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likeabeast

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Everything posted by likeabeast

  1. Robert , you have same as me .. chrmgr.RegisterAttachingBoneName(chr.PART_SASH, "Bip01 Spine2") I forgot to tell you , at sash 1 and sash 2 (red and yellow) the bone is ok , but then at sash 3 and 4 , they are a little bit more back i modified from playersettingmodule from (chr.PART_SASH, "Bip01 Spine2") to (chr.PART_SASH, "Bip01 Head") , but is exactly same , any other ideeas?
  2. UPDATE ! Problem 2 ~SOLVED~ uitooltip.py form root was broken , i taked pice and pice to verify what i did wrong =) Problem 1 still searching for solution.. Where should i modify sash bone attach?
  3. mustafa , i installed the system exactly like in the tutorial , well when i'm sitting on mount is exactly same Look , if you have the same problem as me (Problem 3) try to download you'r backup of locale_string that you haved working , then edit with Sublime Text as you want , never edit with Notepad++ , is modifying diacritics to " ?? ? ?? ? ?". Thanks for your reply.
  4. 1. I know that the problem is from binary , but if you could be more explicit , would be awsome 2. I will attach uiinventory.py , then tell me , what is wrong ? (use Beyond Compare maybe) uiinventory.py
  5. UPDATE Galet / Syredar , Thanks for helping , but still 2 problems left 1. Should i change the item scale from client? (locale) 2. I see that ALL Costume weapons / Costume / Hair costume have the same problem as sash (they don't show the bonuses , but in item_proto client / server , they exist) As you can see , the hair costume should show 10% strong against sura .. 3. I uploaded the backup of locale_string and edited with Sublime Text , so.. ~Resolved~
  6. Belive me , i reinstalled for a lot of time , source is clean , just the client / server is buggy
  7. Hello devs, I just installed the full sash system , and i have a few problems that i need some help Problem 1: As you can see , i have the right item_scale , but i think the client isn't reading it , idk why.. Problem 2: ~SOLVED~ The absorbtion isn't showing , and i checked , they have absorbtion on them. Maybe from item proto .. Problem 3: ~SOLVED~ My locale_string is fucked up , and i don't really know where should i start , i didn't removed something , just edited with notepad++. Thanks for your attention !
  8. Anyway , i resolved that , now it enters on character select , the loading bar is loading full then: 0307 20:04:49323 :: File "networkModule.py", line 239, in SetGamePhase 0307 20:04:49324 :: File "game.py", line 109, in __init__ 0307 20:04:49325 :: File "interfaceModule.py", line 316, in MakeInterface 0307 20:04:49326 :: File "interfaceModule.py", line 108, in __MakeMessengerWindow 0307 20:04:49327 :: File "uiMessenger.py", line 397, in __init__ 0307 20:04:49327 :: File "uiMessenger.py", line 540, in __AddGroup 0307 20:04:49328 :: File "uiMessenger.py", line 318, in __init__ 0307 20:04:49329 :: AttributeError 0307 20:04:49329 :: : 0307 20:04:49329 :: 'module' object has no attribute 'MESSENGER_FRIEND' 0307 20:04:49329 :: Its wierd that i did not modified anything in uiMessenger , or anything on that : Interfacemodule.py at line 316: Interfacemodule.py at line 108: game.py at line 109 networkmodule.py at line 239
  9. BIG UPDATE: I resolved a part of the problems , and i finally get the error: 0307 19:14:08253 :: SYSERR: networkModule.py(line:200) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:28) <module> - import uiTaskBar system.py(line:130) __pack_import networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:unindent does not match any outer indentation level (interfaceModule.py, line 296) 0307 19:14:08253 :: SYSERR: ============================================================================================================ 0307 19:14:08254 :: SYSERR: Abort!!!! At interfacemodule.py , right line i have: if app.ENABLE_SASH_SYSTEM: def __MakeSashWindow(self): self.wndSashCombine = uisash.CombineWindow() self.wndSashCombine.LoadWindow() self.wndSashCombine.Hide() self.wndSashAbsorption = uisash.AbsorbWindow() self.wndSashAbsorption.LoadWindow() self.wndSashAbsorption.Hide() if self.wndInventory: // Line 296 self.wndInventory.SetSashWindow(self.wndSashCombine, self.wndSashAbsorption)
  10. I get this after i run metin2_debug.exe and enter id + pw:
  11. Uhm , when i hit "Debug" , i get this : I verified , and i have the correct lib :/
  12. Hello, After i fully installed Sash system by LeNnT (without any compiling errors , etc) i entered in game , after i login with id and pass , i get this: Its wierd that my syserr is empty, also i checked Game Core syserr so , here is it: Core Syserr: SYSERR: Mar 7 12:08:53 :: pid_init: Start of pid: 958 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #100003 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #100003 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #99084 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:08:56 :: SetShopItems: Shop: no item table by item vnum #90020 SYSERR: Mar 7 12:09:49 :: LoadMotion: cannot find accumulation data in file 'data/monster/horse_event1/03.msa' SYSERR: Mar 7 12:09:49 :: LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa' SYSERR: Mar 7 12:09:49 :: LoadMotion: cannot find accumulation data in file 'data/monster/lion/run.msa' SYSERR: Mar 7 12:09:49 :: LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa' SYSERR: Mar 7 12:09:49 :: LoadMotion: cannot find accumulation data in file 'data/monster/lion/run.msa' SYSERR: Mar 7 12:09:49 :: LoadMotion: cannot find accumulation data in file 'data/monster/dog_god/run.msa' SYSERR: Mar 7 12:09:49 :: GetMotionFileName: Motion: lion2 have not motlist.txt vnum(20212) folder(lion2) SYSERR: Mar 7 12:09:49 :: GetMotionFileName: Motion: lion2 have not motlist.txt vnum(20212) folder(lion2) SYSERR: Mar 7 12:09:49 :: GetMotionFileName: Motion: lion2 have not motlist.txt vnum(20212) folder(lion2) SYSERR: Mar 7 12:09:49 :: LoadMotion: cannot find accumulation data in file 'data/monster/horse_event1/03.msa' SYSERR: Mar 7 12:09:49 :: heart_idle: losing 53 seconds. (lag occured) Core a part of syslog: Mar 7 13:07:27 :: SYSTEM: new connection from [192.168.0.104] fd: 18 handshake 2720898682 output input_len 0, ptr 0x2d572280 Mar 7 13:07:28 :: SYSTEM: closing socket. DESC #18 Mar 7 13:07:32 :: SYSTEM: new connection from [192.168.0.104] fd: 18 handshake 2583227592 output input_len 0, ptr 0x2d572280 Mar 7 13:07:32 :: Handshake: client_time 0 server_time 3518969 Mar 7 13:07:33 :: LOGIN_BY_KEY: bobo key 1106059009 Mar 7 13:07:33 :: LoginSuccess Mar 7 13:07:33 :: player([.Bobo]).job(0) Mar 7 13:07:33 :: player().job(0) Mar 7 13:07:33 :: player().job(0) Mar 7 13:07:33 :: player().job(0) Mar 7 13:07:33 :: success to 192.168.0.106:21400 Mar 7 13:07:33 :: InputDB::login_success: bobo Mar 7 13:07:34 :: SYSTEM: closing socket. DESC #18 Mar 7 13:07:49 :: GLOBAL_TIME: Mar 7 13:07:49 time_gap 0 Please , i accept any ideea.Thanks.
  13. Tyrael , belive me , that isn't the full set , the texture of sword is missing , same dagger and the gr2 isn't smooth. UP
  14. Hello devs, I got a problem with shop offline bank , i managed to do money appear in bank , but when i withdraw , it says , the amount of yang is too high (and i entered 1 yang) , what can i do to fix that? Any advice is accepted , thanks !
  15. Thanks but they are not the full one (missing textures and bad gr2) Still searching !
  16. Hello devs, Does anyone know what is the name of those skins? And who has the full models? If someone have them , leave a reply Thanks.
  17. Hello devs, Recently i removed my old "acce system" and i installed Sash System , after i installed it in Binary , when i compile i get this error: error C2039: 'PART_SASH' : is not a member of 'CRaceData' - ActorInstanceAttach.cpp - Gamelib error C2065: 'PART_SASH' : undeclared identifier - ActorInstanceAttach.cpp - Gamelib Any help is received.
  18. Eu am căutat treaba asta , doar că am aşa: int pc_change_name(lua_State* L) { // 리턴값 // 0: 새이름을 설정한 뒤 로그아웃을 안했음 // 1: 스크립트에서 문자열이 넘어오지 않았음 // 2: check_name 을 통과하지 못했음 // 3: 이미 같은 이름이 사용중 // 4: 성공 // 5: 해당 기능 지원하지 않음 if ( LC_IsEurope() ) { lua_pushnumber(L, 5); return 1; } LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if ( ch->GetNewName().size() != 0 ) { lua_pushnumber(L, 0); return 1; } if ( lua_isstring(L, 1) != true ) { lua_pushnumber(L, 1); return 1; } Şi tot nu îmi merge funcţia pc_change_name , ce ar trebui să fac?
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