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Syron

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  1. Syron's post in Change name of level was marked as the answer   
    UserInterface -> InstanceBaseEffect.cpp
     
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    void CInstanceBase::UpdateTextTailLevel(DWORD level) { //static D3DXCOLOR s_kLevelColor = D3DXCOLOR(119.0f/255.0f, 246.0f/255.0f, 168.0f/255.0f, 1.0f); static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f/255.0f, 255.0f/255.0f, 51.0f/255.0f, 1.0f); char szText[256]; sprintf(szText, "Lv %d", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); }
  2. Syron's post in Few Problems Help!! was marked as the answer   
    To remove the pots , browse to char.cpp and comment/remove this function:
    // if (GetLevel() <= 10) // AutoGiveItem(27001, 2); // else if (GetLevel() <= 30) /// AutoGiveItem(27002, 2); // else // { // AutoGiveItem(27002, 2); // AutoGiveItem(27003, 2); // } Don't have any ideea about the Capes problem , you can use a quest. ( set type 18 to 70038 ) 
    quest bravery_cape_debug begin     state start begin         when 70038.use begin             pc.aggregate_monster()             pc.remove_item(70038, 1)         end     end end
  3. Syron's post in [SOURCE]Problem with alignment was marked as the answer   
    This is what i found in InstanceBaseEffect
    void CInstanceBase::UpdateTextTailLevel(DWORD level) { //static D3DXCOLOR s_kLevelColor = D3DXCOLOR(119.0f/255.0f, 246.0f/255.0f, 168.0f/255.0f, 1.0f); static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f/255.0f, 255.0f/255.0f, 51.0f/255.0f, 1.0f); char szText[256]; sprintf(szText, "Lv %d", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); } void CInstanceBase::RefreshTextTail() { CPythonTextTail::Instance().SetCharacterTextTailColor(GetVirtualID(), GetNameColor()); int iAlignmentGrade = GetAlignmentGrade(); if (TITLE_NONE == iAlignmentGrade) { CPythonTextTail::Instance().DetachTitle(GetVirtualID()); } else { std::map<int, std::string>::iterator itor = g_TitleNameMap.find(iAlignmentGrade); if (g_TitleNameMap.end() != itor) { const std::string & c_rstrTitleName = itor->second; CPythonTextTail::Instance().AttachTitle(GetVirtualID(), c_rstrTitleName.c_str(), GetTitleColor()); } } }   No reason to compile the binary again for this :? , however , it's something from root 100%.
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