Jump to content

Ikarus_

Developer
  • Posts

    402
  • Joined

  • Last visited

  • Days Won

    20
  • Feedback

    0%

Posts posted by Ikarus_

  1. 23 hours ago, zeimpekis9 said:

    Yes but i replaced everything back, and the problem is still the same

     

    the problem can be in locale_string.txt .

    notepad++ for example , to save that it need an important settings of character set.

    if you have a backup of locale_string.txt , open it and add again the changes but before to save it , change characterset into corean

  2. 2 minutes ago, emanuel said:

    x 768000 y 1408000 it's working,it's ,map1 ,i dont have problems with that,now that mapp that not working,bug map,i add to map allow to 1 and 2 core and game99 that map index and now that map it's working..but why in all cores i must add index if i want work ?..normally need to be in one core and game99 not in all cores i am right ?

     

    right , only core1 or only core2 ( or only other core if you have it).

    in game99 you should only put the maps you want them to be global, such as the guild war map 

  3. 2 hours ago, emanuel said:

    Hello mate,i try to set 0 exp but nothing,that not have to much exp just around 50 exp

    I check and i see all it's alright in settings.txt server and client,index file too 

    Nume it's player name.

    Thank you.

    Sorry.

    did you say that sometimes it works and sometimes is not work?

    these coordinates belong to the map in question? 

    x 768000 y 1408000
  4. 2 hours ago, zeimpekis9 said:

    Hello community. Any idea for this problem?
     


    0927 15:33:23279 ::   File "uiInventory.py", line 1142, in ClickCostumeButton

    0927 15:33:23279 ::   File "uiInventory.py", line 53, in __init__

    0927 15:33:23279 ::   File "uiInventory.py", line 99, in __LoadWindow

    0927 15:33:23279 :: AttributeError
    0927 15:33:23279 :: : 
    0927 15:33:23279 :: 'CostumeWindow' object has no attribute 'costume'
    0927 15:33:23279 :: 

    Can u post uiinventory.py under spoiler?

  5. Sei Italiano eh asd. Stai inviando i quote tradotti ahah.
    Non voglio parlare in Italiano altrimenti nessun altro capisce , però non hai inviato gli "#include" all'inizio del packet.h del game/src

    Send the "#include" at the beginning of packet.h

     

    if you have not "#include" at beginning of file , add : #include "../../common/service.h"

    if your "#define __SEND....BLABLA" line is in that file

     

    20 minutes ago, Fleon said:

    The problem is into your localeInfo.TARGET_INFO_SUBRACE , just google the python error and you will get the solution, now its up to you fixing it

    no man I do not think so.

    • Love 2
  6. Just now, tristano98 said:

    add this

      Hide contents

                    if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
                        if attachedItemVNum == 70063 or attachedItemVNum == 70064:
                            self.wndItem.SetUsableItem(TRUE)
                            self.ShowToolTip(overSlotPos)
                            return

     

    Is not the same man ..

                 if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos) or attachedItemVNum == 70063 or attachedItemVNum == 70064:
                        self.wndItem.SetUsableItem(TRUE)
                        self.ShowToolTip(overSlotPos)
                        return

    that's right 

     

    not copy paste by this code because the web page have not "tab"

    write it like that without paste it

    • Love 1
  7. Sorry i mean 59 man.

    Search this TARGET_INFO_SUBRACE in locale_interface.txt ( if there isn't it , search in locale_game.txt )  and post it.

    Search in client source (userinterface/packet.h) the header number 59 and post it.

    The line "#define __SEND_TARGET_INFO__" is included into packet.h (game src)?

    post the "#include" at the beginning of packet.h

    Which file did you put "#define __SEND_TARGET_INFO__"?

  8. I'm not a guesser, and so having not way to see what you did , I can not tell you the fix that's best to do....
    I can tell u a "dirty" methods to resolve the problem......

     

    change this:


     if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):

     

    with this :

     

     if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos) or attachedItemVNum == ID_OF_YOUR_WRONG_ITEM:

     

    where ID_OF_YOUR_WRONG_ITEM is a number (vnum of your problematic item)

     

    this is a shit method man , but probably it works....

    If you want to fix with a much cleaner method , post everything we need.

     

    edited with correct if statement , sorry

  9. the channel error describes an unknown header packet.
    This happens in two cases:
    If you did not insert the "case HEADER_NUMBER_56" (with another name obviously) in input_main.cpp, or if you did not run the "Set" for the package


    Set (HEADER_NUMBER_56, sizeof (struct_packet_num_56), false) ;     (with  another name obviously)

     


    I recommend you to review the installation of the system in the following files in game / src: packet.h, packet_info.cpp, input_main.cpp

    The second error is most likely caused by the first ... it speaks of a missing value not found while it try to write race information (the string formats are incomplete).

    So now fix the first problem , after that we can see for second (if it persists) ;) 

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.