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Posts posted by Galet
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Sry
#DoublePost
#Lag
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Thanks, effects are here ? ^^
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Not the MaxMi one, I have the wolfman and this one is really complete, trust me ^^
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I'll try thanks. ^^
But maybe it's because the game send more than 4 value, no ?
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Seems to be normal incon painted, indeed
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The first link has the wolfman, the second, no ^^
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First of all : Thanks.
But... I never know why vanilla was disappeared... Now, I know why she disappeared.
Give her my greetings -
Nice, but only one question, there's only two things missing in my source :
-Effect and Flags
There are included in theses sources ?
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Wow, impatient to see more !
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1
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Great, +1
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I'm pretty sure the bug was brought by python change, because I tried a new clean 40k client and the bug was there...
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Try to increase the "Heigh Base"
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Sorry but bump
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Thanks !
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#
Bring
Up
My
Post
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SkyBox.cpp(example), but merge your client with D3D8 one and made all the changes.
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You have to change some functions for example :
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_ADDRESSV);
to
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_ADDRESSV);
Change the includes, change the libs, change D3D9 to D3D8 etc...
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The code is right indeed but :
i updated my binaries to python 2.7, so I think this bug is due to this change.
If I put "for i, k, m in questRange[:questCount]:" for example, the syserr will be different.
(need 1 more value to unpack).
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I changed some things, but I'm pretty sure it's about python 2.7 ^^
Here's the "buggy" piece of code, i'm pretty sure the problem is from it.
for i in questRange[:questCount]:
(questName, questIcon, questCounterName, questCounterValue) = quest.GetQuestData(self.questShowingStartIndex+i)
self.questNameList[i].SetText(questName)
self.questNameList[i].Show()
self.questLastCountList[i].Show()
self.questLastTimeList[i].Show() -
Hello, since some times, I got a strange bug, my quests are present in the left of my screen but when I click on it (or if I do nothing) my quests aren't displayed in "Quests" pannel "n" key.
So I looked in my syserr and I guess I found the bug.
Here's my syserr :
0201 00:24:11523 :: invalid idx 0 0201 00:24:28704 :: Traceback (most recent call last): 0201 00:24:28704 :: File "game.py", line 785, in RefreshQuest 0201 00:24:28705 :: File "interfaceModule.py", line 606, in RefreshQuest 0201 00:24:28705 :: File "uiCharacter.py", line 679, in RefreshQuest 0201 00:24:28705 :: ValueError 0201 00:24:28705 :: : 0201 00:24:28705 :: too many values to unpack 0201 00:24:28705 :: 0201 00:24:28738 :: Traceback (most recent call last): 0201 00:24:28738 :: File "game.py", line 785, in RefreshQuest 0201 00:24:28739 :: File "interfaceModule.py", line 606, in RefreshQuest 0201 00:24:28739 :: File "uiCharacter.py", line 679, in RefreshQuest 0201 00:24:28739 :: ValueError 0201 00:24:28739 :: : 0201 00:24:28739 :: too many values to unpack 0201 00:24:28739 :: 0201 00:24:28740 :: Traceback (most recent call last): 0201 00:24:28740 :: File "game.py", line 785, in RefreshQuest 0201 00:24:28740 :: File "interfaceModule.py", line 606, in RefreshQuest 0201 00:24:28741 :: File "uiCharacter.py", line 679, in RefreshQuest 0201 00:24:28741 :: ValueError 0201 00:24:28741 :: : 0201 00:24:28741 :: too many values to unpack 0201 00:24:28741 :: 0201 00:24:28741 :: Traceback (most recent call last): 0201 00:24:28741 :: File "game.py", line 785, in RefreshQuest 0201 00:24:28741 :: File "interfaceModule.py", line 606, in RefreshQuest 0201 00:24:28742 :: File "uiCharacter.py", line 679, in RefreshQuest 0201 00:24:28742 :: ValueError 0201 00:24:28742 :: : 0201 00:24:28742 :: too many values to unpack 0201 00:24:28742 :: 0201 00:24:28742 :: Traceback (most recent call last): 0201 00:24:28742 :: File "game.py", line 785, in RefreshQuest 0201 00:24:28743 :: File "interfaceModule.py", line 606, in RefreshQuest 0201 00:24:28743 :: File "uiCharacter.py", line 679, in RefreshQuest 0201 00:24:28743 :: ValueError 0201 00:24:28743 :: : 0201 00:24:28743 :: too many values to unpack 0201 00:24:28743 ::
I conclude that the problem are the "too many values to unpack".
Did someone have a fix please ?
Have a nice day. -
Wow ! Thanks ! But how to add pepper to our homepage ?
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Friendly advice :
Do not use .gr2 vegetation, it's useless and it's overflowing your granny.
Better to use .spt, so speedtree vegetation. ^^
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1
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Maybe minimap or texture spoil.
You have to change some declaration and functions, includes and libs.
Party Flag
in Features & Metin2 Systems
Posted
Thanks for share !![:)](//metin2.dev/board/applications/core/interface/js/spacer.png)
It's working perfectly![:D](//metin2.dev/board/applications/core/interface/js/spacer.png)