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Zeph

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Posts posted by Zeph

  1. After creating an account and a character at the start to the game, he crashes the client and I have this:

    0116 21:21:25206 :: MapOutdoor::BuildQuadTree : m_wPatchCount is zero, you must call ConvertPatchSplat before call this method.
     

    I do not know what happened, a few days I did not do anything on the server, since I teleported onto one map I can not enter the game.

     

    Sorry for my english.

     

  2. My errors:

    input_login.cpp:566: error: 'GetRealAlignment' was not declared in this scope
    input_login.cpp:568: error: 'AddAffect' was not declared in this scope
    input_login.cpp:570: error: 'GetRealAlignment' was not declared in this scope
    input_login.cpp:572: error: 'AddAffect' was not declared in this scope

     

    My code:

    https://pastebin.com/Mr3jjApM

    https://pastebin.com/Xgyy95i9

    https://pastebin.com/BDT59Af1

  3. Dnia 1.08.2017 o 20:46, Root napisał:

    Ok you can fix it by forxing the color from source code:

    Search in InstanceBaseEffect.cpp from your client source this

      Odkryj ukrytą treść
    
    
    const D3DXCOLOR& CInstanceBase::GetTitleColor()
    {
    	UINT uGrade = GetAlignmentGrade();
    	if ( uGrade >= TITLE_NUM)
    	{
    		static D3DXCOLOR s_kD3DXClrTitleDefault(0xffffffff);
    		return s_kD3DXClrTitleDefault;
    	}
    
    	return g_akD3DXClrTitle[uGrade];
    }

     

    Replace all function with this :

      Odkryj ukrytą treść
    
    
    const D3DXCOLOR& CInstanceBase::GetTitleColor()
    {
    	UINT uGrade = GetAlignmentGrade();
    	if ( uGrade == 0)
    	{
    		static D3DXCOLOR s_kD3DXClrTitleDefault(0xff00ccff);
    		return s_kD3DXClrTitleDefault;
    	}
    	else if (uGrade == 1)
    	{
    		static D3DXCOLOR s_kD3DXClrTitleDefault(0xff0090ff);
    		return s_kD3DXClrTitleDefault;
    	}
    	else if (uGrade == 2)
    	{
    		static D3DXCOLOR s_kD3DXClrTitleDefault(0xff5c6eff);
    		return s_kD3DXClrTitleDefault;
    	}
    	else if (uGrade == 3)
    	{
    		static D3DXCOLOR s_kD3DXClrTitleDefault(0xff9b9bff);
    		return s_kD3DXClrTitleDefault;
    	}
    	else if (uGrade == 4)
    	{
    		static D3DXCOLOR s_kD3DXClrTitleDefault(0xffffffff);
    		return s_kD3DXClrTitleDefault;
    	}
    	else if (uGrade == 5)
    	{
    		static D3DXCOLOR s_kD3DXClrTitleDefault(0xffcf7500);
    		return s_kD3DXClrTitleDefault;
    	}
    	else if (uGrade == 6)
    	{
    		static D3DXCOLOR s_kD3DXClrTitleDefault(0xffeb5300);
    		return s_kD3DXClrTitleDefault;
    	}
    	else if (uGrade == 7)
    	{
    		static D3DXCOLOR s_kD3DXClrTitleDefault(0xffe30000);
    		return s_kD3DXClrTitleDefault;
    	}
    	else if (uGrade == 8)
    	{
    		static D3DXCOLOR s_kD3DXClrTitleDefault(0xffff0000);
    		return s_kD3DXClrTitleDefault;
    	}
    	return g_akD3DXClrTitle[uGrade];
    }

     

    Compile it and ther you go I hope this fixes it for you have a nice one.

    Work. Thank you!

  4. Hi, i have problem.

     

    Sysser:

     

    	0803 22:06:16467 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
    0803 22:06:29017 :: Traceback (most recent call last):
    	0803 22:06:29017 ::   File "networkModule.py", line 248, in SetGamePhase
    	0803 22:06:29018 ::   File "game.py", line 109, in __init__
    	0803 22:06:29018 ::   File "interfaceModule.py", line 320, in MakeInterface
    	0803 22:06:29018 ::   File "interfaceModule.py", line 150, in __MakeTaskBar
    	0803 22:06:29019 ::   File "system.py", line 137, in __pack_import
    	0803 22:06:29019 :: ImportError
    0803 22:06:29019 :: : 
    0803 22:06:29019 :: No module named uiGift
    0803 22:06:29019 :: 
    	

    Spoiler

  5. 1 godzinę temu, Root napisał:

    You have put to may needed items for refine in cue window.

    Or you added to many items that you can craft in a cube window for the npc 20406 in your case check your quests from cube.

    It's my code in cube.txt

    section
        npc    20406
        item    85000     1
        reward    85001    1
        percent    100
    end

  6. Dnia 21.07.2017 o 22:51, Nevisor napisał:

    Did you tried other binary?

    edit: Check in uiCharacter.py does it match

      Odkryj ukrytą treść

        def RefreshAlignment(self):
            point, grade = player.GetAlignmentData()

            import colorInfo
            COLOR_DICT = {    0 : colorInfo.TITLE_RGB_GOOD_4,
                            1 : colorInfo.TITLE_RGB_GOOD_3,
                            2 : colorInfo.TITLE_RGB_GOOD_2,
                            3 : colorInfo.TITLE_RGB_GOOD_1,
                            4 : colorInfo.TITLE_RGB_NORMAL,
                            5 : colorInfo.TITLE_RGB_EVIL_1,
                            6 : colorInfo.TITLE_RGB_EVIL_2,
                            7 : colorInfo.TITLE_RGB_EVIL_3,
                            8 : colorInfo.TITLE_RGB_EVIL_4, }
            colorList = COLOR_DICT.get(grade, colorInfo.TITLE_RGB_NORMAL)
            gradeColor = ui.GenerateColor(colorList[0], colorList[1], colorList[2])

            self.toolTipAlignment.ClearToolTip()
            self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor)
            self.toolTipAlignment.AutoAppendTextLine(localeInfo.ALIGNMENT_NAME + localeInfo.NumberToString(str(point)))
            self.toolTipAlignment.AlignHorizonalCenter()
     

     

    Yes, im tried binary.

    uiCharacter.py

    def RefreshAlignment(self):
            point, grade = player.GetAlignmentData()

            import colorInfo
            COLOR_DICT = {    0 : colorInfo.TITLE_RGB_GOOD_4,
                            1 : colorInfo.TITLE_RGB_GOOD_3,
                            2 : colorInfo.TITLE_RGB_GOOD_2,
                            3 : colorInfo.TITLE_RGB_GOOD_1,
                            4 : colorInfo.TITLE_RGB_NORMAL,
                            5 : colorInfo.TITLE_RGB_EVIL_1,
                            6 : colorInfo.TITLE_RGB_EVIL_2,
                            7 : colorInfo.TITLE_RGB_EVIL_3,
                            8 : colorInfo.TITLE_RGB_EVIL_4, }
            colorList = COLOR_DICT.get(grade, colorInfo.TITLE_RGB_NORMAL)
            gradeColor = ui.GenerateColor(colorList[0], colorList[1], colorList[2])

            self.toolTipAlignment.ClearToolTip()
            self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor)
            self.toolTipAlignment.AutoAppendTextLine(localeInfo.ALIGNMENT_NAME + str(point))
            self.toolTipAlignment.AlignHorizonalCenter()

     

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