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ZeNu Channel changer - Ports Configuration


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Hello,

I am 3 days looking for a solution to this problem, unfortunately so far without success.

Last hope is here in this forum 😅

 

I'm using the 

This is the hidden content, please
,  I installed everything and I have no errors in the sysser but when i changing the channel, the game returns to the login page after 3 seconds.

 

For what I've been researching, this is a port problem in char.cpp.

 

#ifdef ENABLE_CHANGE_CHANNEL
void CHARACTER::ChangeChannel(DWORD channelId){
	long lAddr;
	long lMapIndex;
	WORD wPort;
	long x = this->GetX();
	long y = this->GetY();

	if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
	{
		sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
		return;
	}

	if(lMapIndex >= 10000){
		this->ChatPacket(CHAT_TYPE_INFO, ("You can't change channel in private map."));
		return;
	}

	//this->ChatPacket(CHAT_TYPE_COMMAND, "RefreshChannel %d", channelId);

	Stop();
	Save();

	if(GetSectree()){
	    GetSectree()->RemoveEntity(this);
	    ViewCleanup();
	    EncodeRemovePacket(this);
	}

	TPacketGCWarp p;

	p.bHeader	= HEADER_GC_WARP;
	p.lX	= x;
	p.lY	= y;
	p.lAddr	= lAddr;
	
	p.wPort	= (wPort - 4*(g_bChannel-1) + 4*(channelId-1));
	
	GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
}
#endif

 

Logically I came to the conclusion that I should put " p.wPort    = (wPort - 4 *(....)  +4* (....) since these are my doors.

 

    Channel 1 Core 1 [30003] = 1;
    Channel 1 Core 2[30005] = 1;
    
    Channel 2 Core 1[30007] = 2;
    Channel 2 Core 2[30009] = 2;

 

But the game continues to return to the login page. Can any good soul help me? What is the logic? What should i put at wPort -X ? Does the problem is not there?

Thanks you.

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