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Official server patches unpack
Bituse replied to phayara's topic in Community Support - Questions & Answers
0423 22:26:45246 :: Traceback (most recent call last): 0423 22:26:45246 :: File "game.py", line 1245, in RefreshInventory 0423 22:26:45246 :: File "interfaceModule.py", line 670, in RefreshInventory Thats the error i get with each dump_proto tool. There is my mob probo i can extract it but cant manage to pack it back [Hidden Content] Here you go [Hidden Content] Thanks in advance. -
Official server patches unpack
Bituse replied to phayara's topic in Community Support - Questions & Answers
Do you have a working tool with the bleeding resist to pack back mob_proto for client side? thanks. -
Can anyone try to extrat my mob_proto and if sucs to give me a tool for it ? Thanks. mob_proto Each dump_proto i use it gives me 0423 22:17:45087 :: Traceback (most recent call last): 0423 22:17:45087 :: File "game.py", line 1245, in RefreshInventory 0423 22:17:45088 :: File "interfaceModule.py", line 670, in RefreshInventory into client. It works only with this mob_proto and i cant manage to find a packer for it Kens extractor works.
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def OpenQuestWindow(self, skin, idx): if constInfo.CApiSetHide == 1: net.SendQuestInputStringPacket(str(constInfo.SendString)) constInfo.CApiSetHide = 0 return self.interface.OpenQuestWindow(skin, idx) If Someone else had this problem add this dif into your game.py #This Creates me another bug a same window pops out when u duel.
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Did u fix it plechito? Anyone have idea how to fix it ?
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item_list.txt item_proto should have same item value. if it shows like that the value its not right or its arledy used. And sv side item proto aswell should be same. That syserr have nothing to do with your armor.
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[HELP] How i could change this!
Bituse replied to yzfr127's topic in Community Support - Questions & Answers
For Cosutme Hair Chek msm and the right value3. For the [TEAM][LV] " u need to compile client binary if u have client source. -
Editing granny 2.8+ files
Bituse replied to Bituse's topic in Community Support - Questions & Answers
#Bump -
Editing granny 2.8+ files
Bituse replied to Bituse's topic in Community Support - Questions & Answers
I watched them, but as he said, only older grannys, with 10 15 20 tags, not the newer with tag 37 that I wish to edit -
Hello guys, For some time now I have been trying to edit some newer granny models, and I failed with everything I tryed. Blender, 3dmax 2008-2015, Nexus buddy 2. Nexus buddy 2 not working for me for some reason. First I converted the gr files to ms and smd with grnreader98, witch is great isn`t it? Well not sure since... with ms (MaxScript) there is a little problem... I can load it into 3dsmax if it is (I assume) a small model... like I can import a standard horse, witch isn`t granny 2.8 or anything, its the original horse that metin2 always had, but I`m going for newer granny files. I`m trying to load a model of Thor into 3dsmax with Maxscript The MaxScript header: fn create = ( temp = mesh numverts:12225 numfaces:17182 setNumTVerts temp 12225 This seems to be quite a large model, since the original metin2 mobs have like up to 600 numverts. And when I try to load this into 3dsmax it crashes. I tried just loading the maxscript and then checking sections of the code for possible errors, and I found this error: No ""setvert"" function for undefined, also otther functions not defined. Also an error saying vertices out of range. errors I also tryed using the smd importer, witch imports the model nicely into 3ds max, but for some reason its all black, like its not an object at all, I can convert it into an editable mesh and edit it how ever I want to, but when I export it back into gr2 its just empty space. Black model Empety space Not sure, am I just missing something? or am I not even close? Doing some wrong steps? It must be possible to edit them right? Please any help will be wellcome.
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Pet Problem, please help!
Bituse replied to Whandee's topic in Community Support - Questions & Answers
If its 2098game u wont be able to add new pets without a diff. U can change the looks into npclist root. -
Can Anyone Share data/dungeon/ice_dungeon/ please? Thank you for realise.
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Thanks for the realise ! Reupload. [Hidden Content] Can anyone tell me how to configure it for more then 4 langauges ?
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I recomend u to use the right section .
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Im not using Royal's SF! And im From Macedonia.
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Thank you!
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Hello folks! One quick question . Are those sash suposed to look like this ? or they are missplaced?
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official [Old][Archive] - [Official] Unpacked Updates Metin2.de
Bituse replied to Shogun's topic in Guides & HowTo
Can somebody Upload the new dunegons ? Full ? Thanks. -
I think thats Meant to be inside of guild house map. So u might try search by that name
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Well Done THANKS!! if u want to improve it :
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IF u are using randy core take a skill proto from any other server and replace it var/db/mysql/player repace the skll_proto files.
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Double problem [SASH] and [BELT]
Bituse replied to profik's topic in Community Support - Questions & Answers
Depends Does it give u bonus ? Combine and absorbation works ? if those things work then its clinet side. -
New Skilleffects & LevelUP
Bituse replied to Bituse's topic in Paid Support / Searching / Recruiting
PUSH