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Kaboom

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Posts posted by Kaboom

  1. Can someone explain to me this code? Preferably line by line

    struct FCharacterManagerCharacterInstanceUpdate
    {
        inline void operator () (const pair<DWORD,CInstanceBase *>& cr_Pair)
        {
            cr_Pair.second->Update();
        }
    };

    TTextTailMap::iterator itor = m_CharacterTextTailMap.find(dwVID);
        if (m_CharacterTextTailMap.end() == itor)
            return;

    CQuestManager::instance() - what it is (::instance)? I see that in almost every file and I dont get it

    when use ChatPacket() or packet.h file?

    Like ::instance(), I see very often ::iterator or itor

    TGroundItemInstanceMap::iterator itor = m_GroundItemInstanceMap.begin();
    CGraphicThingInstance & rInstance = itor->second->ThingInstance;

    CPythonSkill::SSkillData * c_pSkillData; - what is c_pSkillData and rest?

    CInstanceBase * pkInstMain = NEW_GetMainActorPtr();

    why when I change: const float c_TextTail_Name_Position = -10.0f;  to -30.0f, nothing is changing in game?


    function(lua state * L) - What is that mean in Lua?

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