Can someone explain to me this code? Preferably line by line
struct FCharacterManagerCharacterInstanceUpdate
{
inline void operator () (const pair<DWORD,CInstanceBase *>& cr_Pair)
{
cr_Pair.second->Update();
}
};
TTextTailMap::iterator itor = m_CharacterTextTailMap.find(dwVID);
if (m_CharacterTextTailMap.end() == itor)
return;
CQuestManager::instance() - what it is (::instance)? I see that in almost every file and I dont get it
when use ChatPacket() or packet.h file?
Like ::instance(), I see very often ::iterator or itor
TGroundItemInstanceMap::iterator itor = m_GroundItemInstanceMap.begin();
CGraphicThingInstance & rInstance = itor->second->ThingInstance;
CPythonSkill::SSkillData * c_pSkillData; - what is c_pSkillData and rest?
CInstanceBase * pkInstMain = NEW_GetMainActorPtr();
why when I change: const float c_TextTail_Name_Position = -10.0f; to -30.0f, nothing is changing in game?
function(lua state * L) - What is that mean in Lua?