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Compiled game bug


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hello, not realy.. check you source..  on all DestroyItemEvent what ever....

 

EDIT:

Search; StartDestroyEvent and look

 

EDIT2:

Go Source, Open item.cpp

void CItem::StartDestroyEvent(int iSec)
{
	if (m_pkDestroyEvent)
		return;

	item_event_info* info = AllocEventInfo<item_event_info>();
	info->item = this;
	
	SetDestroyEvent(event_create(item_destroy_event, info, PASSES_PER_SEC(300)));
}

is better..

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