Hi devs, one of my game's core crashed an hour ago. This is core debug bt. Do you have any idea what is the problem?
#0 0x288f68d7 in thr_kill () from /usr/lib32/libc.so.7
#1 0x288f68ca in raise () from /usr/lib32/libc.so.7
#2 0x288f6816 in abort () from /usr/lib32/libc.so.7
#3 0x2874f595 in __gnu_cxx::__verbose_terminate_handler ()
at ../../.././../gcc-4.8-20131212/libstdc++-v3/libsupc++/vterminate.cc:95
#4 0x2874c295 in __cxxabiv1::__terminate (
handler=0x2874f400 <__gnu_cxx::__verbose_terminate_handler()>)
at ../../.././../gcc-4.8-20131212/libstdc++-v3/libsupc++/eh_terminate.cc:38
#5 0x2874c2ef in std::terminate ()
at ../../.././../gcc-4.8-20131212/libstdc++-v3/libsupc++/eh_terminate.cc:48
#6 0x2874c54e in __cxxabiv1::__cxa_throw (obj=0x6cc600a0, tinfo=
0x86b7460 <typeinfo for std::bad_alloc@@GLIBCXX_3.4>,
dest=0x804ddf0 <std::bad_alloc::~bad_alloc()@plt>)
at ../../.././../gcc-4.8-20131212/libstdc++-v3/libsupc++/eh_throw.cc:84
#7 0x2874dafe in operator new (sz=sz@entry=12120)
at ../../.././../gcc-4.8-20131212/libstdc++-v3/libsupc++/new_op.cc:56
#8 0x080af313 in CHARACTER_MANAGER::CreateCharacter (this=0xffffbe58,
name=name@entry=0x2a3e6b9d "G\374\347l\374 Yabani Deli",
dwPID=dwPID@entry=0) at char_manager.cpp:84
#9 0x080afda9 in CHARACTER_MANAGER::SpawnMob (this=this@entry=0xffffbe58,
dwVnum=dwVnum@entry=552, lMapIndex=lMapIndex@entry=43, x=x@entry=898133,
y=289388, z=z@entry=0, bSpawnMotion=bSpawnMotion@entry=false,
iRot=iRot@entry=-1, bShow=bShow@entry=true) at char_manager.cpp:419
---Type <return> to continue, or q <return> to quit---
#10 0x080b01ca in CHARACTER_MANAGER::SpawnMobRange (this=this@entry=0xffffbe58, dwVnum=552, lMapIndex=lMapIndex@entry=43, sx=sx@entry=896800, sy=sy@entry=288100,
ex=ex@entry=898800, ey=ey@entry=290100, bIsException=bIsException@entry=true, bSpawnMotion=<optimized out>, bSpawnMotion@entry=false,
bAggressive=bAggressive@entry=false) at char_manager.cpp:470
#11 0x080b067d in CHARACTER_MANAGER::SpawnGroup (this=this@entry=0xffffbe58, dwVnum=552, lMapIndex=lMapIndex@entry=43, sx=sx@entry=896800, sy=sy@entry=288100,
ex=ex@entry=898800, ey=ey@entry=290100, pkRegen=pkRegen@entry=0x3acb3480, bAggressive_=bAggressive_@entry=false, pDungeon=pDungeon@entry=0x0)
at char_manager.cpp:600
#12 0x080b08f3 in CHARACTER_MANAGER::SpawnGroupGroup (this=0xffffbe58, dwVnum=204, lMapIndex=43, sx=896800, sy=288100, ex=898800, ey=290100, pkRegen=0x3acb3480,
bAggressive_=bAggressive_@entry=false, pDungeon=pDungeon@entry=0x0) at char_manager.cpp:561
#13 0x081b0937 in regen_spawn (regen=regen@entry=0x3acb3480, bOnce=bOnce@entry=false) at regen.cpp:385
#14 0x081b09e2 in regen_event (event=..., processing_time=1000) at regen.cpp:616
#15 0x0810829d in event_process (pulse=pulse@entry=3684235) at event.cpp:140
#16 0x08210fde in heartbeat (ht=0x2913e550, pulse=pulse@entry=3684235) at main.cpp:251
#17 0x082120aa in idle () at main.cpp:972
#18 0x08054b9d in main (argc=1, argv=0xffffdc28) at main.cpp:640