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Posts posted by Ikarus_
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1 minute ago, emanuel said:
but now it's ok because i add to core 1/2 and game99 that index map : 44 to map allow
ok but that's is not normally.
Set config by the default (with index only core1 or only core2) and the post all config file ( i want see that).
config core1 , config core2 , config game99
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post all inventorywindow.py , probably the button is out of parent window
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6 minutes ago, emanuel said:
i mind,one map i must add to all cores inclusive to game99
but is the map in question get the problem is one of those new dungeons?
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Another GF tell me the same question.
after I came in from teamviewer and I configured myself as it would be done normally, and it all worked.
so set the config as they should be normally and post it, just for security. ( post core1 , core2 and game99)
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2 minutes ago, emanuel said:
x 768000 y 1408000 it's working,it's ,map1 ,i dont have problems with that,now that mapp that not working,bug map,i add to map allow to 1 and 2 core and game99 that map index and now that map it's working..but why in all cores i must add index if i want work ?..normally need to be in one core and game99 not in all cores i am right ?
right , only core1 or only core2 ( or only other core if you have it).
in game99 you should only put the maps you want them to be global, such as the guild war map
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2 hours ago, emanuel said:
Hello mate,i try to set 0 exp but nothing,that not have to much exp just around 50 exp
I check and i see all it's alright in settings.txt server and client,index file too
Nume it's player name.
Thank you.
Sorry.
did you say that sometimes it works and sometimes is not work?
these coordinates belong to the map in question?
x 768000 y 1408000
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post :
- Settings.txt client for map Nume
-Settings.txt server for map Nume
-index file in locale/country/map/
for the first problem ... set exp in mob proto for that stone to 0.
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post under spoiler all the reference to SKIN_COSTUME_SYSTEM
all the code part had u edited to add it (if that is the free released version only)
if i can not see the code , i can not help you.
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item_desc.txt in locale , search the value for the white words.
for other line :
where MY_VNUM_SASH is the value of sash
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import game
import ui
at beginning of switchbot.py
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Add me On Skype -> enrico.palese
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in addition to mesh files, it also imports the skeleton file before the export in gr2
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2 hours ago, zeimpekis9 said:
Hello community. Any idea for this problem?
0927 15:33:23279 :: File "uiInventory.py", line 1142, in ClickCostumeButton0927 15:33:23279 :: File "uiInventory.py", line 53, in __init__
0927 15:33:23279 :: File "uiInventory.py", line 99, in __LoadWindow
0927 15:33:23279 :: AttributeError
0927 15:33:23279 :: :
0927 15:33:23279 :: 'CostumeWindow' object has no attribute 'costume'
0927 15:33:23279 ::Can u post uiinventory.py under spoiler?
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what kind of obejct is self.parentWindow ?
search the initialize line of it.
if it is a class object , post the class
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Post switchbot.py line 152
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Sei Italiano eh asd. Stai inviando i quote tradotti ahah.
Non voglio parlare in Italiano altrimenti nessun altro capisce , però non hai inviato gli "#include" all'inizio del packet.h del game/srcSend the "#include" at the beginning of packet.h
if you have not "#include" at beginning of file , add : #include "../../common/service.h"
if your "#define __SEND....BLABLA" line is in that file
20 minutes ago, Fleon said:The problem is into your localeInfo.TARGET_INFO_SUBRACE , just google the python error and you will get the solution, now its up to you fixing it
no man I do not think so.
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Just now, tristano98 said:
Is not the same man ..
if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos) or attachedItemVNum == 70063 or attachedItemVNum == 70064: self.wndItem.SetUsableItem(TRUE) self.ShowToolTip(overSlotPos) return
that's right
not copy paste by this code because the web page have not "tab"
write it like that without paste it
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could you post the line you changed?
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Sorry i mean 59 man.
Search this TARGET_INFO_SUBRACE in locale_interface.txt ( if there isn't it , search in locale_game.txt ) and post it.
Search in client source (userinterface/packet.h) the header number 59 and post it.
The line "#define __SEND_TARGET_INFO__" is included into packet.h (game src)?
post the "#include" at the beginning of packet.h
Which file did you put "#define __SEND_TARGET_INFO__"?
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I'm not a guesser, and so having not way to see what you did , I can not tell you the fix that's best to do....
I can tell u a "dirty" methods to resolve the problem......change this:
if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):with this :
if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos) or attachedItemVNum == ID_OF_YOUR_WRONG_ITEM:
where ID_OF_YOUR_WRONG_ITEM is a number (vnum of your problematic item)
this is a shit method man , but probably it works....
If you want to fix with a much cleaner method , post everything we need.edited with correct if statement , sorry
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this syserr is from db?
it says "The connections with channel are crashed".
So this syserr is not the key to solving the problem.Post syserr and syslog of a channel, under spoiler please.
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In the past I saw a bug like this. Try putting a final space on all the lines of the local_interface.txt and locale_game.txt files.
(U can do it automatically with some programs) -
the channel error describes an unknown header packet.
This happens in two cases:
If you did not insert the "case HEADER_NUMBER_56" (with another name obviously) in input_main.cpp, or if you did not run the "Set" for the package
Set (HEADER_NUMBER_56, sizeof (struct_packet_num_56), false) ; (with another name obviously)
I recommend you to review the installation of the system in the following files in game / src: packet.h, packet_info.cpp, input_main.cppThe second error is most likely caused by the first ... it speaks of a missing value not found while it try to write race information (the string formats are incomplete).
So now fix the first problem , after that we can see for second (if it persists)
Locale_find error
in Community Support - Questions & Answers
Posted
the problem can be in locale_string.txt .
notepad++ for example , to save that it need an important settings of character set.
if you have a backup of locale_string.txt , open it and add again the changes but before to save it , change characterset into corean