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Posts posted by blanco
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2 minutes ago, ASIKOO said:
I can provide you with the old archive, if you wish. M2DL retains all versions.
I would appreciate it if you could
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53 minutes ago, Mali said:
#Update:
Reversed from 22.2.7.0 Official Binary
Could you please tell us what changes were made? The repository is private and I don't have the old archive to compare.
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12 hours ago, Ymir said:
Is this code tested and does it work? I see a lot of negative feedback. Sorry for the quite dated UP, but I'm interested in the System.
it works but you might want to modify / expand it to your own liking
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This might be the most intellectual topic on m2dev
On a side note, this problem (along with many other side effects) is triggered every time you connect to the server with an IPv6 address.
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1 hour ago, Crowlai said:
I took a look at this system, it is a bit nonsensical because after throwing and collecting an item (the same), the effect of receiving in the inventory reappears. An interesting solution with blinking, although it requires a bit of refinement.
I also like to have the items not flash when dropping them from the inventory and picking them up. For anyone who wants to achieve this:
item.h
SpoilerSearch for:
DWORD GetLastOwnerPID() { return m_dwLastOwnerPID; }
Add:
void SetLastOwnerPID(DWORD pid) { m_dwLastOwnerPID = pid; }
item.cpp @ bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell, bool bHighlight)
SpoilerSearch for:
if (ch->GetDesc()) m_dwLastOwnerPID = ch->GetPlayerID();
Add ABOVE:
if (bHighlight) bHighlight = this->GetLastOwnerPID() != ch->GetPlayerID();
input_db.cpp @ void CInputDB::ItemLoad(LPDESC d, const char* c_pData)
SpoilerSearch for:
item->SetAttributes(p->aAttr);
Add under:
item->SetLastOwnerPID(p->owner);
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if you have clang installed on your machine, you should search in your Makefile CPP = clang++90 and replace with CPP = clang++
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7 minutes ago, TMP4 said:
I'm pretty sure it's the same just the bg image name different there to hide.
Later today i'll upload a default 40k client introselect-introcreate.py with this live background.
(With comments # INTERACTIVE_LOGIN so you can see where the codes are)Yup, I got the background working, it is pretty much the same as you said. However I don't know how to spawn/position the character on the map
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How can this be done on the select character screen? I can't find out how to make it work
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7 minutes ago, NinjaForcePT said:
Being a open source core made by you does GameForge have rights to apply legal implications against Private Servers? I mean they dont own the core..
you're still using all the assets (models textures ui etc) so they have every right to do so
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1 hour ago, Klaus said:
I have the same problem, when I set up the store it looks like this, but when I teleport or log out, it's normal, I've already checked all the files, I don't know what happens: / If I can and can share.
Edit: In my case, bug occurs only for those who create a store, other characters see normal
Yes for me it's exactly the same. It must be a problem with the slots/cover, because I checked the packets multiple times and they look fine. And the shop already works as intended, there is just this weird bug..
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the packets are completely identical client and server side.. i dont understand
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1 hour ago, Zoom said:
Something like this, but this didn't work for me.
it definitely works, maybe it was your mistake
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up, paying for fix
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11 hours ago, Malbeth said:
nothing..
maybe you have the map in multiple file packs, like in maps.epk but maybe you also have it in season2.epk
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delete everything from the textureset file that this map uses and just paste this in it
TextureSet TextureCount 00
that map doesnt need textures
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1 hour ago, Endymion said:
Show us CPythonNetworkStream::CheckPacket
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Hello! When I open Owsap's offline shop there's a visual bug related to the items, and I get the following error:
CPythonNetworkStream::CheckPacket - Not enough dynamic packet size: header 47 packet size: 4812
There seems to be a mismatch somewhere, how could I go about debugging this problem?
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please, any opinions? i could pay for the fix
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Hi!
When I move my character (walking, riding a mount, anything), I get these syslogs:
Whenever the game loads new mobs in the player's view there's a slight lag
SYSLOG: Jun 24 23:07:34 :: SECTREE DIFFER: [SA]test 149x37 was 149x36 dist 1.0m SYSLOG: Jun 24 23:07:42 :: SECTREE DIFFER: [SA]test 149x38 was 149x37 dist 1.0m SYSLOG: Jun 24 23:07:58 :: SECTREE DIFFER: [SA]test 148x38 was 149x38 dist 1.0m SYSLOG: Jun 24 23:07:59 :: SECTREE DIFFER: [SA]test 148x37 was 148x38 dist 1.0m SYSLOG: Jun 24 23:08:03 :: SECTREE DIFFER: [SA]test 147x37 was 148x37 dist 1.0m SYSLOG: Jun 24 23:08:07 :: SECTREE DIFFER: [SA]test 146x37 was 147x37 dist 1.0m SYSLOG: Jun 24 23:08:12 :: SECTREE DIFFER: [SA]test 146x36 was 146x37 dist 1.0m SYSLOG: Jun 24 23:08:16 :: SECTREE DIFFER: [SA]test 146x35 was 146x36 dist 1.0m SYSLOG: Jun 24 23:08:17 :: SECTREE DIFFER: [SA]test 147x35 was 146x35 dist 1.0m
How do I go about debugging this problem?
Thanks
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thank you!
[40250] Reference Serverfile + Client + Src [15 Available Languages]
in Binaries
Posted
the client doesn't support characters like ș and ț (ă â î work fine if i'm not mistaken)
you're gonna have to use the turkish alternatives, which work just fine: ş and ţ