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Retro

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Everything posted by Retro

  1. check affect.h from server source and instancebase.h from client source , count your affects to see if they are on the same position number: exemple: aff_fasfa -> this in number 0 aff_2qe -> number 1 aff_hfdh aff_qwewq aff_hdsfhds -> number 4 AFFECT_BLEEDING, // 42 (in my source this is affect number 42) In pythoncharactermodule.cpp it must be like that PyModule_AddIntConstant(poModule, "AFFECT_BLEEDING", CInstanceBase::AFFECT_BLEEDING); also check uiaffectshower.py : if the bleeding is affect number 42 in affect.h and instancebase.h you should add like this 42 : (localeInfo.SKILL_BLEEDING, "d:/ymir work/ui/skill/wolfman/hwayeom_03.sub",), //NOTE , this is only an example if you want to see how it is check a client which has already this for example m2rage , what i gave you is only an example SKILL_BLEEDING i don't know if that exist and this is not the right location of the image d:/ymir work/ui/skill/wolfman/hwayeom_03.sub this is only an example , hope it helped
  2. What's so hard to understand , your game has expired , if you have source code remove timebomb , if you don't have seach a dif for your game revision.
  3. i'm sure that the server create game.core when it is crashed, use game.core to see what's wrong.
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