 1 I 0:01.26 ./db ------------- database core is ok 7603 1 I 0:00.15 ./game ------------- i supose is auth core and this is ok too 7606 1 I 0:07.95 ./game ------------- ch1 core 1 is ok 7609 1 I 0:06.32 ./game ------------- ch1 core 2 is ok 7612 1 I 0:03.73 ./game ------------- ch99 is ok too so there is nothing wrong with your server
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uh, nasty symlinks you have there, so if i guess well and you start only one channel from your 'start.sh' script then your 'ps' command returned all cores anyway, (re)post logs and/or give us more details about the error you encounter
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those are old logs, give as something new stop your server, clear your logs, restart it and the give us those new logs