Okay i found a solution for my problem
void Render() const;
void CGraphicRenderTargetTexture::Render() const
if (m_lpd3dRenderTargetSurface == nullptr)
Somewhere it lose a Texture pointer, so I reinitalize.
May thoose using relativ path and searching from current directory, check with Debug.
void CInputMain::ItemCombinationCancel(LPCHARACTER ch, const char* c_pData)
const TPacketCGItemCombinationCancel* p = reinterpret_cast<const TPacketCGItemCombinationCancel*>(c_pData);
for what is used that pointer?
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