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StrinG

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  1. what are you added to your source??
  2. MYSQL IS ONLINE?? /usr/local/etc/rc.d/mysql-server status
  3. #cd ....../game/src #rm -rf OBJDIR and compile again.
  4. Remove in your source folder OBJDIR and again compile.
  5. You work in source?
  6. This is not the error is ordinary information for the user.
  7. ##Problem FIXED
  8. Hello everyone I have a problem because I do max level in source all happened only in the table guild members do not show correctly Level. I do not know where in the change byte would ask for quick help its shows a problem: [Hidden Content]
  9. Hello, When my db is complete in DB_ERROR_LOG.txt I have: ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 36 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 37 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 23 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 25 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 27 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 29 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 31 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 32 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 33 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 34 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 35 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 36 has type 'long int' ClientManagerBoot.cpp:1225: warning: format '%d' expects type 'int', but argument 37 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 25 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 27 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 29 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 31 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 33 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 34 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 35 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 36 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 37 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 38 has type 'long int' ClientManagerBoot.cpp:1197: warning: format '%d' expects type 'int', but argument 39 has type 'long int' How to fix it? Thank's for answer.
  10. Hello, I have a problem because I do all in this topic : Maybe someone interested, here it is for the source: Open game/input_main.cpp and search for this: Code: int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); Replace with this: Code: int len; if (pinfo->type == CHAT_TYPE_SHOUT) { len = snprintf(chatbuf, sizeof(chatbuf), "|Hmsg:%s|h%s|h|r : %s", ch->GetName(), ch->GetName(), buf); } else { len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); } On client-side just do the modifications in the interfacemodule.py, the uichat.py modification is not required anymore. And when click in nickname in chat open chat this person but I would like behind nickname been: example [PW]
  11. Hi, Where change this time on 0 s or 5 s ? Source: mainline_sg Thank's for help.
  12. Oke, I comment all function : void CHARACTER::UseArrow(LPITEM pkArrow, DWORD dwArrowCount) { //int iCount = pkArrow->GetCount(); //DWORD dwVnum = pkArrow->GetVnum(); //iCount = iCount - MIN(iCount, dwArrowCount); //pkArrow->SetCount(iCount); //if (iCount == 0) //{ //LPITEM pkNewArrow = FindSpecifyItem(dwVnum); //sys_log(0, "UseArrow : FindSpecifyItem %u %p", dwVnum, get_pointer(pkNewArrow)); //if (pkNewArrow) //EquipItem(pkNewArrow); //} } All working when I use skill or kill mob arrow don't disappears. Now help me with change getting up where change this time ?
  13. Hello, I have a problem because I don't know where is a function. maybe char_item.cpp? Source mainline_sg Please, help me @ and where change time getting up ? with 10 s on 1 or 0 s ?
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