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CatalinDB

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Everything posted by CatalinDB

  1. Website FFE2.RO Register Download Discord We are waiting for you!
  2. return false from everywhere where was return sendsequence();? is much more than here i post just one part...
  3. : 'CPythonNetworkStream::SendQuickSlotMovePacket' : not all control paths return a value : 'CPythonNetworkStream::SendQuickSlotDelPacket' : not all control paths return a value : 'CPythonNetworkStream::SendQuickSlotAddPacket' : not all control paths return a value : 'CPythonNetworkStream::SendItemPickUpPacket' : not all control paths return a value 'CPythonNetworkStream::SendItemDestroyPacket' : not all control paths return a value 'CPythonNetworkStream::SendItemDropPacketNew' : not all control paths return a value 'CPythonNetworkStream::SendItemDropPacket' : not all control paths return a value 'CPythonNetworkStream::SendItemUseToItemPacket' : not all control paths return a value 'CPythonNetworkStream::SendShopSellPacketNew' : not all control paths return a value 'CPythonNetworkStream::SendShopSellPacket' : not all control paths return a value 'CPythonNetworkStream::SendShopEndPacket' : not all control paths return a value 'CPythonNetworkStream::SendShopBuyPacket' : not all control paths return a value I recevive lot warings like this from binary.. i do like here: [Hidden Content]
  4. Here is an gdb from my crashcore! [Hidden Content] item.cpp void CItem::SetOwnership(LPCHARACTER ch, int iSec) { if (!ch) { if (m_pkOwnershipEvent) { event_cancel(&m_pkOwnershipEvent); m_dwOwnershipPID = 0; TPacketGCItemOwnership p; p.bHeader = HEADER_GC_ITEM_OWNERSHIP; p.dwVID = m_dwVID; p.szName[0] = '\0'; PacketAround(&p, sizeof(p)); // - LINE 1306 } return; } entity.cpp void CEntity::PacketAround(const void * data, int bytes, LPENTITY except) { PacketView(data, bytes, except); // -- LINE 90 } I think is about a memory leak, but i don't know, can someone help me? free or with money, here or on discord! Discord: LegendaXXL#8018
  5. I hit and skill in players and didn't make damage, the players told me it looks like I'm standing still
  6. Someone who solve this visual bug? on sec 30+ .. i pay for this..
  7. Hello comunity, i have a big problema with bonus on armor... This problem is only for sura... i try to change xml code in item_proto.. but nothing.. some sura armors working properly..
  8. UP.. i try to remove if (ITEM_COSTUME != item2->GetType() || (item2->GetSubType() != COSTUME_BODY && item2->GetSubType() != COSTUME_HAIR)) { return false; } But when i try to bonus armor with 6-7.. crash core...
  9. Hello all, i have a big problem, my 6/7 don't work.. I try to solve... i delet if Europe.. etc. but nothing... look my script for 6/7.. case 71051 : // 진재가 { // 유럽, 싱가폴, 베트남 진재가 사용금지 /*if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam()) return false;*/ LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetInventoryItem(wDestCell))) return false; if (item2->IsExchanging() == true) return false; if (ITEM_COSTUME != item2->GetType() || (item2->GetSubType() != COSTUME_BODY && item2->GetSubType() != COSTUME_HAIR)) { return false; } if (item2->GetAttributeSetIndex() == -1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); return false; } if (item2->AddRareAttribute() == true) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성공적으로 속성이 추가 되었습니다")); int iAddedIdx = item2->GetRareAttrCount() + 4; char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog( GetPlayerID(), item2->GetAttributeType(iAddedIdx), item2->GetAttributeValue(iAddedIdx), item->GetID(), "ADD_RARE_ATTR", buf, GetDesc()->GetHostName(), item->GetOriginalVnum()); item->SetCount(item->GetCount() - 1); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템으로 속성을 추가할 수 없습니다")); } } break; case 71052 : // 진재경 { // 유럽, 싱가폴, 베트남 진재가 사용금지 /*if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam()) return false;*/ LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) return false; if (item2->IsExchanging() == true) return false; if (ITEM_COSTUME != item2->GetType() || (item2->GetSubType() != COSTUME_BODY && item2->GetSubType() != COSTUME_HAIR)) { return false; } if (item2->GetAttributeSetIndex() == -1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); return false; } if (item2->ChangeRareAttribute() == true) { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog(this, item, "CHANGE_RARE_ATTR", buf); item->SetCount(item->GetCount() - 1); } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경 시킬 속성이 없습니다")); } } break;
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