Strzikjav
Inactive Member-
Posts
27 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Strzikjav
-
Hello, i need clean 2089m Serverfiles, someone could send me a link in PM or here? Thanks
-
NIce, thanks for share!!
-
Uploaded-FastPremium ~ downloade of uploaded.net in high speed
Strzikjav replied to maxpower99's topic in Off Topic
Nice ! Thanks for sharing this. -
thx 4 share nice
-
[Help] PayPal API + Implementation
Strzikjav replied to Invictus's topic in Community Support - Questions & Answers
Aren't you worried about making money on your real pp acc with illegal things...? -
[Searching]Guide for adding bonus page!
Strzikjav replied to demini12's topic in Paid Support / Searching / Recruiting
contact me, i'll do this 4 ya -
worked fine for me =) thanks
-
Hello, i tried to implement my quest, but when i try to run the make.sh i get this error: must start with 'quest' mob_pull.quest:1:Abort trap (core dumped) This is my Quest: quest auto_pull begin state start begin when login begin pc.setqf("auto_pull", 0) cmdchat("auto_pull "..q.getcurrentquestindex()) end when button or info begin if pc.getqf("auto_pull")==0 then chat("Automatischer Umhang aktiviert. Pull-Intervall: 10 Sekunden") loop_timer("pull_it", 30) --TIMER pc.setqf("pull", 1) elseif pc.getqf("pull")==1 then chat("Automatischer Umhang deaktiviert") cleartimer("pull_it") pc.setqf("pull", 0) end end when pull_it.timer with pc.getqf("pull")==1 begin if pc.get_hp()/pc.get_max_hp() >= 0.5 then pc.aggregate_monster() end end end end any ideas what i did wrong? Invoice files / 2089M game thanks for help regards
-
Yeah i know that there is an error with encoding, but my question was where i can change the encoding type.
-
is it possible to change encoding format? everytime i import a .py file this error appears:
-
Python and Quest communication
Strzikjav replied to Strzikjav's topic in Community Support - Questions & Answers
Fail... totally forgott to look into the syserr.... global name 'event' is not definied This means that i've forgot to import the File where the event-Function is in, am i right? And where is the event-Function ty -
Python and Quest communication
Strzikjav replied to Strzikjav's topic in Community Support - Questions & Answers
I've already done everything you wrote in my first post (it seems that you missunderstood me, otherway you wouldnt post it^^) But thanks for the Link, this may be useful. Is it possible that: self.ResetChat() or return in my if clause are blocking the quest? (To display it) Cuz everything is working without errors and problems, but it doesnt show the quest (Already checked QuestIndex, everything is right) -
Really nice work! Respect
-
Python and Quest communication
Strzikjav replied to Strzikjav's topic in Community Support - Questions & Answers
Yeah, this is my called function (from serverCommandList): def TestWarpFunction(self, id) constInfo.VARIABLE = int(id) I'm calling my my method in a if-loop (sry 4 bad englisch) #SOME OTHER SOURCE... elif BLABLA: event.QuestButtonClick(constInfo.VARIABLE) self.__ResetChat() return Is the ___ResetChat() or return maybe disturbing my Quest? -
Hey Guys, hope to get fast help with myQuestion^^ Acutal i have a question: event.QuestButtonClick(ARGUMNT) Is this just a call to the function to open the Quest with Questindex as ARGUMNT or do i really need a button to call this function? Actual i am calling this method without a button, but nothing happens (even no error) so i was wondering. The Quest to get the Questindex looks like this: quest test begin state start begin when login begin cmdchat("myvalue "..q.getcurrentquestindex()) end end end I'm saving my Questindex in a var in constinfo (yes, i know ho to read out the cmdchat value via game.py) Regards €dit: i'm calling my quest like this: when button or info begin ##DO SOMETHING end
-
[Problem] No text into status box
Strzikjav replied to Strzikjav's topic in Community Support - Questions & Answers
Hmm, maybe i deleted it when trying adding some new features. I'll decompile and look if i have damaged smthng -
[Problem] No text into status box
Strzikjav replied to Strzikjav's topic in Community Support - Questions & Answers
Someone may upload the missing files for me? -
I can open the client, but i cannot connect. Do i have to change something other than only the root?
-
Change Spawn point of new Character
Strzikjav replied to Strzikjav's topic in Community Support - Questions & Answers
thanks to all for your help, do you know where exactly? ****linesrcsservergamesrcstart_position.cpp for start position DWORD g_start_position[4][2] = { { 0, 0 }, // reserved { 469300, 964200 }, // ½Å¼ö±¹ { 55700, 157900 }, // õÁ¶±¹ { 969600, 278400 } // Áø³ë±¹ }; for new character DWORD g_create_position[4][2] = { { 0, 0 }, { 459800, 953900 }, { 52070, 166600 }, { 957300, 255200 }, }; I dont rly now the difference.. But I think with a little testing it should work Where exactly can i find the path / file? I'm new to Servermodding It's in the sourcecode. I won't give any information where to download or find it but first you should know what a source code is. After you should know how to compile the Metin2 source code in c++ and then you can start editing the spawn point of new characters. Sorry for mistakes but I'm tired ahh okay then i know what to do, just missunderstood it, thanks anyway for you help -
Change Spawn point of new Character
Strzikjav replied to Strzikjav's topic in Community Support - Questions & Answers
thanks to all for your help, do you know where exactly? ****linesrcsservergamesrcstart_position.cpp for start position DWORD g_start_position[4][2] = { { 0, 0 }, // reserved { 469300, 964200 }, // ½Å¼ö±¹ { 55700, 157900 }, // õÁ¶±¹ { 969600, 278400 } // Áø³ë±¹ }; for new character DWORD g_create_position[4][2] = { { 0, 0 }, { 459800, 953900 }, { 52070, 166600 }, { 957300, 255200 }, }; I dont rly now the difference.. But I think with a little testing it should work Where exactly can i find the path / file? I'm new to Servermodding -
Change Spawn point of new Character
Strzikjav replied to Strzikjav's topic in Community Support - Questions & Answers
thanks to all for your help, do you know where exactly?