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Everything posted by Exygo
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1. I don't know exactly, but i think is from client side(map) 2. Something that teleports (a portal, a quest) teleports to 1126400x1510400 which is wrong and should be corrected to 1135200x165340 3. The NPC doesn't have something to say, in this case you need to create a folder for that NPC in /quest/object/npc_VNUM/chat
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Just write here your skilldesc problem and we'll try to help you.
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Client side item_proto of the armor needs to have specular like other armors, as Necro said, your problem could be caused by the alpha channel, that means you have to edit/convert .dds texture of the armor ( I don't know what exactly the alpha channel means )
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And what exactly is this ?
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Need help SendQuestCommandPacket
Exygo replied to Exygo's topic in Community Support - Questions & Answers
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Chiar crezi ca o sa joace strainii pe un cacat de server peticit in romana :| ?
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Need help SendQuestCommandPacket
Exygo replied to Exygo's topic in Community Support - Questions & Answers
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Need help SendQuestCommandPacket
Exygo replied to Exygo's topic in Community Support - Questions & Answers
anyone? -
There is a fix on this forum just search it.
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module' object has no attribute 'SendQuestCommandPacket' I don't have this SendQuestCommandPacket function, where i can get it ? i really need it All i know the function is in net module like this net.SendQuestCommandPacket Thanks in advance
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---------------------------------------------- -- File: pet_system.quest -- Autor: Paylasici -- Three pets changes, large rewritting: Think ---------------------------------------------- quest pet_system begin -- All quest functions can go here state __FUNC__ begin function get_pet_info(petType) return ({ [1] = {34005, 1}, [2] = {20209, 1}, [3] = {34006, 1}, [4] = {20210, 1}, [5] = {34007, 1}, [6] = {20211, 1}, [7] = {34008, 1}, [8] = {20212, 1}, [9] = {34002, 1}, [10] = {20213, 1} })[petType] end function get_spawn_effect_file(idx) return ({ [0] = nil, [1] = "d:\\\\ymir work\\\\effect\\\\etc\\\\appear_die\\\\npc2_appear.mse", [2] = "d:\\\\ymir work\\\\effect\\\\etc\\\\levelup_1\\\\level_up.mse" })[idx] end function get_db_query(tableRow) local petID = pet_glob_table[pc.get_name()]["id"] return ({ [1] = {"UPDATE "..get_db_player()..".pet SET activated = "..pet_glob_table[pc.get_name()][1].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [2] = {"UPDATE "..get_db_player()..".pet SET name = '"..pet_glob_table[pc.get_name()][2].."' WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [3] = {"UPDATE "..get_db_player()..".pet SET type = "..pet_glob_table[pc.get_name()][3].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [4] = {"UPDATE "..get_db_player()..".pet SET level = "..pet_glob_table[pc.get_name()][4].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [5] = {"UPDATE "..get_db_player()..".pet SET exp = "..pet_glob_table[pc.get_name()][5].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [6] = {"UPDATE "..get_db_player()..".pet SET exp_max = "..pet_glob_table[pc.get_name()][6].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [7] = {"UPDATE "..get_db_player()..".pet SET progress_01 = "..pet_glob_table[pc.get_name()][7].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [8] = {"UPDATE "..get_db_player()..".pet SET progress_02 = "..pet_glob_table[pc.get_name()][8].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [9] = {"UPDATE "..get_db_player()..".pet SET progress_03 = "..pet_glob_table[pc.get_name()][9].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [10] = {"UPDATE "..get_db_player()..".pet SET progress_03_temp = "..pet_glob_table[pc.get_name()][10].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [11] = {"UPDATE "..get_db_player()..".pet SET progress_04 = "..pet_glob_table[pc.get_name()][11].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [12] = {"UPDATE "..get_db_player()..".pet SET progress_04_temp = "..pet_glob_table[pc.get_name()][12].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [13] = {"UPDATE "..get_db_player()..".pet SET progress_05 = "..pet_glob_table[pc.get_name()][13].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"}, [14] = {"UPDATE "..get_db_player()..".pet SET progress_05_temp = "..pet_glob_table[pc.get_name()][14].." WHERE pet.player_id = "..pc.get_player_id().." AND pet.num = "..petID.." LIMIT 1;"} })[tableRow][1] end ---- The rest of the code got deleted , the quest have 1012 lines @Think you are a genius
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Prove it
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That's rarely happens on most private servers
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MySQL Select count all colums !=0
Exygo replied to Exygo's topic in Community Support - Questions & Answers
'p' is assigned to 'player.player' and 'idx' to 'player_index', what is so hard? to make it work for each empire replace "EMPIRE_HERE" with 1/2/3 1 - red 2 - yellow 3 - blue $qRedChars = mysql_query("SELECT COUNT(*) FROM player.player p, player.player_index idx WHERE p.account_id = idx.id AND idx.empire = 1"); $qYellowChars = mysql_query("SELECT COUNT(*) FROM player.player p, player.player_index idx WHERE p.account_id = idx.id AND idx.empire = 2"); $qBlueChars = mysql_query("SELECT COUNT(*) FROM player.player p, player.player_index idx WHERE p.account_id = idx.id AND idx.empire = 3"); you should read more about joining two tables here [Hidden Content] I apreciate your help guys, finished P.S: I HAD SOME problems becouse my website was using mysqli bla bla bla #Problem solved -
MySQL Select count all colums !=0
Exygo replied to Exygo's topic in Community Support - Questions & Answers
Could you give me more details? player_index idx ????? player.player p ?????? -
I'm stuck on a query, i tried all the day to make it work I want to count all pid1, pid2, pid3, pid4 from player.player_index with values > 0 or != to get number of total player for example: Total players chunjo I'm trying to make this for website Could anyone who knows to help me ?
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I will notice that, now i am working for something like : switch (map_index) { case 314: if (ch->GetLevel() < 90) DBManager::instance().Query("INSERT INTO log.wait_hack SET login='%s', nickname='%s'", ch->GetDesc()->GetAccountTable().login, ch->GetName()); return false; Because i want to know who wanted to play in not a fair mode. Use quest function char_log
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I had a similar problem with pc.get_level() and solved the problem by using pc.level()
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You have to contact YMIR for that. How ? And propably how much it will cost ? Expensive in any case...
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[HELP]mount teleport back problem!
Exygo replied to Mr. Kasch's topic in Community Support - Questions & Answers
I have the fix -
All of us started our journey by reading and testing, some of us learning alone.
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Thank you for your reply "Can you please upload the files with the 4 accounts save options" I don't have such files, Morphe said he will put that in the interface
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Already added # Updated
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If you do that you will be able just to rename it... example python22 have 8 characters you will be able to put just 8 characters..
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M2 Download Center Download Here ( Internal )
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