Jump to content

blanco

Member
  • Posts

    114
  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by blanco

  1. 19 minutes ago, narcisxb said:

    I have a big issue with translating serverside quests and strings.
    No matter how I configure my text editors it never saves diacritics (accents) in Romanian. 
    I tried everything, 3 or 4 editors (vscode, sublime, notepad++) and it always goes back to default after I save with the correct encoding.

    Any idea on how to do this?! It just looks terrible without these accents.

    the client doesn't support characters like ș and ț (ă â î work fine if i'm not mistaken)

    you're gonna have to use the turkish alternatives, which work just fine: ş and ţ

  2. 1 hour ago, Crowlai said:

    I took a look at this system, it is a bit nonsensical because after throwing and collecting an item (the same), the effect of receiving in the inventory reappears.  An interesting solution with blinking, although it requires a bit of refinement.

    I also like to have the items not flash when dropping them from the inventory and picking them up. For anyone who wants to achieve this:

    item.h

    Spoiler

    Search for:

    DWORD		GetLastOwnerPID()	{ return m_dwLastOwnerPID; }

    Add:

    void		SetLastOwnerPID(DWORD pid) { m_dwLastOwnerPID = pid; }

     

    item.cpp @ bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell, bool bHighlight)

    Spoiler

    Search for:

    	if (ch->GetDesc())
    		m_dwLastOwnerPID = ch->GetPlayerID();

    Add ABOVE:

    	if (bHighlight)
    		bHighlight = this->GetLastOwnerPID() != ch->GetPlayerID();

     

    input_db.cpp @ void CInputDB::ItemLoad(LPDESC d, const char* c_pData)

    Spoiler

    Search for:

    item->SetAttributes(p->aAttr);

    Add under:

    item->SetLastOwnerPID(p->owner);

     

     

    • Love 1
  3. 7 minutes ago, TMP4 said:

    I'm pretty sure it's the same just the bg image name different there to hide.

    Later today i'll upload a default 40k client introselect-introcreate.py with this live background.
    (With comments # INTERACTIVE_LOGIN so you can see where the codes are)

    Yup, I got the background working, it is pretty much the same as you said. However I don't know how to spawn/position the character on the map

  4. 7 minutes ago, NinjaForcePT said:

    Being a open source core made by you does GameForge have rights to apply legal implications against Private Servers? I mean they dont own the core..

    you're still using all the assets (models textures ui etc) so they have every right to do so

  5. 1 hour ago, Klaus said:

    I have the same problem, when I set up the store it looks like this, but when I teleport or log out, it's normal, I've already checked all the files, I don't know what happens: / If I can and can share.

     

    Edit: In my case, bug occurs only for those who create a store, other characters see normal

    Yes for me it's exactly the same. It must be a problem with the slots/cover, because I checked the packets multiple times and they look fine. And the shop already works as intended, there is just this weird bug..

  6.  

    Hi!

    When I move my character (walking, riding a mount, anything), I get these syslogs:

    Whenever the game loads new mobs in the player's view there's a slight lag

    SYSLOG: Jun 24 23:07:34 :: SECTREE DIFFER: [SA]test 149x37 was 149x36 dist 1.0m
    SYSLOG: Jun 24 23:07:42 :: SECTREE DIFFER: [SA]test 149x38 was 149x37 dist 1.0m
    SYSLOG: Jun 24 23:07:58 :: SECTREE DIFFER: [SA]test 148x38 was 149x38 dist 1.0m
    SYSLOG: Jun 24 23:07:59 :: SECTREE DIFFER: [SA]test 148x37 was 148x38 dist 1.0m
    SYSLOG: Jun 24 23:08:03 :: SECTREE DIFFER: [SA]test 147x37 was 148x37 dist 1.0m
    SYSLOG: Jun 24 23:08:07 :: SECTREE DIFFER: [SA]test 146x37 was 147x37 dist 1.0m
    SYSLOG: Jun 24 23:08:12 :: SECTREE DIFFER: [SA]test 146x36 was 146x37 dist 1.0m
    SYSLOG: Jun 24 23:08:16 :: SECTREE DIFFER: [SA]test 146x35 was 146x36 dist 1.0m
    SYSLOG: Jun 24 23:08:17 :: SECTREE DIFFER: [SA]test 147x35 was 146x35 dist 1.0m

    How do I go about debugging this problem? ?

     

    Thanks

    • Metin2 Dev 1
    • Confused 1
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.