.Incredible™
-
Posts
79 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by .Incredible™
-
-
vor 15 Stunden schrieb T4UMP:
I give you solution how to fix in c++ and you stil want something annother?
Sorry for the inconvenience so that works with the rings but now that with the stones does not work you can still upp 200 stacks
-
I still need help if someone can help me with The Stones , I can do the rings with a quest then that problem should be solved.
-
vor 9 Stunden schrieb KriiS:
Just change your source...
It's a lot of useless work.
That does not answer my question.
-
Hey, now i have another Problem i put the Frame right but now i cant press the "?" to close the Droppwindow.
def __UpdatePosition(self, targetBoard): self.SetPosition(targetBoard.GetLeft() + (targetBoard.GetWidth() - self.GetWidth()) / 2, targetBoard.GetBottom() - 40)
When i change the 40 to 30, i can press the "?" Button but then the Frame is too far down -
Hi Guys, I was a little bit inactive for a while and that's why my source code and I are a bit out of date, can someone bother and list the known exploits (core downer) that exist and have to be fixed and are about 2-3 years ago? Would be very grateful.
-
-
vor 28 Minuten schrieb T4UMP:
::EquipItem if ((item->GetCount() > 1) && (item->GetType() != WEAPON_ARROW)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("blabla.")); return false; }
::DoRefine if(item->GetCount() > 1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("blabla.")); return false; }
What do you mean, i dont understand.
-
vor 6 Minuten schrieb KriiS:
For the stone, open char_item.cpp:
Find:
ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (METIN)");
Replace with:
item->SetCount(item->GetCount() - 1);
I think should be work, not tested.
Hello, that is apparently already inserted. -
Thanks but thats not what i mean, look at the Blue Frame, thats not right.,
-
Hello, I have a problem that the stones when lifting up completely remove when they are stacked and that you can put on stacked experience rings and can separate
Stone Bug:https://metin2.download/picture/ioUA1ZhKHdzAdQfjIDzfj8b02s4Iz6bh/.gif
Exp Ring Bug:
https://metin2.download/picture/ioUA1ZhKHdzAdQfjIDzfj8b02s4Iz6bh/.gif- 1
- 3
-
vor 9 Minuten schrieb KriiS:
Sorry i don't have understand, what space?
-
How do I make a point in the number?
Example: 100,000 TPself.textHP.SetText("TP: " + str(int(float(hpPercentage)/100.00*float(self.hpMobsList[chr.GetRace()]))) + "/" + str(self.hpMobsList[chr.GetRace()])) self.hpGauge.SetPercentage(hpPercentage, 100)
-
Thanks, thats the Button but i mean the other Window, you see the space?
-
How to fix? -
vor 6 Stunden schrieb WeedHex:
else {
"refined_vnum, refine_set, magic_pct, socket_pct, addon_type, " x5 args
"%d, %d, %d, %d, %d, %d, " x6 args
t.dwRefinedVnum, t.wRefineSet, t.bAlterToMagicItemPct, t.bGainSocketPct, t.sAddonType, t.bSpecular, x6 args
I hope you'll understand xD
Yes i understand Should I enter specular in the first row? Have checked other files and in no specular is registered there and it works anyway
-
vor 5 Minuten schrieb Syreldar:
I gave you the reason: you forgot more things in other files for sure. double-check the things you did..
Probably InstanceBase.h, locale.py or uicharacter.py
Fixxexd it, thank you.
-
Same Bug look, and the 20+ Alignment is white.
-
Is it possible to display a Mousehover via buttons where a text (level of the maps) stands?
-
Thanks for your answer, look at this Error:
Edit: My Fail, it is compiling now, i will take a look InGame.
-
vor 19 Minuten schrieb Syreldar:
Open your InstanceBase.cpp file, post here your GetAlignmentType and GetAlignmentGrade functions.
bool CInstanceBase::IsConflictAlignmentInstance(CInstanceBase& rkInstVictim) { if (PK_MODE_PROTECT == rkInstVictim.GetPKMode()) return false; switch (GetAlignmentType()) { case ALIGNMENT_TYPE_NORMAL: case ALIGNMENT_TYPE_WHITE: if (ALIGNMENT_TYPE_DARK == rkInstVictim.GetAlignmentType()) return true; break; case ALIGNMENT_TYPE_DARK: if (GetAlignmentType() != rkInstVictim.GetAlignmentType()) return true; break; } return false; }
----------------------------------------------------------------
UINT CInstanceBase::GetAlignmentGrade() { if (m_sAlignment >= 30000) return 12; else if (m_sAlignment >= 25000) return 11; else if (m_sAlignment >= 20000) return 10; else if (m_sAlignment >= 15000) return 9; else if (m_sAlignment >= 12000) return 0; else if (m_sAlignment >= 8000) return 1; else if (m_sAlignment >= 4000) return 2; else if (m_sAlignment >= 1000) return 3; else if (m_sAlignment >= 0) return 4; else if (m_sAlignment > -4000) return 5; else if (m_sAlignment > -8000) return 6; else if (m_sAlignment > -12000) return 7; return 8; } int CInstanceBase::GetAlignmentType() { switch (GetAlignmentGrade()) { case 0: case 1: case 2: case 3: { return ALIGNMENT_TYPE_WHITE; break; } case 5: case 6: case 7: case 8: { return ALIGNMENT_TYPE_DARK; break; } } return ALIGNMENT_TYPE_NORMAL; }
-
vor 37 Minuten schrieb ReFresh:
@.Incredible™ Change the colors to what you want:
TITLE_RGB_GOOD_8 = ( 0, 204, 255) (R, G, B)
This is blue rgb and is shows white ingame.
-
TITLE_RGB_GOOD_8 = ( 0, 204, 255) TITLE_RGB_GOOD_7 = ( 0, 204, 255) TITLE_RGB_GOOD_6 = ( 0, 204, 255) TITLE_RGB_GOOD_5 = ( 0, 204, 255) TITLE_RGB_GOOD_4 = ( 0, 204, 255) TITLE_RGB_GOOD_3 = ( 0, 144, 255) TITLE_RGB_GOOD_2 = ( 92, 110, 255) TITLE_RGB_GOOD_1 = (155, 155, 255) TITLE_RGB_NORMAL = (255, 255, 255) TITLE_RGB_EVIL_1 = (207, 117, 0) TITLE_RGB_EVIL_2 = (235, 83, 0) TITLE_RGB_EVIL_3 = (227, 0, 0) TITLE_RGB_EVIL_4 = (255, 0, 0)
-
Hello, i have a Problem with the Color of the Aligment System (Source etc) i make it to 30.000 Points but the Colors are only white at the Name
-
Thank you, fixxed.
item_proto specular table does not save
in Community Support - Questions & Answers
Posted
Not working