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skurto

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About skurto

  • Birthday 06/14/1994

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  1. This map isn't meant to be shared for free. It should be used as a temple map for my project, but because I don't have a lot of time.. it's possible, that the years upcoming project will be canceled and the map will be for sale, because I wont share 90 hour work for free. This SS isn't actual at all.
  2. I could do more, but I had no idea which textures should I put since it is desert. Just my opinion. In my case... I'd never work with height brushes the same way as Sonitex does. In my opinion you should NEVER work with them like this. It's wrong from the start. It needs more precision and much more patience to make them look "good".It's not only about doing some mountain and then smooth it. This will not create much realistic mountains.Then there are places where are placed the objects.. these seem not terrible, but still boring. About the texturing.. try to look at some desert images, which you can find simply with use of google search and see how these "desert towns" look.I can post some example.It's still not as perfect as others on this forum can do it, but it looks way better than the "wannabe mappers" do.But still!!! No offense, man.. Everyone needs to find own way how to create good maps, keep it up, nothing's possible withohut practice.
  3. Or maybe the drop of gold is primary disabled in the source.
  4. ​How far from the edge of the map's this place? It looks like you're too close from the edge. When you're walking too close to the edge it's sometimes unstable and you'll get a kick. Look at the maps by ymir, the mountains and cliffs are quite wider than yours. In other case.. have you created your own server_attr?
  5. Event helper spawning is located in the source, so there's not any line in npc.txt that says, that the event helper will be spawned. So xmas::SpawnEventHelper this is the solution.
  6. Hi guys, I tried to do some treasure box with 3ds and then convert it to metin2 (.gr2) format, but it looks like that: Is here someone who knows where could be the problem? Thank you very much for every feedback!! skurto
  7. The best way is to completelly replace the old core with the new one, because in the 40k core is a lot of updates and it'd be difficult to paste all the changes.
  8. Some WE screenshots: @Timasu TY, I'm not good in texturing at all. Practice, practice, practice.
  9. What do you guys think about my new map? It's not complete, but anyway I'd like to know your opinions.
  10. This attribute is already included in your quest (7th line from the end). Put reset_scroll.quest in your quest_list to the end and check, if the compilling was succesful.
  11. This attribute should do it. Are you sure that after compiling this quest is everything allright?
  12. I'm using this script, but don't know, how to set up the collisions to allow walking under the bridge. Someone who knows how to help me?
  13. Hi guys. I decided to make some new maps for my server, so I did. I added some objects like bridges etc.. and I'd like to walk under the bridges. It's posible to edit the collision data with 3ds, so I can do this? Thx in advance! B.G. skurto
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