Zeph
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Posts posted by Zeph
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The problem is probably in the client or binary, not server.
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After creating an account and a character at the start to the game, he crashes the client and I have this:
0116 21:21:25206 :: MapOutdoor::BuildQuadTree : m_wPatchCount is zero, you must call ConvertPatchSplat before call this method.
I do not know what happened, a few days I did not do anything on the server, since I teleported onto one map I can not enter the game.
Sorry for my english.
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How to make these skills at the top level (P) of the start game?
How to increase mana for one point int?
Sorry for my english.
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How to make Visible/Unvisible costume?
This version doesn't work for me.
https://metin2dev.org/board/index.php?/topic/11825-visibleunvisiblecostume/
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Today at night I compiled the source and it was good.
Now I can not compile and I did nothing.
My errors:
Help me, please.
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My errors:
input_login.cpp:566: error: 'GetRealAlignment' was not declared in this scope
input_login.cpp:568: error: 'AddAffect' was not declared in this scope
input_login.cpp:570: error: 'GetRealAlignment' was not declared in this scope
input_login.cpp:572: error: 'AddAffect' was not declared in this scopeMy code:
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Dnia 1.08.2017 o 20:46, Root napisał:
Ok you can fix it by forxing the color from source code:
Search in InstanceBaseEffect.cpp from your client source this
const D3DXCOLOR& CInstanceBase::GetTitleColor() { UINT uGrade = GetAlignmentGrade(); if ( uGrade >= TITLE_NUM) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffffffff); return s_kD3DXClrTitleDefault; } return g_akD3DXClrTitle[uGrade]; }
Replace all function with this :
const D3DXCOLOR& CInstanceBase::GetTitleColor() { UINT uGrade = GetAlignmentGrade(); if ( uGrade == 0) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff00ccff); return s_kD3DXClrTitleDefault; } else if (uGrade == 1) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff0090ff); return s_kD3DXClrTitleDefault; } else if (uGrade == 2) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff5c6eff); return s_kD3DXClrTitleDefault; } else if (uGrade == 3) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff9b9bff); return s_kD3DXClrTitleDefault; } else if (uGrade == 4) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffffffff); return s_kD3DXClrTitleDefault; } else if (uGrade == 5) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffcf7500); return s_kD3DXClrTitleDefault; } else if (uGrade == 6) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffeb5300); return s_kD3DXClrTitleDefault; } else if (uGrade == 7) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffe30000); return s_kD3DXClrTitleDefault; } else if (uGrade == 8) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffff0000); return s_kD3DXClrTitleDefault; } return g_akD3DXClrTitle[uGrade]; }
Compile it and ther you go I hope this fixes it for you have a nice one.
Work. Thank you!
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Hi, i have problem.
Sysser:
0803 22:06:16467 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0803 22:06:29017 :: Traceback (most recent call last): 0803 22:06:29017 :: File "networkModule.py", line 248, in SetGamePhase 0803 22:06:29018 :: File "game.py", line 109, in __init__ 0803 22:06:29018 :: File "interfaceModule.py", line 320, in MakeInterface 0803 22:06:29018 :: File "interfaceModule.py", line 150, in __MakeTaskBar 0803 22:06:29019 :: File "system.py", line 137, in __pack_import 0803 22:06:29019 :: ImportError 0803 22:06:29019 :: : 0803 22:06:29019 :: No module named uiGift 0803 22:06:29019 ::
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42 minuty temu, Anyone napisał:
Check your uitooltip.py
I have all.
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Hi.
I have problem with sash system.
I don't have absorption rate in sash.
You can see it only combine.
Absorption rate only 5% but after combine i don't have absorption.
Screens:Spoiler- 1
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11 minut temu, Root napisał:
you have to change the source code by your needs.Or is more simple if u do a quest for it.
Thanks, solved!
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25 minut temu, Root napisał:
try adding more for this npc i think is minimum 3 items for 1 npc
Wow, it's working but how change minimum 1 items for 1 npc?
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1 godzinę temu, Root napisał:
You have put to may needed items for refine in cue window.
Or you added to many items that you can craft in a cube window for the npc 20406 in your case check your quests from cube.
It's my code in cube.txt
section
npc 20406
item 85000 1
reward 85001 1
percent 100
end -
When i try add items to my npc, sysser send me this.
Cube_request_material_info: [CubeInfo] Too long material info. (NPC: 20406, requestStart: 0, requestCount: 1, length: 16)
How to fix it?
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Dnia 27.07.2017 o 18:13, Smaug napisał:
Show me your InstanceBaseEffect
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Dnia 21.07.2017 o 22:51, Nevisor napisał:
Did you tried other binary?
edit: Check in uiCharacter.py does it match
def RefreshAlignment(self):
point, grade = player.GetAlignmentData()import colorInfo
COLOR_DICT = { 0 : colorInfo.TITLE_RGB_GOOD_4,
1 : colorInfo.TITLE_RGB_GOOD_3,
2 : colorInfo.TITLE_RGB_GOOD_2,
3 : colorInfo.TITLE_RGB_GOOD_1,
4 : colorInfo.TITLE_RGB_NORMAL,
5 : colorInfo.TITLE_RGB_EVIL_1,
6 : colorInfo.TITLE_RGB_EVIL_2,
7 : colorInfo.TITLE_RGB_EVIL_3,
8 : colorInfo.TITLE_RGB_EVIL_4, }
colorList = COLOR_DICT.get(grade, colorInfo.TITLE_RGB_NORMAL)
gradeColor = ui.GenerateColor(colorList[0], colorList[1], colorList[2])self.toolTipAlignment.ClearToolTip()
self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor)
self.toolTipAlignment.AutoAppendTextLine(localeInfo.ALIGNMENT_NAME + localeInfo.NumberToString(str(point)))
self.toolTipAlignment.AlignHorizonalCenter()
Yes, im tried binary.
uiCharacter.py
def RefreshAlignment(self):
point, grade = player.GetAlignmentData()import colorInfo
COLOR_DICT = { 0 : colorInfo.TITLE_RGB_GOOD_4,
1 : colorInfo.TITLE_RGB_GOOD_3,
2 : colorInfo.TITLE_RGB_GOOD_2,
3 : colorInfo.TITLE_RGB_GOOD_1,
4 : colorInfo.TITLE_RGB_NORMAL,
5 : colorInfo.TITLE_RGB_EVIL_1,
6 : colorInfo.TITLE_RGB_EVIL_2,
7 : colorInfo.TITLE_RGB_EVIL_3,
8 : colorInfo.TITLE_RGB_EVIL_4, }
colorList = COLOR_DICT.get(grade, colorInfo.TITLE_RGB_NORMAL)
gradeColor = ui.GenerateColor(colorList[0], colorList[1], colorList[2])self.toolTipAlignment.ClearToolTip()
self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor)
self.toolTipAlignment.AutoAppendTextLine(localeInfo.ALIGNMENT_NAME + str(point))
self.toolTipAlignment.AlignHorizonalCenter() -
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Map's Bug help!
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