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Flourine

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Posts posted by Flourine

  1. 14 minut temu, Nikx napisał:

    Yes he often DDOSes his "own" servers to make u think that he can protect it

    From where you know that cytax = ch3hp ?

    If so then what a deal he had to help me for free? (and no without tv/anydesk.Just simple screen sharing at discord) 

  2. Dnia 10.06.2019 o 10:32, xGenessis napisał:

    For cube.cpp

    ch->PointChange(POINT_GOLD, -static_cast<int>(cube_proto->gold), false);

    or just in cube.h

    struct CUBE_DATA
    use 

    long long gold; 

    instead of unsigned lol.

     

    Same with buildings

    in common/building.h

    dwPrice into long long.

    • Love 1
  3. M2 Download Center

    This is the hidden content, please
    ( Internal )

    Ayo,

    here is my code for horse bonuses at x level.

    char_horse.cpp 

    in

    bool CHARACTER::StartRiding()

    after

        MountVnum(dwMountVnum);

    add

        switch (GetHorseLevel())
        {
            case 22:
                AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 50, 0, 2147415634, 0, false);
                break; 
            case 23: 
                AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 75, 0, 2147415634, 0, false);
                break;
            case 24: 
                AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false);
                break; 
            case 25: 
                AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false);
                AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 750, 0, 2147415634, 0, false);
                break;
            case 26: 
                AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false);
                AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 1500, 0, 2147415634, 0, false);    
                break; 
            case 27: 
                AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false);
                AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 2000, 0, 2147415634, 0, false);                    
                AddAffect(AFFECT_MOUNT_BONUS, POINT_ATTBONUS_MONSTER, 5, 0, 2147415634, 0, false);
                break;
            case 28: 
                AddAffect(AFFECT_MOUNT_BONUS, POINT_DEF_GRADE_BONUS, 100, 0, 2147415634, 0, false);
                AddAffect(AFFECT_MOUNT_BONUS, POINT_MAX_HP, 4000, 0, 2147415634, 0, false);                    
                AddAffect(AFFECT_MOUNT_BONUS, POINT_ATTBONUS_MONSTER, 20, 0, 2147415634, 0, false);                
                break; 
            default:
                break; 
        }

    case x - x is level of course.

    in

    ::StopRiding

    after

            PointChange(POINT_IQ, 0);

    add

            if (FindAffect(AFFECT_MOUNT_BONUS)
                RemoveAffect(AFFECT_MOUNT_BONUS); 

    Thats all. Nothing hard.

    • Metin2 Dev 6
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  4. 5 minut temu, Speachless napisał:

    Write on google dmca friendly hosting

    There are some who won't care if gameforge write a takedown request. I already spoke with some.

    To don't spam here. Send me info when you will have something already.

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