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.Incredible™

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Posts posted by .Incredible™

  1. Hey, now i have another Problem i put the Frame right but now i cant press the "?" to close the Droppwindow.

    vJ3Bfab.png

     

    			def __UpdatePosition(self, targetBoard):
    				self.SetPosition(targetBoard.GetLeft() + (targetBoard.GetWidth() - self.GetWidth()) / 2, targetBoard.GetBottom() - 40)



    When i change the 40 to 30, i can press the "?" Button but then the Frame is too far down

  2. Hello, I have a problem that the stones when lifting up completely remove when they are stacked and that you can put on stacked experience rings and can separate

    Stone Bug:

    https://metin2.download/picture/ioUA1ZhKHdzAdQfjIDzfj8b02s4Iz6bh/.gif
     

    Exp Ring Bug:

    https://metin2.download/picture/ioUA1ZhKHdzAdQfjIDzfj8b02s4Iz6bh/.gif

    • Think 1
    • Good 3
  3. How do I make a point in the number?
    Example: 100,000 TP
     

    SU3Uaab.png

    		self.textHP.SetText("TP: " + str(int(float(hpPercentage)/100.00*float(self.hpMobsList[chr.GetRace()]))) + "/" + str(self.hpMobsList[chr.GetRace()]))
    		self.hpGauge.SetPercentage(hpPercentage, 100)

     

  4. vor 6 Stunden schrieb WeedHex:
    
    else
    {
    
    				"refined_vnum, refine_set, magic_pct, socket_pct, addon_type, "  x5 args
    
    
    				"%d, %d, %d, %d, %d, %d, "  x6 args
    
    
    				t.dwRefinedVnum, t.wRefineSet, t.bAlterToMagicItemPct, t.bGainSocketPct, t.sAddonType, t.bSpecular,  x6 args
    
    

    I hope you'll understand xD

    Yes i understand Should I enter specular in the first row? Have checked other files and in no specular is registered there and it works anyway

     
  5. vor 19 Minuten schrieb Syreldar:

    Open your InstanceBase.cpp file, post here your GetAlignmentType and GetAlignmentGrade functions.

    bool CInstanceBase::IsConflictAlignmentInstance(CInstanceBase& rkInstVictim)
    {
    	if (PK_MODE_PROTECT == rkInstVictim.GetPKMode())
    		return false;
    
    	switch (GetAlignmentType())
    	{
    		case ALIGNMENT_TYPE_NORMAL:
    		case ALIGNMENT_TYPE_WHITE:
    			if (ALIGNMENT_TYPE_DARK == rkInstVictim.GetAlignmentType())
    				return true;
    			break;
    		case ALIGNMENT_TYPE_DARK:
    			if (GetAlignmentType() != rkInstVictim.GetAlignmentType())
    				return true;
    			break;
    	}
    
    	return false;
    }

     

    ----------------------------------------------------------------

     

    UINT CInstanceBase::GetAlignmentGrade()
    {
    	if (m_sAlignment >= 30000)
    		return 12;
    	else if (m_sAlignment >= 25000)
    		return 11;
    	else if (m_sAlignment >= 20000)
    		return 10;
    	else if (m_sAlignment >= 15000)
    		return 9;
    	else if (m_sAlignment >= 12000)
    		return 0;
    	else if (m_sAlignment >= 8000)
    		return 1;
    	else if (m_sAlignment >= 4000)
    		return 2;
    	else if (m_sAlignment >= 1000)
    		return 3;
    	else if (m_sAlignment >= 0)
    		return 4;
    	else if (m_sAlignment > -4000)
    		return 5;
    	else if (m_sAlignment > -8000)
    		return 6;
    	else if (m_sAlignment > -12000)
    		return 7;
    
    	return 8;
    }
    
    int CInstanceBase::GetAlignmentType()
    {
    	switch (GetAlignmentGrade())
    	{
    		case 0:
    		case 1:
    		case 2:
    		case 3:
    		{
    			return ALIGNMENT_TYPE_WHITE;
    			break;
    		}
    
    		case 5:
    		case 6:
    		case 7:
    		case 8:
    		{
    			return ALIGNMENT_TYPE_DARK;
    			break;
    		}
    	}
    
    	return ALIGNMENT_TYPE_NORMAL;
    }

     

  6. TITLE_RGB_GOOD_8 = (  0, 204, 255)
    TITLE_RGB_GOOD_7 = (  0, 204, 255)
    TITLE_RGB_GOOD_6 = (  0, 204, 255)
    TITLE_RGB_GOOD_5 = (  0, 204, 255)
    TITLE_RGB_GOOD_4 = (  0, 204, 255)
    TITLE_RGB_GOOD_3 = (  0, 144, 255)
    TITLE_RGB_GOOD_2 = ( 92, 110, 255)
    TITLE_RGB_GOOD_1 = (155, 155, 255)
    TITLE_RGB_NORMAL = (255, 255, 255)
    TITLE_RGB_EVIL_1 = (207, 117,   0)
    TITLE_RGB_EVIL_2 = (235,  83,   0)
    TITLE_RGB_EVIL_3 = (227,   0,   0)
    TITLE_RGB_EVIL_4 = (255,   0,   0)

     

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