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Visual Studio Code SSH for Freebsd
Anyone knows if is possible to connect Visual Studio Core to SSH to freebsd? I tried using Microsoft Extensions but it seems that doesn't support Freebsd just Debian/Ubuntu/linux -
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Delay in the appearance of monsters on the map
I told you to check the accumulation inside the run.msa and walk.msa files, not to send me motlist.txt. Secondly, why is your lion mount using the pony folder? he's taking speed values from the pony's accumulation.. That's horribly wrong. The correct folder to use is lion The correct accumulation value for share/data/monster/lion/run.msa is: Accumulation 0.00 -589.63 0.00 The correct accumulation value for share/data/monster/lion/walk.msa is: Accumulation 0.00 -278.46 0.00 -
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Delay in the appearance of monsters on the map
mob_proto.txt 20118 "lion2" "KING" "NPC" "MELEE" 1 0 "STUN,SLOW,CURSE,TERROR" 0 "pony" 2 0 0 0 0 0 0 120 3 1 0 0 12 4 100 100 0 2000 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 data/monster/lion_2/motlist.txt GENERAL WAIT wait.msa 90 GENERAL WAIT1 wait1.msa 9 GENERAL WAIT2 wait2.msa 1 GENERAL WALK walk.msa 100 GENERAL RUN run.msa 100 GENERAL COMBO_ATTACK attack1.msa 100 GENERAL COMBO_ATTACK1 attack2.msa 100 GENERAL COMBO_ATTACK2 attack3.msa 100 GENERAL FRONT_DAMAGE front_damage.msa 100 GENERAL BACK_DAMAGE back_damage.msa 100 GENERAL DEAD dead. -
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Delay in the appearance of monsters on the map
Fix your accumulation in your mount's run animation file, inside "../share/data/monster/MOUNT_FOLDER/", it's too low.- 1
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Delay in the appearance of monsters on the map
There is no record, I checked them all, I did tests for all the maps, I compared some files with other sources, but without success so far Yes, in particular it occurs with Leão, but with the others it is also occurring, but with a shorter delay, I have already put an updated "data / monster" folder, without success. :/ main problem is that no log and / or error log appears, I don’t know where to start checking more -
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Delay in the appearance of monsters on the map
Usually it can happen when you are on a mount that goes too fast (Manni / White Lion). Or when you miss the adequate motlist and serverside animation-related stuff.- 1
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Delay in the appearance of monsters on the map
There is no syserr in the client (I guess) but what about the server?- 1
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Delay in the appearance of monsters on the map
Problem: There is a delay in the "appearance" of the monsters, if I walk around village 1, for example, with a mount, I arrive at a certain location and only after 2/4 seconds the monsters appear on the map / minimap. Is there a way to correct and / or minimize this delay? Moving (No monsters appear): Standing (after a few seconds the monsters appear): - There is no syserr - RAM / CPU usage of dedicated below 1% - Occurs with a few / many online, with many, it seems to aggravate the situation PS: I don't know if it's r -
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[C++/Python] Looking for Developer
Dear metin2dev community, Rodnia2 is looking for a game developer to help us improve our systems/create new ones and to help us solving in-game bugs. If you are interested, please send a message to: Destiny#0704 (Discord)
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Question
regal 12
EDIT: I solved the problem, it was from "AttackRange" from mob_proto, if anyone has this problem in the future, it's good to check also that one.
Hello everyone,
I'm having a problem with mobs from my server which have special attacks(skills).
So, I have a motlist.txt like this:
GENERAL SPAWN spawn.msa 100 GENERAL WAIT stay00.msa 100 GENERAL SPECIAL skill00.msa 100 GENERAL SPECIAL1 skill01.msa 100 GENERAL SPECIAL2 skill02.msa 100 GENERAL FRONT_DEAD dead.msa 100
I receive damage from this monster, but it's not doing any movement, it is only performing the "FRONT_DEAD" action.
I've put the folder in my /data/monster from my server with everything included(.msa files and motlist.txt), but still no change(I also gave permissions to this folder).
I tried putting some skill vnums from navicat in the "SkillVnum" category from mob proto, but still no change. I have in skill proto ID's 256-262.
.GR2 files are working properly as I checked with granny to see if the animation is working or not. I've put the monster folder in mob_proto, both server and client.
Even if I use poly to transform into a monster with this problem, I cannot perform those acctions.
I've tried replacing "SPECIAL" with "NORMAL_ATTACK" and, when I'm transformed I can attack, but the mob still cannot do any actions.
Is there anything else I should check? Or maybe I missed anything in the mobproto?
218 ???? BOSS MONSTER MELEE 235 0 0 "STUN,SLOW,CURSE,TERROR" 0 mehees_monster 0 91 46 66 23 250 450 95000 25 20 150000 150000 320000 82 110 130 100 2000 150 0 0 0 0 0 50 15 20 40 35 40 40 40 40 0 0 60 0 0 10.28 2205 0 0 0 40 256 40 257 40 258 40 259 40 260 20 0 0 0 0
Thank you in advance!
Edited by regalLink to post
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