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WhiteEagle

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  1. I Need This System Please Help Me All Packets : // game char_battle.cpp : void CHARACTER::SendDamagePacket(LPCHARACTER pAttacker, int Damage, BYTE DamageFlag) char_battle.cpp : bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) packet.h : typedef struct packet_damage_info // client packet.h : typedef struct packet_damage_info PythonNetworkStreamPhaseGame.cpp : bool CPythonNetworkStream::RecvDamageInfoPacket() InstanceBaseEffect.cpp : void CInstanceBase::AddDamageEffect(DWORD damage,BYTE flag,BOOL bSelf,BOOL bTarget) InstanceBaseEffect.cpp : void CInstanceBase::ProcessDamage() Thanks.
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