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Compiled game bug



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hello, not realy.. check you source..  on all DestroyItemEvent what ever....



Search; StartDestroyEvent and look



Go Source, Open item.cpp

void CItem::StartDestroyEvent(int iSec)
	if (m_pkDestroyEvent)

	item_event_info* info = AllocEventInfo<item_event_info>();
	info->item = this;
	SetDestroyEvent(event_create(item_destroy_event, info, PASSES_PER_SEC(300)));

is better..

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