Hello,
In consultation with @Sanii i sell his systems for him.
Switchbot | Price without implementation 100 Euro / Price with implementation 135 Euro
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Own window and slots
- Items are placed in a new window_type just for switchbot
- Items can be moved from slot to slot
- Right click on Items in switchbot are putting it back to inventory
- ALT + LMOUSE is pasting the item-string to chat
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Changer or Yang
- Easy to configure if Changer-Items or Yang should be used for each change
- Amount of Changer or Yang configurable easily
- Able to use more than one vnum as changer
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Attribute-Table and Selection
- Server is sending all Attribute-Sets to the client
- While selection of an attribute the maximum value is already preselected
- The list of attributes is filtered for the selected item-type. it’s only possible to select attributes you can get
- Double selection of attributes isn’t possible
- Inserting value of attribute can’t exceed it’s max value and will be reset to its max value while typing
- Searchbar for quick search of desired attribute
- Searching can be directly accepted by pressing Enter-key when result is one attribute
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Alternative-Attributes
- Each slot has multiple alternatives configurable
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Amount of alternatives easily configurable (Enum: SWITCHBOT_ALTERNATIVE_COUNT)
- UI is auto adapting itself to specified amount in source
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Notifications
- Silent – No ChatPackets are send!
- If the process if finished successfully it’s sending a private message to the player
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Networking- & Refresh-Optimizations
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Own UpdateItem-Packet
- Only containing needed informations (Slot, Vnum, Attributes, Sockets)
- Directly passed to switchbot window, when it’s open.
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ChangeAttribute-Methode optimized:
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CItem.ChangeAttribute was executing “SetAttribute” for each attribute the item contains. That was always sending an UpdatePacket, which results into about 7 refreshes per single change process.
- If ChangeAttribute is executed now and the item is placed in window_type “SWITCHBOT” the original update packet is blocked/not send.
- Switchbot is now setting all attributes and sending ONE packet afterwards to refresh/update the item informations.
- Tooltip is not shrinking/growing while the process because the amount of attributes will always stay the same. (Much smoother behaviour)
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CItem.ChangeAttribute was executing “SetAttribute” for each attribute the item contains. That was always sending an UpdatePacket, which results into about 7 refreshes per single change process.
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Speed-Configuration
- Since the new update packet is much lighter , only sending once per process and it’s checked serverside it can reach much faster speed configurations.
- The delays between each change-process can be adjusted in a constant value on top of the new switchbot-class in server source.
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P2P
- When warping to another core the switchbot informations are transfered to your target core and will always continue changing even when warping. (Logout clears those informations and stops the bot!)
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Own UpdateItem-Packet
Special Inventory | Price without implementation 100 Euro / Price with implementation 150 Euro
Dragonsoul-Set | Mythic Alchemy | Price without implementation 75 Euro / Price with implementation 100 Euro
You can write me a PM or at Discord: LordZiege#5634
I only accept Paypal (Friends & Family).
Kind regards
PS: The tutorials made by Sanii not me.
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