To remove the pots , browse to char.cpp and comment/remove this function:
// if (GetLevel() <= 10)
// AutoGiveItem(27001, 2);
// else if (GetLevel() <= 30)
/// AutoGiveItem(27002, 2);
// else
// {
// AutoGiveItem(27002, 2);
// AutoGiveItem(27003, 2);
// }
Don't have any ideea about the Capes problem , you can use a quest. ( set type 18 to 70038 )
quest bravery_cape_debug begin
state start begin
when 70038.use begin
pc.aggregate_monster()
pc.remove_item(70038, 1)
end
end
end