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Activity
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Offline Message System
is that normal that i can Pn offline user that have PN block on ? and if that users log in they still have pn block on but every user can pn him he have to refresh pn block. -
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anticheat [Protection] HackTrap Premium Anticheat service
HackTrap is being detected by many antiviruses as a Trojan. I am using Bitdefender - which is also detecting HackTrap as a Trojan. A lot of players have issues on servers that are using HackTrap's services, as their antiviruses detect Trojans in the files. I tested it and it comes from HackTrap's two .exe files. Please look into fixing it. If your anticheat software isn't actually a virus, it shouldn't be too difficult making sure it doesn't get flagged. People are paying for this service and the fact that your anticheat is getting caught as a virus is making servers lose playe -
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Paid - Syreldar's Lua Services [Dungeons/Missions/Functions/Events/Fixing and/or Creating new Quests on request and more]
@Syreldar @Braxy We could solve this problem in a private discussion with both of you much faster without any troubles, but here we are. After we analyzed the evidence, seems that Braxy used two functions in some quests 1/1 made by Syreldar. Those functions were public posted by Syreldar in the community, the only thing that making a real problem in this situation, is that Braxy didn't mention the author/link of those two functions, that's not called quality for the m2dev marketplace. So, the staff's decision is that @Braxy will be restricted in the Marketplace - Service s- 2
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Game Login and teleport CPU boost %13-15
@Shogun I did not test this during a normal game. Because I was afraid to use it with CPU usage. I uploaded this to a different VPS question and the result was the same. Is it normal for the CPU to increase 3% - 4% when a person enters? -
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Average Damage Roll Probabilities
Skill Damage gets calculated before Average Damage, the latter is based on the result of the first. This is the default formula: iSkillBonus = MINMAX(-30, (int) (gauss_random(0, 5) + 0.5f), 30); if (abs(iSkillBonus) <= 20) iNormalHitBonus = -2 * iSkillBonus + abs(number(-8, 8) + number(-8, 8)) + number(1, 4); else iNormalHitBonus = -2 * iSkillBonus + number(1, 5); de facto, Max Avg Dmg should be 65% and Max Skill Dmg is 30%, but since the default formula weights in favor of skill damage because of that "+ 0.5f" it's basically impossible to get more- 2
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