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Posts posted by Thrall
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Those function are doing the same thing?
bool CPythonPlayer::IsDead() { CInstanceBase* pMainInstance = CPythonCharacterManager::Instance().GetMainInstancePtr(); if (!pMainInstance) return false; return pMainInstance->IsDead(); } bool CPythonPlayer::IsPoly() { CInstanceBase* pMainInstance = CPythonCharacterManager::Instance().GetMainInstancePtr(); if (!pMainInstance) return false; return pMainInstance->IsPoly(); }
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I bring the beer if im coming.
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@ Distraught, is there any way to make the camera distance to auto-adjust when you change fov values?
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Small Announcement
Dear players,
We have a few surprises for you.Today we decided to activate permanently the following features from iShop for all accounts:
- Increased chance to gain experience
- Increased chance to drop itemsWith the ocasion of Back to School we introduce you the new Nazar Amulet!
- Extremely powerfull, it will only be available on special ocasions or events
- Everyone can claim it for free directly from ishop
- Offer and amulet available until 01.10.2023 -
For who uses gold directly in chests, i added this:
Spoilercase CSpecialItemGroup::GOLD: { // Prevents yang overfloww if (llItemCount + GetGold() >= GOLD_MAX) { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("»ç¿ë Á¦ÇÑ·®À» ÃÊ°úÇÏ¿´½À´Ï´Ù.")); if (item) item->Lock(false); return false; }
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I added the system, after i had connection problems with "Limited" on my channels, so i removed it for the moment.
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The system has some crashes at least in my case.
How to reproduce it:
If you /rewarp in Red Forest or Grotto of Exile while there is at least one player there, commonly you will get a crash like this:
I used Windows Local Debugger to see if i could track something and it got me to:
Still have no ideea if this is just me or not, any help would be appreciated.
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Such a nice introduction.
Edit: Added the system and works perfectly, thanks Amun for your contribution!
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Website
Discord
Small Announcement
Dear players,
We have a few surprises for you.Today we decided to activate permanently the following features from iShop for all accounts:
- Increased chance to gain experience
- Increased chance to drop itemsWith the ocasion of Back to School we introduce you the new Nazar Amulet!
- Extremely powerfull, it will only be available on special ocasions or events
- Everyone can claim it for free directly from ishop
- Offer and amulet available until 01.10.2023Presentation
Spoiler
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Halloween event starts today, 11.10.2022!
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Thank you for this fix Soni, good job.
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Its working fine, thanks for the release, but the FPS DROP when player is loading is just to bad...
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For no damage skill, some may have this problem
int CHARACTER::GetArrowAndBow(LPITEM * ppkBow, LPITEM * ppkArrow, int iArrowCount) { LPITEM pkBow; if (!(pkBow = GetWear(WEAR_WEAPON)) || pkBow->GetSubType() != WEAPON_BOW) return 0; LPITEM pkArrow; #ifdef ENABLE_QUIVER_SYSTEM if (!(pkArrow = GetWear(WEAR_ARROW)) || pkArrow->GetType() != ITEM_WEAPON || (pkArrow->GetSubType() != WEAPON_ARROW && pkArrow->GetSubType() != WEAPON_QUIVER)) #else if (!(pkArrow = GetWear(WEAR_ARROW)) || pkArrow->GetType() != ITEM_WEAPON || pkArrow->GetSubType() != WEAPON_ARROW) #endif return 0; #ifdef ENABLE_QUIVER_SYSTEM if (pkArrow->GetSubType() == WEAPON_QUIVER) // iArrowCount = MIN(iArrowCount, pkArrow->GetSocket(0) > 0 ? pkArrow->GetSocket(0) - time(0) : 1); // iArrowCount = MIN(iArrowCount, pkArrow->GetSocket(0) - time(0)); iArrowCount = MIN(iArrowCount, 1); else iArrowCount = MIN(iArrowCount, pkArrow->GetCount()); #else iArrowCount = MIN(iArrowCount, pkArrow->GetCount()); #endif *ppkBow = pkBow; *ppkArrow = pkArrow; return iArrowCount; }
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I had some problems in ChatLog but i fixed it like this
## ChatLogWindow class ChatLogWindow(ui.Window): BLOCK_WIDTH = 32 CHAT_MODE_NAME = [ localeInfo.CHAT_NORMAL, localeInfo.CHAT_PARTY, localeInfo.CHAT_GUILD, localeInfo.CHAT_SHOUT, localeInfo.CHAT_INFORMATION, localeInfo.CHAT_NOTICE, ] CHAT_MODE_INDEX = [ chat.CHAT_TYPE_TALKING, chat.CHAT_TYPE_PARTY, chat.CHAT_TYPE_GUILD, chat.CHAT_TYPE_SHOUT, chat.CHAT_TYPE_INFO, chat.CHAT_TYPE_NOTICE, ] if app.ENABLE_DICE_SYSTEM: CHAT_MODE_NAME.append(localeInfo.CHAT_DICE_INFO) CHAT_MODE_INDEX.append(chat.CHAT_TYPE_DICE_INFO) if app.ENABLE_CHATTING_WINDOW_RENEWAL: CHAT_MODE_NAME.append("EXP") CHAT_MODE_INDEX.append(chat.CHAT_TYPE_EXP_INFO) CHAT_MODE_NAME.append(localeInfo.UI_ITEM) CHAT_MODE_INDEX.append(chat.CHAT_TYPE_ITEM_INFO) CHAT_MODE_NAME.append(localeInfo.CHEQUE_SYSTEM_UNIT_YANG) CHAT_MODE_INDEX.append(chat.CHAT_TYPE_MONEY_INFO)
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The problem is from the source the POINT_MALL_ATTBONUS is named wrong.
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@ TMP4at first, i didn't took seriously the comment from @ xTryhardbut after you explained i started wondering and you are right.
When i saw how this problem occurs, i started thinking the cause may be configs, ports, and things like that, but in fact there is not.
Last night I started thinking about systems i have added and reviewed everything, i cleaned some junk and removed some unused systems, bit with no result.
Then, I noticed in the multilangiage i have from owsap there is something wrong but because of my fault when I tried addapting the notice_all function and i failed doing it correctly.
So I tested in the game and indeed after a quest triggers notice_all, instantly SHOUT, WHISPERZ ADD FRIENDS everything breaks between cores and channels.
In my case the problem is notice_all addaption, after a while I find it and thank you for help, now it's time to fix it's i am not sure though for the rest of the people who have this issue what can be the problem in theyr case but i hope what I said gives you a little help at least in the direction where you have to search for your problem.
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How can this problem be solved?
I can't find any info about this subject and im having this issue...
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Thank you for the topic, comments and valuable information!
Well done.
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Great work, long live king Mali
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On 1/24/2021 at 1:35 PM, DemOnJR said:
If is missing something is because i don't remember from where i edited it an year ago.
accountlistwindow.py
{ "name" : "sterge", "type" : "button", "x" : 105, "y" : 265, "width" : 41, "height" : 21, "text" : "Sterge", "default_image" : "d:/ymir work/ui/public/small_button_01.sub", "over_image" : "d:/ymir work/ui/public/small_button_02.sub", "down_image" : "d:/ymir work/ui/public/small_button_03.sub", },
uiselectcredentials.py
After:
self.cancelButton.SAFE_SetEvent(self.__OnCancel)
Add:
self.stergeButton.SAFE_SetEvent(self.__OnSterge)
After:
self.okButton=self.GetChild("ok")
Add:
self.stergeButton=self.GetChild("sterge")
After:
def __OnOK(self): self.Hide()
Add:
def __OnSterge(self): self.Hide()
After:
def __OnOK(self): selItem=self.fileListBox.GetSelectedItem() if selItem: if self.selectEvent: self.selectEvent(selItem.GetText()) with open('user//preferred','w') as mainpg: mainpg.write("{};{}".format(selItem.GetText(),self.GetPwdFromId(selItem.GetText())) ) self.__PopupMessage("{} selectat, conecteaza-te apasand load.".format(selItem.GetText())) self.Hide() else: self.__PopupMessage("Nu ai ales niciun cont din lista.")
Add:
def __OnSterge(self): selItem=self.fileListBox.GetSelectedItem() if selItem: if self.selectEvent: self.selectEvent(selItem.GetText()) with open('user//credentials', 'r+') as f: data = ''.join([i for i in f if not i.lower().startswith(selItem.GetText())]) f.seek(0) f.write(data) f.truncate() self.__PopupMessage("{} a fost sters.".format(selItem.GetText())) self.__RefreshFileList() else: self.__PopupMessage("Nu ai ales niciun cont din lista.")
Thanks a lot for sharing, works!
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First of all search in uiinventory.py if you have USE_CHANGE_COSTUME_ATTR
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Thank you for contribution Owsap!
Atlas & Minimap Image By Day Type
in Programming & Scripts
Posted · Edited by Thrall
Core X - External 2 Internal
Works, thanks Mali!
The only problem i found is as i am moving on the map, the minimap does not load the other chunk of minimap.dds from the map
I fixed it by adding
in the void CPythonMiniMap::Update function