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Posts posted by Hunger
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Hi there devs!
I am trying to copy the teleporter quest from the official servers.
My only issue is, the yang required to teleport based on player's level.
Any ideas?
Best regards,
Cara
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Maybe you don't have the animation for horse riding?
Check your errorlog.
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Will you reverse the noticebar aswell, Penger?
Thanks for the release.
Edit: I am using the script for demon tower run. Here is my "devilish" counter.
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Wtf dude you can use the code from the actual HP bar when you use red or blue potions. No need to pay for that lol.
Edit: I'll make it public tonite tho.
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9 hours ago, notbugme said:
Do I have to press the button to work? How does it work without pressing the button?
Ok, let's say somebody will answer you to that question. But mine is: what the f* you gonna do with it once you know that? You gonna ask for more and more and more. This is not a "how to" topic as penger said above.
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Isn't the skill overlay loading the same thing, Penger?
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I can't find that texture ... at all. The old monk armour texture.
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I will restart my old project again xD i was working on this beta sh1t for awhile.
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That was only the beta version and only koreans could try that unfortunately. Never been published.
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6 hours ago, Aerrow said:
Very nice! Can you give the .psd file?
I'll never share the .psd mate.
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pack/locale_xx
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The specular doesn't help. You have to edit the alpha channel.
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You mean the shine or the sparkles ?
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Ty but i don't want to do that. I want to hide them and when they are at the next stage to appear again.
Ex:
17 points on Aura of the sword - hide m1 - hide g1/p
hide Aura of the sword - show m1 - hide g1/p
hide Aura of the sword - hide m1 - show g1/p
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Hello lads!
I am looking to buy a full and clean serverfiles with source code.
I want it with all the basic gameforge systems [energy, costumes, dragon alchemy, power mounts, default maps, default pets (not the new pet system)]
Cheerio!
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Heya guys!
I want to hide the inactive skills from the skills page.
Do you have any idea how todo it?
Thanks very much.
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What this thing really does?
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Is this the original used by gameforge?
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Stop at 20 points not m1
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Can you make skills to stop at 20 points? Without jumping to m1/g1/P ?
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I will test it and ill let you know.
Apply elemental on monsters
in Community Support - Questions & Answers
Posted
Hello devs!
I am trying to set the elemental bonuses on all mobs (only the defence against certain monsters).
So, for setaou i have DEVIL,ATT_ELEC which is fine so far, but the bonus against lightning does absolutely nothing on their damage, strong against arrows still required by them.
And my question is: How the hell is this thing working after all? I see nothing about arrows in mob proto or source code for setaou monsters.
Does any of you share the same problem with me?
Best regards,
Cara
Mark as solved / closed please. I found the solution for it.