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Remove buff with login


Malbeth

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On 12/24/2020 at 11:09 PM, Sonitex said:

input_login.cpp

 

void CInputLogin::Entergame(LPDESC d, const char * data)
{
  [...]
	if (ch->GetMapIndex() >= DUNGEON_INDEX*10000 && ch->GetMapIndex() <= DUNGEON_INDEX*10010)
	{
		if(ch->IsAffectFlag(AFF_SHAMAN_SKILL))
			RemoveAffect(AFF_SHAMAN_SKILL);
	}
  [...]
}

 

Edit DUNGEON_INDEX & AFF_SHAMAN_SKILL and you should be good to go ;)

 

 

 

if (ch->GetMapIndex() >= DUNGEON_INDEX*10000 && ch->GetMapIndex() <= DUNGEON_INDEX*10010)

?

 

if (ch->GetMapIndex() >= DUNGEON_INDEX*10000 && ch->GetMapIndex() < (DUNGEON_INDEX+1)*10000)

 

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Syreldar

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input_login.cpp

 

void CInputLogin::Entergame(LPDESC d, const char * data)
{
  [...]
	if (ch->GetMapIndex() >= DUNGEON_INDEX*10000 && ch->GetMapIndex() <= DUNGEON_INDEX*10010)
	{
		if(ch->IsAffectFlag(AFF_SHAMAN_SKILL))
			RemoveAffect(AFF_SHAMAN_SKILL);
	}
  [...]
}

 

Edit DUNGEON_INDEX & AFF_SHAMAN_SKILL and you should be good to go ;)

 

 

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42 minutes ago, Syreldar said:

 

if (ch->GetMapIndex() >= DUNGEON_INDEX*10000 && ch->GetMapIndex() <= DUNGEON_INDEX*10010)

?

 

if (ch->GetMapIndex() >= DUNGEON_INDEX*10000 && ch->GetMapIndex() < (DUNGEON_INDEX+1)*10000)

 

 

Even better :)

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    if (ch->GetMapIndex() == 100)
    {
        ch->RemoveAffect(SKILL_HOSIN);
    }

 

 

why not remove? I also tried with AFF_HOSIN

Edited by Malbeth
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