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Posts posted by tmoitoi
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¨Hi, someone can tell me why all is unvaliable ? i try to convert too but don't work
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Problem fixed.
input_main.cpp
comment these things.
/*int processReturn = ProcessTextTag(ch, buf, buflen); if (0!=processReturn) { if (ch->GetDesc()) { TItemTable * pTable = ITEM_MANAGER::instance().GetTable(ITEM_PRISM); if (pTable) { char buf[128]; int len; if (3==processReturn) //교환중 len = snprintf(buf, sizeof(buf), LC_TEXT("사용할수 없습니다."), pTable->szLocaleName); else len = snprintf(buf, sizeof(buf), LC_TEXT("%s이 필요합니다."), pTable->szLocaleName); if (len < 0 || len >= (int) sizeof(buf)) len = sizeof(buf) - 1; ++len; // 0 문자 포함 TPacketGCWhisper pack; pack.bHeader = HEADER_GC_WHISPER; pack.bType = WHISPER_TYPE_ERROR; pack.wSize = sizeof(TPacketGCWhisper) + len; strlcpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom)); ch->GetDesc()->BufferedPacket(&pack, sizeof(pack)); ch->GetDesc()->Packet(buf, len); sys_log(0, "WHISPER: not enough %s: char: %s", pTable->szLocaleName, ch->GetName()); } } // 릴래이 상태일 수 있으므로 릴래이를 풀어준다. pkDesc->SetRelay(""); return (iExtraLen); }*/
/*int processReturn = ProcessTextTag(ch, chatbuf, len); if (0!=processReturn) { const TItemTable* pTable = ITEM_MANAGER::instance().GetTable(ITEM_PRISM); if (NULL != pTable) { if (3==processReturn) //교환중 ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용할수 없습니다."), pTable->szLocaleName); else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s이 필요합니다."), pTable->szLocaleName); } return iExtraLen; }*/ //
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Hi !
Someone has the src code to speak with trade ? because we can not speak with a trade
Thanks
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Hi, I've disabled all the hack security about it, have you idea of some things who can do it ?
About sync what you want to say ? :x
Thanks
PS: Only players get disconnected, my warrior GM doesn't.
Edit: I think it's skill hack ?
How to disable it ?
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Hi, I've a problem, some of players get disconnected withouh reasons, the client don't crash, just come back to login window.
There's not others reasons about attack speed or idk..
Someone has an idea ?
Help please
Here's the only client error we find maybe about it.. idk:
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Solved, it was from firewall rules error.
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I can not recompil the launcher at moment, but I know that we can disable the gm function on the gmae because with my 2089m i've do it, here's the dif:
This difference file is created by The Interactive Disassembler game_r2089 000E87FF: 05 00
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Hi !
Yesterday with the source I was seeing the servers status at launch of game client "Online" when online etc.
But right now, server don't give a f.. I don't know if that come from game or client, someone has an idea?
We can login but it seems to be "STATE_NONE"
Any help will be welcome, thanks guys
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That's not with python
It don't work, any help ? thanks.
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Hi there !
Someone know how to disable the orange italic and the logo on the PM ?
I know a dif for olders game but with the source ?
Thanks
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Hi there !
I've tryed some alternativ in the python to add some align but it don't work, any tut or explication ?
Thanks =)
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Just use the link up to fix it, i've forget this bug, sorry.
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Hi !
Could you go in the DBManager.cpp and go there:
void CDBManager::SetLocale(const char * szLocale)
The correct syntax is:
void CDBManager::SetLocale(const char * szLocale) { sys_log(0, "SetLocale start %s",szLocale ); for (int n = 0; n < SQL_MAX_NUM; ++n) { //m_mainSQL[n]->SetLocale("latin1"); //m_directSQL[n]->SetLocale("latin1"); //m_asyncSQL[n]->SetLocale("latin1"); } sys_log(0, "End setlocale %s", szLocale); }
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Hi, what launcher are you using actualy ?
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Hi !
One time again that's not a bug, just a 80% stun prob..
You just have to change it to 100%, use the #3 but without it:
if (item->HasAttr(APPLY_IMMUNE_SLOW)) SET_BIT(dwImmuneFlag, IMMUNE_SLOW); if (item->HasAttr(APPLY_IMMUNE_FALL)) SET_BIT(dwImmuneFlag, IMMUNE_FALL);
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Problem fixed
packet.h
struct packet_script { BYTE header; WORD size; BYTE skin; WORD src_size; //BYTE quest_flag; //comment this line };
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Why du you don't use the sh make as well ?
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Hi, use the update pyc and dll and then retry, i'm using the same launcher without any problems.
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Hi, please read your Sysserr and syslog for more informations and then we will be able to help you about the core.
If you've the problem for compile the db read it: http://metin2dev.org/board/topic/2926-db-source-compile-error/?p=19480
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Hi,
char.cpp
search for:
if (IsAffectFlag(AFF_REVIVE_INVISIBLE)) RemoveAffect(AFFECT_REVIVE_INVISIBLE);
edit:
if (IsAffectFlag(AFFECT_REVIVE_INVISIBLE)) RemoveAffect(AFFECT_REVIVE_INVISIBLE);
Do the same in char_battle.cpp!
Mow open guild.cpp
if (ch->IsAffectFlag(AFF_REVIVE_INVISIBLE)) ch->RemoveAffect(AFFECT_REVIVE_INVISIBLE);
edit:if (ch->IsAffectFlag(AFFECT_REVIVE_INVISIBLE)) ch->RemoveAffect(AFFECT_REVIVE_INVISIBLE);
For me, work.Regards,TheSLZHi I think the @Denis one is better as your because your fix is about all the time, my problem is usualy then the @Denis is ok for me.
Thanks to all for the help, I will make some tests.
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Don't forget to edit the horse apparence into the horse_rider.cpp line 31
Before it:
CHorseRider::CHorseRider()
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Hi ! it come not of the quests, I've follow this one to fix some crashs:
After this one i've no more crash for sure but ( in every begin of quest, ps: novaline.
Thanks for help, It's really appreciated
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The novaline source db work well you just have to go on your DBManager and change like that.
Search:
void CDBManager::SetLocale(const char * szLocale){ sys_log(0, "SetLocale start %s",szLocale ); for (int n = 0; n < SQL_MAX_NUM; ++n) { m_mainSQL[n]->SetLocale("latin1"); m_directSQL[n]->SetLocale("latin1"); m_asyncSQL[n]->SetLocale("latin1"); } sys_log(0, "End setlocale %s", szLocale); }
And change like that:
void CDBManager::SetLocale(const char * szLocale) { for (int n = 0; n < SQL_MAX_NUM; ++n) { //Nothing to do here } }
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How To Compile Client Binary
in Guides & HowTo
Posted
Same problem :/
When I mport the sln to my visual studio 2008 he ask me about convertion do i do or i just click finish?