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Posts posted by Hunger
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Can't you just replace the folder by yourselves and shut up? How hard is it instead of a useless comment.
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13 minutes ago, Tatsumaru said:
I also found something like that. Personally, I did not see it on official servers.
We can't see what you are trying to show.
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Is not that hard ... the font is free, the shape behind it's done piece by piece and the style of it its just simple. I'll check for you tho.
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Where did u get the client from?
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I don't know what to say ... the skills have been there forever.
https://metin2.download/picture/yUIH683i6RQWLkg5o95610Q0S9iX3ikq/.gif
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A sword removed from the game
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I said it that way because it's similar. Strong body it is a self-buff tho.
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So where is the second "strong body" skill then ?
Where are those?
Here:
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Amazing dude! Is going to be for sale?
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Aye, you are maybe right. Usefull script tho. Thanks for release.
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I mean to see the equiped gear in real-time on your character such as armour/weapon/hairstyle.
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You can use this to create a cool inventory window xD same as WoW.
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Looking for Finalongju2 Client. Anyone can help me out with it?
Regards
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How does it looks like? You can find the original one on game wiki.
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4 hours ago, WeedHex said:
I have them but i want the succes, cameon etc ones that Plechito posted.
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Where i can find this animations for all characters? The ones that Plechito posted? Including the additional ones?
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I have solved the problem myself, in case somebody is looking for the same thing, the resistances are applied in length.h in common folder.
Basically the official servers absolutely cancelled the defence against arrows for monsters and they replaced them with the elemental bonuses so:
You have them in length.h like this :
enum { SKILL_ATTR_TYPE_NORMAL = 1, SKILL_ATTR_TYPE_MELEE, SKILL_ATTR_TYPE_RANGE, SKILL_ATTR_TYPE_MAGIC /* SKILL_ATTR_TYPE_FIRE, SKILL_ATTR_TYPE_ICE, SKILL_ATTR_TYPE_ELEC, SKILL_ATTR_TYPE_DARK, */ };
And you need to comment RANGE which is the defence against arrows required by archers and enable the elemental which are commented.
enum { SKILL_ATTR_TYPE_NORMAL = 1, SKILL_ATTR_TYPE_MELEE, /* SKILL_ATTR_TYPE_RANGE, */ SKILL_ATTR_TYPE_MAGIC, SKILL_ATTR_TYPE_FIRE, SKILL_ATTR_TYPE_ICE, SKILL_ATTR_TYPE_ELEC, SKILL_ATTR_TYPE_DARK, };
Please mind the comma after MAGIC.
In char skill find the case below:
case SKILL_ATTR_TYPE_RANGE: dt = DAMAGE_TYPE_RANGE; iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BOW)) / 100; break;
And comment :
iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BOW)) / 100;
How the case should look like after:
case SKILL_ATTR_TYPE_RANGE: dt = DAMAGE_TYPE_RANGE; // 으아아아악 // 예전에 적용안했던 버그가 있어서 방어력 계산을 다시하면 유저가 난리남 //iDam -= pkChrVictim->GetPoint(POINT_DEF_GRADE); //iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BOW)) / 100; break;
Regards, Cara
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ITEM_SMALL_DESCR_MAX_LEN = 256,
in src/common/item_length.h? Make sure you do the same for dump_proto src / dump_proto.cpp and gamelib/itemdata.h.
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I was wondering where is the bonus "defence against arrows" required by this type of monsters in the source.
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I am in my bed atm i will check them tomorrow. Thanks for your answer tho.
Searching for c++/py developer
in Paid Support / Searching / Recruiting
Posted
Hi there!
Looking for a developer who can make a system from scratch without any excuses about time and stuff like that. Contacted many devs here and usually the same answer "no time" or just seen.
Regards, Cara