Flourine
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Posts posted by Flourine
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Noice
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void CQuestManager::CancelServerTimers(uint32_t arg)
{
auto it = m_mapServerTimer.begin();
for ( ; it != m_mapServerTimer.end();)
{
if (it->first.second == arg)
{
LPEVENT event = it->second;
event_cancel(&event);
m_mapServerTimer.erase(it++);
}
else
{
++it;
}
}}
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Any reupload?
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I do recommend
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8 hours ago, Unc3nZureD said:
Just checked the executable manually and it's definitely infected. If it's really not you trying to fool us around, then I have the sad news for you: Your machine is probably part of a zombie network I would suggest to completely reinstall your OS and scan all your backups with some antivirus software, preferable more than one.
He is not trying to fool.
I know him and he is good man
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voice chat require revision and rework of networking
I don't think someone will sell it cheap
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gcc-9_4 Meta-port for the default version of the GNU Compiler Collection
gcc9-9.3.0_1 GNU Compiler Collection 9
And ninjaninja-1.10.0,2 Small build system closest in spirit to Make
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2 minutes ago, arves100 said:
is that a 64-bit or 32-bit machine?
32x
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2 minutes ago, dako12 said:
You are reffering in offlineshop_manager.cpp but why we should change it?
Also ken have checkname in the title so not possible to add name with spaces or specials chars anymore but I think it's worth to keep it that way as I don't have as much knowledge in C+ to choose what's best for security (offtopic)Because there is a bug with additem so you can copy them
Also you can use base64 title encoding so it won't be problems with title of shop (sqli ect)
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In ::AddItem instead of pItem->RemoveFromCharacter use ITEM_MANAGER::instance().RemoveItem(pItem);
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if u bought from zenu then ask him
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On 5/4/2020 at 11:26 AM, Minton said:
I've removed this feature from my client source. Still works, no problem.
Uhm, u will see when ur players will get kicks
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Romanian & greek the most needed
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On 4/23/2020 at 12:10 AM, Shogun said:
Mark the checkbox that says Unsigned there while having applytype0 highlighted as in your picture and Save.
The original game won't even run (without crashing) in a modern version of MySQL if that wasn't done already. Besides, that's not the standard location of my.cnf in FreeBSD.
Thats why i used that sysrc here to tell where is my.cnf
log.cpp need to be edited in original game but it won't cause the core crash.It will only cause troubles with saving of logs
If u are talking about mysql above 5.7 then you are right.It won't run but below and equal 5.7 it will
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sysrc mysql_optfile="/var/db/mysql/my.cnf"
ee /var/db/mysql/my.cnf
[mysqld]
sql_mode=
esc-> a - > a
service mysql-server restart
fixed
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That is already known
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On 3/4/2020 at 4:33 PM, Johnny69 said:
There are a lot of crashes because of null pointers in metin2 source.
If you open a server with 1000> players online you will get a lot of crashes (null pointers and other things).
true, has happened also on mine srv.
There is some crashes about cipher too if u are running on cmake
Also i remember that was crash on server timers.
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with all needed*, ur*, paramets - parameters
holly shit
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Double post but tool has problem with encoding of DE https://metin2.download/picture/SSA7HsahVf83HW2O8jNM6jLv3v04nb04/.png letters
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6 godzin temu, santa12 napisał:
the worst guide I've ever seen. Are you fucked up ?
all the time errors and mistakes what is this tutorial? When you were little, did you drown in the ocean?
I add it 24 hours and probably never add. Massacre
xddddddddddddddddddddddddddddddddddddddddd
that is reason for which he shouldn't publish it
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5 godzin temu, WeedHex napisał:
Right
true
Fix Great Offshop Memory Leak
in Bug Fixes
Posted
Just use smart pointers