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Kaboom

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  1. Can someone explain to me this code? Preferably line by line struct FCharacterManagerCharacterInstanceUpdate { inline void operator () (const pair<DWORD,CInstanceBase *>& cr_Pair) { cr_Pair.second->Update(); } }; TTextTailMap::iterator itor = m_CharacterTextTailMap.find(dwVID); if (m_CharacterTextTailMap.end() == itor) return; CQuestManager::instance() - what it is (::instance)? I see that in almost every file and I dont get it when use ChatPacket() or packet.h file? Like ::instance(), I see very often ::iterator or itor TGroundItemInstanceMap::iterator itor = m_GroundItemInstanceMap.begin(); CGraphicThingInstance & rInstance = itor->second->ThingInstance; CPythonSkill::SSkillData * c_pSkillData; - what is c_pSkillData and rest? CInstanceBase * pkInstMain = NEW_GetMainActorPtr(); why when I change: const float c_TextTail_Name_Position = -10.0f; to -30.0f, nothing is changing in game? function(lua state * L) - What is that mean in Lua?
  2. Default is about 250 (movement), how can I change it to maybe 350+? In client/server side.
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